Asteroid: Difference between revisions
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== Description == | == Description == | ||
'''Asteroids''' are the primary source of revenue for a planet, and you can get them by either initiating them or by capturing them through [[combat]]. | |||
=== Initiating === | === Initiating === | ||
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Note that to initiate asteroids of a certain type, you will also have to pay resources of the same type. It takes [[Metal]] to initiate Metal asteroids, it takes [[Crystal]] to initiate Crystal asteroids, and it takes [[Eonium]] to initiate Eonium asteroids. | Note that to initiate asteroids of a certain type, you will also have to pay resources of the same type. It takes [[Metal]] to initiate Metal asteroids, it takes [[Crystal]] to initiate Crystal asteroids, and it takes [[Eonium]] to initiate Eonium asteroids. | ||
Each asteroid gives 250 resources of its type per tick | Each asteroid gives 250 resources of its type per tick, in addition to [[Engineering]] bonuses and bonus from [[Structures|Finance Centres]]. | ||
[[Category:Terminology]] | [[Category:Terminology]] | ||
Revision as of 12:22, 3 January 2005
Description
Asteroids are the primary source of revenue for a planet, and you can get them by either initiating them or by capturing them through combat.
Initiating
The price to initiate an asteroid is determined by the following formula:
Cost = 1000 + (250 * amount of asteroids of that type you already have)
Note that to initiate asteroids of a certain type, you will also have to pay resources of the same type. It takes Metal to initiate Metal asteroids, it takes Crystal to initiate Crystal asteroids, and it takes Eonium to initiate Eonium asteroids.
Each asteroid gives 250 resources of its type per tick, in addition to Engineering bonuses and bonus from Finance Centres.