New Player Manual:Planet: Difference between revisions

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== Engineering ==
== Engineering ==
   
   
A good starting setup is [[Research]] (1st), [[Mining]] (2nd) and [[Construction]] (3rd). Make sure you set your Engineering Priorities '''before''' starting a Research or Construction.
A good starting setup is [[Research]] (1st), [[Mining]] (2nd) and [[Construction]] (3rd).
A bit later on, you might want to switch to Mining-Construction-Research.
The 10% (or 15%) boost to your resource production, thanks to the Mining priority, can be a huge difference. [This is on top of the .5% bonus for each of your Finance Centres.]
 
You can change you engineering priorities only every 48 ticks, so choose carefully. You *can* change engineering priorities every 48 ticks- that doesn't mean you have to. You should set Engineering priorities ASAP after your first login- you start off the game with a 'blank slate' on Engineering priorities.


== Research ==
== Research ==
Line 36: Line 40:
== Construction ==
== Construction ==
   
   
The most beneficial construction is the [[Research lab]]. This increases your research speed by up to 20% when 1/5 of your constructions are [[research lab]]s. To build ships you need a light factory.
Especially early on in the game, the most beneficial construction is the [[Research lab]]. This increases your research speed by up to 20%.
 
There are three types of factories: Light, Medium and Heavy.
# Light Factories enable you to build Fighter and Corvette-class ships.
# Medium Factories enable you to build Frigates and Destroyers.
# Heavy Factories enable you to build Cruisers and Battleships.
 
NOTE: You also will need an appropriate level of [[research]] to be able to build each ship class.


'''Starting Constructions'''
'''Starting Constructions'''
# Research Lab - 12 ticks
# Research Lab
# Refinery - 12 (the number of which Refinery depends on your race. If you are Terran, focus on Metal Refineries as your ships cost alot of Metal. Cathaar = Crystal and Zikonian = Eonium. Eonium is no longer fuel, but is as important as Metal and Crystal - so keep it in mind ).
# Refinery (Which Refinery type depends on your race. If you are Terran, focus on Metal Refineries as your ships cost a lot of Metal. Cathaar = Crystal. Zikonian = Eonium. Xandathrii ships require an equal amount of each resource).
# Refinery - 12
# Refinery - 12
# Refinery - 12
# Refinery - 12
# Light Factory - 12
# Light Factory - 12
# Research Lab - 12
# Research Lab - 12
# ''**End of Protection**''
# ''**End of Protection**''
# Refinery - 12
# Refinery - 12
Line 53: Line 65:
# Medium Factory - 12
# Medium Factory - 12


== Mining ==
After that sequence, I'd suggest building a Heavy Factory, then several Refineries and Finance Centres.
Mining is one of the important screens (together with research and construction) at the beginning of the round.


When you first sign up, you have 5000 of each resource. This is enough to buy 3 of each type of asteroid in the "Mining" screen. Paid accounts have 10000 of each resource, and so can afford 6 of each roid type.
Only the Moon.  It is close enough that, deitspe being relatively small, it can cover the disk of the Sun.  The Moon casts a shadow and it is when this shadow passes over Earth (and you stand in that shadow patch) that you would see a total eclipse of the Sun.Venus and Mercury are bigger than the Moon, but they are much further away from us. Their apparent diameter is therefore too small to block off the light of the entire Sun's disk.  When they pass in front of the Sun, it is called a  transit .There will be a transit of Venus in June 2012 (just as there was one in June 2004).No comets or asteroids are big enough to block off the Sun, regardless of how close they pass to Earth. And no, they cannot cause earthquakes. The idea that something could pass between us and the Sun, causing an eclipse AND earthquakes comes from the Planet-X hoax (the original one, for May 13, 2003  the Big 2012 Hoax is simply a recycling of that hoax).The charlatans who played up the hoax used the story to scare people and then make money by selling them books on how to survive.


To initiate asteroids, put the numbers in the corresponding boxes beside the three different resource types and click ''initiate''.
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'''Note:''' You want to be the biggest planet you can be. You initiate asteroids at the beginning of the game as that's the most cost effective way of gaining asteroids, and you need asteroids to give you more resources. However, after 150-200 initiated asteroids the most cost effective way to gain more is by building ships that can steal asteroids and attacking other planets (you also gain [[XP]] for doing this, which adds to your planets [[score]]). Therefore, while you use this page a lot in the first 5-10 days, afterwards you won't need it much unless exchanging resources with others.  
 
== Troubleshooting ==
 
=== Can't Login? ===
 
* Check that computer time is set correctly
* Clear cookies, cache
 
=== Exceptions ===
If you play from the same place as someone else in your family, it is strongly recommended you apply for an [[exception]].

Latest revision as of 06:59, 29 April 2012

So... Which Buttons Are The Important Ones?

While this is very much a "play and learn" game, there are some things that almost every player does when they start their planet.

The First 72 Hours: Under Protection

During the first 72 ticks of the game your planet is under protection. During this time, get used to the game, and as often as possible visit the mining page to initiate asteroids, the research page to start new researches and the construction page to start new constructions.

However, it's advisable to have some ships built by tick 82, as that's when the first attacks will be able to reach your planet. In the beginning of the game it is nearly impossible to stop any attacks, so it is prefereble to build pods only and send them out to attack others.

Engineering

A good starting setup is Research (1st), Mining (2nd) and Construction (3rd). A bit later on, you might want to switch to Mining-Construction-Research. The 10% (or 15%) boost to your resource production, thanks to the Mining priority, can be a huge difference. [This is on top of the .5% bonus for each of your Finance Centres.]

You can change you engineering priorities only every 48 ticks, so choose carefully. You *can* change engineering priorities every 48 ticks- that doesn't mean you have to. You should set Engineering priorities ASAP after your first login- you start off the game with a 'blank slate' on Engineering priorities.

Research

The almost undisputed first choice is Improved Resource Handling, so please click the initate button next to this research.

This technology branch allows you to mine more of the asteroids than you have collected around your planet. All of the more experienced players spend the first 60 or so ticks initiating asteroids in the Mining screen, but shortly after protection ends it is far more cost-effective to attack other players to gain roids (this also gets you XP - see combat for more information).

Starting Research

  1. Improved Resource Handling - 16 Ticks to complete
  2. Heavy Cargo Transfers II - 24
  3. Fighter Class Hulls - 24
  4. Jumpgate - 16
  5. **End of Protection**
  6. Infrastructure Upgrade - 16
  7. Heavy Cargo Transfers III - 24
  8. Warpgate - 32
  9. Advanced Core Extraction - 24
  10. Heavy Cargo Transfers IV - 48

Then, about this time you'll need to try and get as much Scan technology as you can whilst keeping up with your roids (at least untill Unit scans)

The things to research least (?), especially for a free account, are probably the Surface Analysis (waves that allow you to see information on other planets) and the Underground Network Charting (Covert_Ops: causing damage without attacking with ships). There are heavy research limitations on unpaid planets.

Construction

Especially early on in the game, the most beneficial construction is the Research lab. This increases your research speed by up to 20%.

There are three types of factories: Light, Medium and Heavy.

  1. Light Factories enable you to build Fighter and Corvette-class ships.
  2. Medium Factories enable you to build Frigates and Destroyers.
  3. Heavy Factories enable you to build Cruisers and Battleships.

NOTE: You also will need an appropriate level of research to be able to build each ship class.

Starting Constructions

  1. Research Lab
  2. Refinery (Which Refinery type depends on your race. If you are Terran, focus on Metal Refineries as your ships cost a lot of Metal. Cathaar = Crystal. Zikonian = Eonium. Xandathrii ships require an equal amount of each resource).
  3. Refinery - 12
  4. Refinery - 12
  5. Light Factory - 12
  6. Research Lab - 12
  1. **End of Protection**
  2. Refinery - 12
  3. Refinery - 12
  4. Amplifier - 12
  5. Refinery - 12
  6. Research Lab - 12
  7. Medium Factory - 12

After that sequence, I'd suggest building a Heavy Factory, then several Refineries and Finance Centres.

Only the Moon. It is close enough that, deitspe being relatively small, it can cover the disk of the Sun. The Moon casts a shadow and it is when this shadow passes over Earth (and you stand in that shadow patch) that you would see a total eclipse of the Sun.Venus and Mercury are bigger than the Moon, but they are much further away from us. Their apparent diameter is therefore too small to block off the light of the entire Sun's disk. When they pass in front of the Sun, it is called a transit .There will be a transit of Venus in June 2012 (just as there was one in June 2004).No comets or asteroids are big enough to block off the Sun, regardless of how close they pass to Earth. And no, they cannot cause earthquakes. The idea that something could pass between us and the Sun, causing an eclipse AND earthquakes comes from the Planet-X hoax (the original one, for May 13, 2003 the Big 2012 Hoax is simply a recycling of that hoax).The charlatans who played up the hoax used the story to scare people and then make money by selling them books on how to survive.

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