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*[[:Category:Alliances:Round 10|Alliances]]
<table><tr><td>http://www.clawofdarkness.com/wiki_images/PA_10_evolving.jpg </td></tr></table>
*[[Round 10:Ship Stats|Ship Stats]]
 
http://www.p0wer.nl/site/gfx/pa_banners/std-galbanner_rnd10.jpg
 
== Round Details ==
 
 
<ul><i>
Now in its tenth season and fresh from a recode and redevelopment, Planetarion X Genesis is an online space-based game of strategy, politics and epic war. Planet against planet, Alliance against alliance, you can either survive or die. As a ruler of just one planet in the darkness of the universe, it is your task to construct your fleets, build up your planet and mine the much coveted asteroids that encircle your planet. Choose your race and rule your planet as the ultimate warmonger. Develop your technologies and harvest resources, whilst fighting off those who would steal your wealth. --preround portal hype</i></ul>


{{stub}}


With the introduction of bug-ridden new Planetarion code and bubblegum-statistics PaX became a round long fight between several alliances  that didn't see a victor until the very end.
With the introduction of bug-ridden new Planetarion code and bubblegum-statistics PaX became a round long fight between several alliances  that didn't see a victor until the very end.


Bugs:
Round 10 also marked the introduction of [[buddypack]]s to the game.
 
=== Bugs===


One of the more amusing bugs in PaX was found by [[Gerbie]]. During the round, Gerbie had kept to his 3 first roids, and instead researched [[covert operations]] and [[waves]], working as a [[scanner]] for his alliance, [[Vengeance]].
One of the more amusing bugs in PaX was found by [[Gerbie]]. During the round, Gerbie had kept to his 3 first roids, and instead researched [[covert operations]] and [[waves]], working as a [[scanner]] for his alliance, [[Vengeance]].


The most popular covop was resource transfer, which basicly stole resources from target and gave them to the covopper. Now, Gerbie stole from the big and gave to the small (himself) and then donated all the resources to the [[galaxy fund]] (which he had control over, as the [[MoD]]). But as might be expected, the big didn't like this. As they could not hit him (as he was too small), they decided to hit his galaxy instead. Gerbie, the nice fellow he is, sent all his 3 ships, normally used for [[JGP]] scans, to defend a galaxymate. There, they actually shot down a few hostile fighters, giving Gerbie XP. However, the formula dictated that if you killed the ships of a bigger planet, then you would gain more [[XP]] than if you killed the ships of a smaller planet. Problem was, there was set no limit to this extra XP, and as the planet whose fighters got killed was 117 times bigger than Gerbie (in score) it resulted in a massive score-gain for Gerbie, effectivly putting him in 1st, where he remained for almost a day. Then the bug was fixed, and he was lowered somewhat, allthough still in the top 100.  
The most popular covop was resource transfer, which basicly stole resources from target and gave them to the covopper. Now, Gerbie stole from the big and gave to the small (himself) and then donated all the resources to the [[galaxy fund]] (which he had control over, as the [[MoD]]). But as might be expected, the big didn't like this. As they could not hit him (as he was too small), they decided to hit his galaxy instead. Gerbie, the nice fellow he is, sent all his 3 ships, normally used for [[Scans|JGP]] scans, to defend a galaxymate. There, they actually shot down a few hostile fighters, giving Gerbie XP. However, the formula dictated that if you killed the ships of a bigger planet, then you would gain more [[XP]] than if you killed the ships of a smaller planet. Problem was, there was set no limit to this extra XP, and as the planet whose fighters got killed was 117 times bigger than Gerbie (in score) it resulted in a massive score-gain for Gerbie, effectivly putting him in 1st, where he remained for almost a day. Then the bug was fixed, and he was lowered somewhat, allthough still in the top 100.  


But Gerbie didn't lose spirit of this. On several occasions during the round he regained #1 for a tick, by donating all the resources he had saved up in the galaxy fund to himself. The ultimate goal was to win the round, as a covopper. The problem was, this tactic offered little challange for Gerbie, and around mid-round he grew bored of the whole thing and stopped. No one knows what would have happened if he had kept on all round - perhaps he would have emerged the winner?
But Gerbie didn't lose spirit of this. On several occasions during the round he regained #1 for a tick, by donating all the resources he had saved up in the galaxy fund to himself. The ultimate goal was to win the round, as a covopper. The problem was, this tactic offered little challange for Gerbie, and around mid-round he grew bored of the whole thing and stopped. No one knows what would have happened if he had kept on all round - perhaps he would have emerged the winner?
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Another bug which caused a stir during the round was the ability to recall fleets whilst in transit. By leaving the planetarion window open, a player could click back multiple times until they reached the page before ever launching their fleet, doing this would cause the fleet to return home immediately. This bug was not discovered until Walken, a top 10 planet at the time, abused it while being fleetcaught. Instead of losing his fleet, he opted to abuse the bug and thus exposing it to the admins. The result of this was his planet being closed and the faulty code being fixed.
Another bug which caused a stir during the round was the ability to recall fleets whilst in transit. By leaving the planetarion window open, a player could click back multiple times until they reached the page before ever launching their fleet, doing this would cause the fleet to return home immediately. This bug was not discovered until Walken, a top 10 planet at the time, abused it while being fleetcaught. Instead of losing his fleet, he opted to abuse the bug and thus exposing it to the admins. The result of this was his planet being closed and the faulty code being fixed.


---------------------------------------------------------------
Some bugs that were reported by Caution:
The bug of giving fleets orders after they had launched was also discovered and reported on IRC immediatly.


Some bugs that were reported by Caution:
The bug of recalling giving fleets orders after they had launched was also discovered and reported on IRC immediatly.
He also discovered it was possible to start production orders without the needed research/cons completed by using a command such as http://jpaweb01.planetarion.com/production.pl?ship_12=100, which was also reported.
He also discovered it was possible to start production orders without the needed research/cons completed by using a command such as http://jpaweb01.planetarion.com/production.pl?ship_12=100, which was also reported.
He also suspected that one would be able to use the same flaw to change the Message from the Commander and the Commanders, gal pic etc. He reported that also without checking if that bug actually existed.
He also suspected that one would be able to use the same flaw to change the Message from the Commander and the Commanders, gal pic etc. He reported that also without checking if that bug actually existed.


---------------------------------------------------------------
A less important glitch that occasionally happened during the round was the ability to buy more ships than you could afford. This bug was seemingly caused by accidentally double clicking the buy button very quickly, resulting in a double order, and negative resources.


A less important glitch that occasionally happened during the round was the ability to buy more ships than you could afford. This bug was seemingly caused by accidentally double clicking the buy button very quickly, resulting in a double order, and negative resources.
==Round Summary==
 
With the new shape of the game for '''Round 10''' it was hoped that competition would be more open, and the round proved to be so in the end with the winners only determined in the last two weeks. Thanks to the dominant alliance of the previous round, [[LDK]], calling it quits there was space on the political field for new players this round. [[Dragons]] announced that they would be playing the round as a full alliance, after five rounds as a [[battlegroup]]. After the co-operation between them and LDK the previous round a number of ex-LDK players went to Dragons for the forthcoming round. A number also went to [[FAnG]], who stepped up into contention this round.
 
Another main contender was [[Eclipse]] who, along with [[Elysium]] and [[ToT]], worked as part of the [[EET]] [[block]] during the round. On the other side [[FAnG]] and [[Dragons]] [[NAP]]ed and worked closer together as the round progressed, with [[Vision]] joining in on their side from mid-round onwards. After a good early start by ToT FAnG built up a lead over the other alliances but this in turn was quickly closed back down by EET and the lead swapped hands between Dragons, FAnG, Elysium and Eclipse a number of times as the round progressed. During the round both [[ViruS]] and [[Seraphim]] disbanded, with groups from ViruS moving into Eclipse and Seraphim joining Dragons en masse.
 
Both sides of the war picked up more agreements as the round continued with FAnG [[NAP]]ing [[ND]], and on occasion co-operating with [[Wolfpack]] and [[VGN]]. [[NoS]] joined in with EET who were struggling to keep up with FAnG who had moved ahead in the rankings. At this point a large number of FAnG (particularly) and Dragons planets were closed by the multihunters for suspected cheating. Although the vast majority of these planets were subsequently reopened the uproar caused within FAnG by these closures led directly to [[the FAnG incident]]. As FAnG HCs washed their hands of the alliance over half of the members left the ingame alliance in order to move elsewhere. With only a week left to go in the round Elysium moved in and recruited a number of these top ex-FAnG planets, gaining them enough score to pass Eclipse in the ingame alliance ranks. A highly controversial tactic at the time it was primarily due to the unpopularity of Eclipse within this group and the desire of the ex-FAnG members to make an impact in the final days of the round.
 
While the EET block unquestionably finished in the stronger position, with the effective dissolution of FAnG and the #1 and #2 alliance spots, questions raged over the "true winner" of the round. Many in Eclipse accused Elysium of protecting enemy planets in the final days of the round in order to secure a cheap victory. Nevertheless both Elysium and Eclipse emerged victorious from a long and tough war. The winning planet of the round was bleen, who moved from FAnG to Elysium in that group, and the winning galaxy was an Elysium dominated one.
 
==Final Rankings==
 
*[[Round_10:Planet_Rankings|Top 100 planets]]
 
===Top Galaxy===
 
'''18:4'''


---------------------------------------------------------------
# Kilroy - Eclipse
# Salminator - Vision
# Mitre - Elysium
# Sword - Elysium
# bleen - Elysium
# Ace - ToT
# Hoffi - Elysium
# desse - Vision
# Guran - Elysium
# [[Remy]] - ToT


Final rankings (# Nick Race Coords Alliance):
===Top Alliance===


1 bleen 18:4:5 Elysium  
[[Elysium]]
2 graki Cat 10:1:4 Dragons
3 Nexus01 16:4:8 WolfPack
4 zerocore 19:2:9 Elysium
5 Mangor 3:7:9 FAnG
6 Don_Juan 7:8:4 Elysium
7 Mitre 18:4:3 Elysium
8 Blazde Ter 6:6:9 Elysium
9 Remy Ter 18:4:10 ToT
10 Tuhoaja 2:4:6 Dragons
11 Dunkelgraf 7:6:7 ToT
12 DaKing Zik 2:10:7 Dragons
13 Sliekas 16:4:3 Dragons
14 d3c0y Ter 13:5:7 NewDawn
15 Fork Cat 10:5:8 Eclipse
16 Salminator 18:4:2 Vision
17 Feanor 12:2:7 Dragons
18 Repmats 13:10:5 FAnG
19 Greenhills 9:6:7 WolfPack
20 Kilroy Zik 18:4:1 Eclipse
21 bear 16:4:4 Eclipse
22 Rgat Ter 6:6:2 Elysium
23 Kal 7:7:1 NoS
24 Helix Ter 7:1:5 WolfPack
25 Chand1er 16:9:8 Elysium
26 Lonely Cat 1:8:5 Vision
27 gmufc Xan 10:5:5 ToT
28 mockingbird 8:7:8 WolfPack
29 Isotee 10:9:2 Elysium
30 neone 7:8:1 Dragons
31 Neburu Cat 10:3:9 Elysium
32 Xeno Xan 17:7:8 hirr
33 MavericK 8:2:9 Eclipse
34 Desse 18:4:8 Vision
35 Acers Zik 18:4:6 ToT
36 Zato 10:1:5 ToT
37 valy Ter 2:2:7 FAnG
38 dropt|afk 7:2:3 Elysium
39 d-sun 20:7:5 Elysium
40 Arfa 16:4:9 Eclipse
41 damocles 18:4:4 Elysium
42 Skyff 9:7:2 Eclipse
43 Thora 17:6:9 Elysium
44 Harrow Ter 2:10:9 FAnG
45 puff 7:8:2 Elysium
46 OlaTa 3:7:4 Elysium
47 Bannor Xan 14:2:9 Eclipse
48 Benbig Xan 6:7:7 Vision
49 Eldan 12:3:9 Eclipse
50 Guran 18:4:9 Elysium
51 S3S Ter 4:2:7 Elysium
52 Hoffi 18:4:7 Elysium
53 Tone 17:7:7 WolfPack
54 Shazna 7:3:4 FAnG
55 mastercaster 17:3:2 WolfPack
56 Rimmerz 10:3:4 Eclipse
57 Orange 16:4:1 NewDawn
58 _FrEaK_ 3:7:10 Eclipse
59 CuRa 2:5:2 NewDawn
60 Biggeh 16:8:1 NoS
61 Johnson 8:4:4 Eclipse
62 Peda/Z80 5:10:10 ToT
63 Mindeblow 19:4:5 Elysium
64 Soron 5:6:2 Vengeance
65 COlle 12:4:4 Elysium
66 Longy 12:3:8 Eclipse
67 verno 5:7:7 WolfPack
68 Snowie Cat 15:6:6 Elysium
69 Wez Cat 4:2:4 Elysium
70 Baxter 10:3:8 Elysium
71 Zyrtec Ter 2:10:5 Elysium
72 breeze Zik 11:2:6 Elysium
73 SYMM Xan 4:2:8 Elysium
74 Porno 7:8:6 Vision
75 BOND 7:1:1 Vision
76 Priester 15:2:1 ToT
77 analvessy 7:6:1 Vision
78 er_Fed 18:2:4 ToT
79 15:2:6 WolfPack
80 Malo Ter 4:8:4 ToT
81 Frosty 9:6:3 hirr
82 Outcast Cat 10:5:2 Eclipse
83 11:4:7 Eclipse
84 Kretin 19:2:7 NoS
85 Teezer 5:9:8 Elysium
86 Villeh 11:1:7 NoS
87 Darkness 20:7:4 NoS
88 [Dreamz] 10:9:8 Dragons
89 Aria Cat 14:2:1 NoS
90 TAPOR 7:6:6 Elysium
91 Jobby 4:8:7 ToT
92 The_Seal 5:9:3 hirr
93 Razoor/Ibis 8:2:10 FAnG
94 Troll 7:3:9 Eclipse
95 Kerchie 13:8:3 Eclipse
96 Twist 2:9:7 Eclipse
97 Laserfighter 2:1:7 ToT
98 Morca 5:3:9 Vision
99 Stifler 15:6:1 Elysium
100 Salt 7:6:9 Eclipse


== See also ==


See also:
*[[Round_10:Fang_end_of_round_announcement]]
*[[Round_10:Fang_end_of_round_announcement]]
*[[Round_10:Fang_pwns_itself]]
*[[Round_10:Fang_pwns_itself]]
*[[:Category:Alliances:Round 10|Alliances]]
*[[Round 10:Ship Stats|Ship Stats]]

Latest revision as of 20:22, 9 January 2011

PA_10_evolving.jpg

http://www.p0wer.nl/site/gfx/pa_banners/std-galbanner_rnd10.jpg

Round Details

    Now in its tenth season and fresh from a recode and redevelopment, Planetarion X Genesis is an online space-based game of strategy, politics and epic war. Planet against planet, Alliance against alliance, you can either survive or die. As a ruler of just one planet in the darkness of the universe, it is your task to construct your fleets, build up your planet and mine the much coveted asteroids that encircle your planet. Choose your race and rule your planet as the ultimate warmonger. Develop your technologies and harvest resources, whilst fighting off those who would steal your wealth. --preround portal hype


With the introduction of bug-ridden new Planetarion code and bubblegum-statistics PaX became a round long fight between several alliances that didn't see a victor until the very end.

Round 10 also marked the introduction of buddypacks to the game.

Bugs

One of the more amusing bugs in PaX was found by Gerbie. During the round, Gerbie had kept to his 3 first roids, and instead researched covert operations and waves, working as a scanner for his alliance, Vengeance.

The most popular covop was resource transfer, which basicly stole resources from target and gave them to the covopper. Now, Gerbie stole from the big and gave to the small (himself) and then donated all the resources to the galaxy fund (which he had control over, as the MoD). But as might be expected, the big didn't like this. As they could not hit him (as he was too small), they decided to hit his galaxy instead. Gerbie, the nice fellow he is, sent all his 3 ships, normally used for JGP scans, to defend a galaxymate. There, they actually shot down a few hostile fighters, giving Gerbie XP. However, the formula dictated that if you killed the ships of a bigger planet, then you would gain more XP than if you killed the ships of a smaller planet. Problem was, there was set no limit to this extra XP, and as the planet whose fighters got killed was 117 times bigger than Gerbie (in score) it resulted in a massive score-gain for Gerbie, effectivly putting him in 1st, where he remained for almost a day. Then the bug was fixed, and he was lowered somewhat, allthough still in the top 100.

But Gerbie didn't lose spirit of this. On several occasions during the round he regained #1 for a tick, by donating all the resources he had saved up in the galaxy fund to himself. The ultimate goal was to win the round, as a covopper. The problem was, this tactic offered little challange for Gerbie, and around mid-round he grew bored of the whole thing and stopped. No one knows what would have happened if he had kept on all round - perhaps he would have emerged the winner?

Another bug which caused a stir during the round was the ability to recall fleets whilst in transit. By leaving the planetarion window open, a player could click back multiple times until they reached the page before ever launching their fleet, doing this would cause the fleet to return home immediately. This bug was not discovered until Walken, a top 10 planet at the time, abused it while being fleetcaught. Instead of losing his fleet, he opted to abuse the bug and thus exposing it to the admins. The result of this was his planet being closed and the faulty code being fixed.

Some bugs that were reported by Caution: The bug of giving fleets orders after they had launched was also discovered and reported on IRC immediatly.

He also discovered it was possible to start production orders without the needed research/cons completed by using a command such as http://jpaweb01.planetarion.com/production.pl?ship_12=100, which was also reported. He also suspected that one would be able to use the same flaw to change the Message from the Commander and the Commanders, gal pic etc. He reported that also without checking if that bug actually existed.

A less important glitch that occasionally happened during the round was the ability to buy more ships than you could afford. This bug was seemingly caused by accidentally double clicking the buy button very quickly, resulting in a double order, and negative resources.

Round Summary

With the new shape of the game for Round 10 it was hoped that competition would be more open, and the round proved to be so in the end with the winners only determined in the last two weeks. Thanks to the dominant alliance of the previous round, LDK, calling it quits there was space on the political field for new players this round. Dragons announced that they would be playing the round as a full alliance, after five rounds as a battlegroup. After the co-operation between them and LDK the previous round a number of ex-LDK players went to Dragons for the forthcoming round. A number also went to FAnG, who stepped up into contention this round.

Another main contender was Eclipse who, along with Elysium and ToT, worked as part of the EET block during the round. On the other side FAnG and Dragons NAPed and worked closer together as the round progressed, with Vision joining in on their side from mid-round onwards. After a good early start by ToT FAnG built up a lead over the other alliances but this in turn was quickly closed back down by EET and the lead swapped hands between Dragons, FAnG, Elysium and Eclipse a number of times as the round progressed. During the round both ViruS and Seraphim disbanded, with groups from ViruS moving into Eclipse and Seraphim joining Dragons en masse.

Both sides of the war picked up more agreements as the round continued with FAnG NAPing ND, and on occasion co-operating with Wolfpack and VGN. NoS joined in with EET who were struggling to keep up with FAnG who had moved ahead in the rankings. At this point a large number of FAnG (particularly) and Dragons planets were closed by the multihunters for suspected cheating. Although the vast majority of these planets were subsequently reopened the uproar caused within FAnG by these closures led directly to the FAnG incident. As FAnG HCs washed their hands of the alliance over half of the members left the ingame alliance in order to move elsewhere. With only a week left to go in the round Elysium moved in and recruited a number of these top ex-FAnG planets, gaining them enough score to pass Eclipse in the ingame alliance ranks. A highly controversial tactic at the time it was primarily due to the unpopularity of Eclipse within this group and the desire of the ex-FAnG members to make an impact in the final days of the round.

While the EET block unquestionably finished in the stronger position, with the effective dissolution of FAnG and the #1 and #2 alliance spots, questions raged over the "true winner" of the round. Many in Eclipse accused Elysium of protecting enemy planets in the final days of the round in order to secure a cheap victory. Nevertheless both Elysium and Eclipse emerged victorious from a long and tough war. The winning planet of the round was bleen, who moved from FAnG to Elysium in that group, and the winning galaxy was an Elysium dominated one.

Final Rankings

Top Galaxy

18:4

  1. Kilroy - Eclipse
  2. Salminator - Vision
  3. Mitre - Elysium
  4. Sword - Elysium
  5. bleen - Elysium
  6. Ace - ToT
  7. Hoffi - Elysium
  8. desse - Vision
  9. Guran - Elysium
  10. Remy - ToT

Top Alliance

Elysium

See also