Round 2 Tech Tree

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The Tech Tree starts with a Construction (Jumpgate) and then onwards cycles between Research/Construction.

Jumpgate

Jumptime reduced by 4 hours 86400 Metal 86400 Crystal 72 Hours

Hyperspace

57600 Metal 57600 Crystal 72 Hours


Vortex Stabilizer

Jumptime reduced by 3 hours 38400 Metal 38400 Crystal 48 Hours


Wormholes

19200 Metal 19200 Crystal 48 Hours


Warpfield Generator

Jumptime reduced by 2 hours 9600 Metal 9600 Crystal 24 Hours


Warp Technology

4800 Metal 4800 Crystal 24 Hours" title="Warp Technology">


Rift Generator

Jumptime reduced by 1 hour 2400 Metal 2400 Crystal 12 Hours


Quantum Mechanics

1200 Metal 1200 Crystal 12 Hours


EMP Turret Control

Enables EMP Turrets 6400 Metal 3200 Crystal 24 Hours


Neural Networks

3200 Metal 1600 Crystal 16 Hours


PDS Control Centre

Enables Laser Turrets 1600 Metal 800 Crystal 12 Hours


Enhanced Targeting

12800 Metal 6400 Crystal 32 Hours


Plasma Turret Control

Enables Plasma Turrets 25600 Metal 12800 Crystal 48 Hours


Interference

51200 Metal 25600 Crystal 72 Hours



Anti Wave Centre

Enables Wave Jammers 76800 Metal 38400 Crystal 72 Hours


Ion Technology

DISABLES CORE RESOURCES 115200 Metal 57600 Crystal 72 Hours


Ion Turret Control

Enables Ion Turrets 172800 Metal 86400 Crystal 72 Hours


Energy Patterns

Enables Wave Amplifiers 800 Metal 1600 Crystal 12 Hours


Scope Amplifier

Enables Asteroid Scans 1600 Metal 3200 Crystal 12 Hours

Unit Patterns

Enables Unit Scans 3200 Metal 6400 Crystal 24 Hours


Wave Filter

Enables PDS Scans 6400 Metal 12800 Crystal 24 Hours


Communication

12800 Metal 25600 Crystal 48 Hours


Decryption Centre

Enables News Scans 25600 Metal 51200 Crystal 48 Hours


Cloak Detection

DISABLES HYPERSPACE 38400 Metal 76600 Crystal 72 Hours


Intelligence Facility

Enables Military Scans 57600 Metal 115200 Crystal 72 Hours


Tarantula Compound

Produces Tarantulas 28800 Metal 144000 Crystal 72 Hours


The Tarantula Project

DISABLES BEAM WEAPONS 19200 Metal 96000 Crystal 72 Hours


Ghost Facility

Produces Ghosts 12800 Metal 64000 Crystal 72 Hours

Capital Cloaking

6400 Metal 32000 Crystal 48 Hours


Spider Factory

Produces Spiders 3200 Metal 16000 Crystal 32 Hours


Mounted EMP

1600 Metal 8000 Crystal 32 Hours


Phantom Factory

Produces Phantoms 800 Metal 4000 Crystal 16 Hours


Cloaking Device

400 Metal 2000 Crystal 12 Hours


Core Mine

Extracts 1500 of all 3 resource-types per hour 57600 Metal 57600 Crystal 72 Hours


Core Resources

Enables Dagger DISABLES ION TECHNOLOGY 38400 Metal 38400 Crystal 72 Hours


Eonium Mine

Extracts 1500 Eonium per hour 19200 Metal 19200 Crystal 48 Hours


Eonium

9600 Metal 9600 Crystal 32 Hours


Crystal Refinery

Extracts 1500 Crystal per hour 4800 Metal 4800 Crystal 24 Hours


Crystal Extraction

2400 Metal 2400 Crystal 16 Hours


Mining Center

Extracts 1500 Metal per hour 1200 Metal 1200 Crystal 12 Hours


Battleship Factory

Produces Battleships 216000 Metal 43000 Crystal 72 Hours


Beam Weapons

DISABLES TARANTULA PROJECT 144000 Metal 28000 Crystal 72 Hours


Stellar Factory

Produces War Cruisers 96000 Metal 19800 Crystal 72 Hours

Capital Hulls

64000 Metal 12800 Crystal 72 Hours

War Factory

Produces Destroyers 32000 Metal 6400 Crystal 48 Hours

Plasma Weapons

16000 Metal 3200 Crystal 32 Hours

Light factory

Produces Cargoships 2000 Metal 400 Crystal 12 Hours

Space Warfare

Produces Torpedoes 4000 Metal 800 Crystal 16 Hours

War Academy

Enables War Frigate 8000 Metal 1600 Crystal 24 Hours