PAX: Difference between revisions

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Officially '''PAX''' is the name for Planetarion's [[Round 10]]. Due to the interim [[Round 9.5]] it was actually the 11th round. PAX introduced a large set of changes, including a whole new codebase and radically different gameplay. Many things are discussed in pre-PAX and PAX terms (the latter being the current style of game). For example, the pre-PAX [[combat]] engine was more complicated than the current engine. Combat also lasted up to 3 ticks in pre-PAX rounds.
Officially '''PAX''' is the name for Planetarion's [[Round 10]]. Due to the interim [[Round 9.5]] it was actually the 11th round. PAX introduced a large set of changes, including a whole new codebase and radically different gameplay. Many things are discussed in pre-PAX and PAX terms (the latter being the current style of game). For example, the pre-PAX [[combat]] engine was more complicated than the current engine. Combat also lasted up to 3 ticks in pre-PAX rounds.
Before PAX, player score was simply equal to his/her [[value]]. With PAX, [[XP]] (Experience Points) entered the picture. Now, score is determined by:
Score = (XP times 60) + Value.
PAX will be replaced by [[PAN]] after Round 15.

Latest revision as of 13:57, 23 December 2005

Officially PAX is the name for Planetarion's Round 10. Due to the interim Round 9.5 it was actually the 11th round. PAX introduced a large set of changes, including a whole new codebase and radically different gameplay. Many things are discussed in pre-PAX and PAX terms (the latter being the current style of game). For example, the pre-PAX combat engine was more complicated than the current engine. Combat also lasted up to 3 ticks in pre-PAX rounds.

Before PAX, player score was simply equal to his/her value. With PAX, XP (Experience Points) entered the picture. Now, score is determined by:

Score = (XP times 60) + Value.

PAX will be replaced by PAN after Round 15.