Fleetcatch: Difference between revisions

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A fleetcatch is a tactic used to varying degrees of success throughout PA history to destroy the [[ships]] of a particular [[planet]]. An [[alliance]] (or other group of players) co-ordinate sending attacking [[fleet]]s to coincide with the returning of the target planet's fleet, in essence "catching" the returning fleet.
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Fleetcatches require precise coordination. It is recommended to launch less than 10 seconds before the tick to make it very hard for the target to detect anything by doing a [[Waves|JGP scan]] on themselves. For the same reason it's very important that nothing gets leaked.
 
[[Category:Military Terminology]]

Latest revision as of 17:08, 27 September 2011

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