<?xml version="1.0"?>
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	<id>http://clawofdarkness.com/pawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cheerios</id>
	<title>Planetarion Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://clawofdarkness.com/pawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cheerios"/>
	<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php/Special:Contributions/Cheerios"/>
	<updated>2026-06-05T02:03:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.7</generator>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=User_talk:Banned&amp;diff=9285</id>
		<title>User talk:Banned</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=User_talk:Banned&amp;diff=9285"/>
		<updated>2005-11-17T12:50:04Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sorry, tried to see how it worked and didn&#039;t find the way to undo it heh&lt;br /&gt;
&lt;br /&gt;
nice webby btw&lt;br /&gt;
&lt;br /&gt;
No problem, I figured it was something like that. Glad you like it. -[[User:Banned|Banned]] 21:19, 10 Jan 2005 (GMT)&lt;br /&gt;
&lt;br /&gt;
how does this work&lt;br /&gt;
&lt;br /&gt;
Depends on what you mean by &#039;this&#039; doesn&#039;t it. If you want to experiment, you can try the [[Help:Sandbox|sandbox]]. -[[User:Banned|Banned]] 01:35, 23 Mar 2005 (GMT)&lt;br /&gt;
&lt;br /&gt;
== attack/defend ==&lt;br /&gt;
&lt;br /&gt;
Thanks for tidying up the stuff I did yesterday, and adding stuff I can&#039;t believe I missed! However, I do think it might be a good idea to show such basic concepts as &#039;attack&#039; and &#039;defend&#039; in the index pages, which is why I made them seperate pages...?&lt;br /&gt;
&lt;br /&gt;
In my mind they cover so much common ground that it would be redundant to have seperate pages for them. I agree that it would be nice to have them on the Terminology page, but this case is similar to many others: Races have one common page, Ship Types etc. If people search for attack, they get the Missions page. In most cases the attack and defense pages will be the ones linked, just like Zik/Cat/Ter/Xan are usually linked directly instead of Race. -[[User:Banned|Banned]] 06:14, 30 Mar 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
I obviously missed the reason using generalized pages is a good thing. The Terminology category page is already a tad spammed, we should strive to keep it clean enough to be useful. -[[User:Banned|Banned]] 06:17, 30 Mar 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://users.evtek.fi/~jussiava/pa/wiki_images.tar.gz pawiki pics] -[[User:Cheerios|Cheerios]] 12:50, 17 November 2005 (GMT)&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=User_talk:Cheerios&amp;diff=8550</id>
		<title>User talk:Cheerios</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=User_talk:Cheerios&amp;diff=8550"/>
		<updated>2005-10-27T21:00:27Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You said on IRC some pages were still vandalized. Got any examples? -[[User:Banned|Banned]] 12:50, 27 October 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
[[Round_1|One of the first links that I tried from the mainpage]] - [[User:Cheerios|Cheerios]] 22:00, 27 October 2005 (BST)&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=3763</id>
		<title>Template:News</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=3763"/>
		<updated>2005-09-28T21:00:33Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== News / Soapbox ==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Use &amp;lt;div style=&amp;quot;float:right;margin-left:1em&amp;quot;&amp;gt; when images &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
READ THIS BEFORE POSTING!&lt;br /&gt;
&lt;br /&gt;
1. Timestamp posts by adding &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt; (BST) (5 tildes) at the beginning of your post. Note: Use 4 tildes, if you&#039;re a registered user to have your nickname posted.&lt;br /&gt;
2. Behave. Somewhat.&lt;br /&gt;
&lt;br /&gt;
EXAMPLE POST, use without the nowiki tags:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
newsentry&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 21:16, 28 Sep 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
It&#039;s over, folks. Ticks closing to and end. A jolt of pretentious coolness sweeping #planetarion in anticipation of a brief celebration for those whom took part and not least the winner&#039;s of R14. The tapping of thousands of fingers on keyboards throughout the world, while it could substitute for a raving enthusiastic applause it doesn&#039;t even come close to the real thing. For the #1 planet, alliance and galaxy from the ever kind PAWiki admins I give you [http://www.wavevents.com/MyFilez/wavs/variety/applause.wav the closest thing to the real thing itself]. For all the wanna-be winner&#039;s in 1up behind [[elviz]], better luck next time, suckers.&lt;br /&gt;
&lt;br /&gt;
Respect to all the new players battling it out in the cold universe amidst all the merciless roid runs. Of all the alliances I&#039;ll have to say well played to [[ToF|Tides of Fire]], [[xVx]], [[F-Crew]], [[Vgn|Vengeance]] and [[TGV|The Galactic Vikings]]. A special mention for the crazy [[G-II]] players; nothing quite like being offered defence channel infoes from a [[G-II]] player (myself being the GC) while noting on Sandmans that he&#039;s the only one listed in the whole alliance.&lt;br /&gt;
&lt;br /&gt;
Is there a way to briefly sum up R14? Black comedy comes to mind. All the fluctuation in the alliance front had good comedy value, yet made it easier for the hardened mushroom staff to wrap up the round. Blocking with their flak alliance being #1 from start to finish kind of says it all about the weak opposition they had this round. LCH. Please. Disband. Also, could Sid please step up and give some information to all the &amp;quot;HCs&amp;quot; of other alliances on how to steer real no-nonsense alliances? The kids don&#039;t get it.&lt;br /&gt;
&lt;br /&gt;
Until we meet again in another life I bid you all farewell.&lt;br /&gt;
&lt;br /&gt;
-- GC of the [[Elysium]] Devils (7:8)&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Round_14&amp;diff=3740</id>
		<title>Round 14</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Round_14&amp;diff=3740"/>
		<updated>2005-09-28T20:59:32Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;http://users.evtek.fi/~jussiava/pa/wiki/r14_pa.gif&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Round demographics ==&lt;br /&gt;
&lt;br /&gt;
Round XIV - An Empty Throne began Wednesday the 20th July, 2005, at 20:00 GMT, with approximately 1500 accounts. The players are mostly spread amongst twentyish [http://www.clawofdarkness.com/pawiki/index.php/Category:Alliances:Round_14 participating alliances]. The round ended at 20:00GMT on September 28th, 2005.&lt;br /&gt;
&lt;br /&gt;
=== Alliance Graphs ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;http://users.evtek.fi/~jussiava/pa/wiki/R14_compare_alliance_size.png&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
[[Lokken]], comfortably set in an armchair smoking the pipe and adding to his personal [http://pirate.planetarion.com/showthread.php?t=186683 logbook] once again on the [[Forums| pirate forums]].&lt;br /&gt;
&lt;br /&gt;
[[cheerios]] kept a small [http://www.clawofdarkness.com/pawiki/index.php/Round_14:pawiki_news R14 news/soapbox] on the pawiki itself with commentary from start to finish.&lt;br /&gt;
&lt;br /&gt;
== Final Rankings ==&lt;br /&gt;
&lt;br /&gt;
=== As Seen on Sandmans ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;http://users.evtek.fi/~jussiava/pa/wiki/R14_final_sandmans.png &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
=== Changes from R13 ===&lt;br /&gt;
&lt;br /&gt;
A list of [[Round_14:Changes|changes to the game]].&lt;br /&gt;
&lt;br /&gt;
=== Shipstats ===&lt;br /&gt;
&lt;br /&gt;
* [http://game.planetarion.com/stats.pl?page=33 Ship statistics]&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
External links to R14 a general startup and race guide(s) by Sovereign:&lt;br /&gt;
&lt;br /&gt;
* [http://pirate.planetarion.com/showthread.php?t=186460 Terran]&lt;br /&gt;
* [http://pirate.planetarion.com/showthread.php?t=186457 Cathaar]&lt;br /&gt;
* [http://pirate.planetarion.com/showthread.php?t=186458 Xandathrii]&lt;br /&gt;
* [http://pirate.planetarion.com/showthread.php?t=186459 Zikonian]&lt;br /&gt;
* [http://pirate.planetarion.com/showthread.php?t=186429 Startup guide]&lt;br /&gt;
&lt;br /&gt;
* Effects of [[Race#Round_12_and_13| Engineering priorities]] on construction and production times.&lt;br /&gt;
&lt;br /&gt;
=== Battlecalcs ===&lt;br /&gt;
&lt;br /&gt;
* http://students.bath.ac.uk/ch3atkm/bcalc/bc.php (formerly http://applebane.ineptia.net/bcalc/bc.php )&lt;br /&gt;
* http://blern.gotadsl.co.uk/bcalc.html&lt;br /&gt;
* http://bcalc.visionhq.org&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [http://tim.igoe.me.uk/patools/ Mit&#039;s]&lt;br /&gt;
* [http://pilkara.com/ Pilkara]&lt;br /&gt;
* [http://sandmans.co.uk/ Sandman&#039;s]&lt;br /&gt;
* [http://parser.visionhq.org/ VsN Parser]&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
Planetarion is running on three Linux/BSD -based servers . The game server is a dual 2.6Ghz Xeon, 2 Gb RAM, 36Gb SCSI HDD beast with an unmetered line. The others servers are 1GHz PIII&#039;s with 1Gb RAM. &lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Round_14:PAWiki_News&amp;diff=7600</id>
		<title>Round 14:PAWiki News</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Round_14:PAWiki_News&amp;diff=7600"/>
		<updated>2005-09-28T20:58:45Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 21:16, 28 Sep 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
It&#039;s over, folks. Ticks closing to and end. A jolt of pretentious coolness sweeping #planetarion in anticipation of a brief celebration for those whom took part and not least the winner&#039;s of R14. The tapping of thousands of fingers on keyboards throughout the world, while it could substitute for a raving enthusiastic applause it doesn&#039;t even come close to the real thing. For the #1 planet, alliance and galaxy from the ever kind PAWiki admins I give you [http://www.wavevents.com/MyFilez/wavs/variety/applause.wav the closest thing to the real thing itself]. For all the wanna-be winner&#039;s in 1up behind [[elviz]], better luck next time, suckers.&lt;br /&gt;
&lt;br /&gt;
Respect to all the new players battling it out in the cold universe amidst all the merciless roid runs. Of all the alliances I&#039;ll have to say well played to [[ToF|Tides of Fire]], [[xVx]], [[F-Crew]], [[Vgn|Vengeance]] and [[TGV|The Galactic Vikings]]. A special mention for the crazy [[G-II]] players; nothing quite like being offered defence channel infoes from a [[G-II]] player (myself being the GC) while noting on Sandmans that he&#039;s the only one listed in the whole alliance.&lt;br /&gt;
&lt;br /&gt;
Is there a way to briefly sum up R14? Black comedy comes to mind. All the fluctuation in the alliance front had good comedy value, yet made it easier for the hardened mushroom staff to wrap up the round. Blocking with their flak alliance being #1 from start to finish kind of says it all about the weak opposition they had this round. LCH. Please. Disband. Also, could Sid please step up and give some information to all the &amp;quot;HCs&amp;quot; of other alliances on how to steer real no-nonsense alliances? The kids don&#039;t get it.&lt;br /&gt;
&lt;br /&gt;
Until we meet again in another life I bid you all farewell.&lt;br /&gt;
&lt;br /&gt;
-- GC of the [[Elysium]] Devils (7:8)&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 16:14, 11 Sep 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The previous events combined with [[New Dawn]]&#039;s inability to muster more thought into PA than a blind Alzheimer&#039;s patient lead to a predictable outcome: another 1up victory. This means the winners of PaX rounds to-date are 1up, Elysium and eXilition. There is also the half-round played in utter bad taste by stagnating the game from tick0. FanG belongs to the list too.&lt;br /&gt;
&lt;br /&gt;
I can only wonder: where have the ruthless alliance leaders with balls of steel disappeared? Seems the braindrain has been so severe that the current batch of alliance leaders are a mockery to the very title they hold. It&#039;s a real shame. Here&#039;s a few excuses grabbed from AD &#039;&#039;(NOTE! edited for anonymity)&#039;&#039;;  &amp;quot;it was Sid&#039;s propaganda! His jedi mindtricks were too much&amp;quot;, &amp;quot;since WP wasn&#039;t around... surely someone had to try and fence it out?&amp;quot;, &amp;quot;we NAPed the #1 alliance to avoid incomings while recruiting past them, but still unfortunately failed. To show what a disgrace we truly are, we will uphold the NAP to make the remaining month totally uninteresting!&amp;quot;, &amp;quot;i am against blocking, static NAPs and the such... however, if its to our advantage, I would definitely say its out of the question to break such agreements. Totally unhonorable.&amp;quot; etc..&lt;br /&gt;
&lt;br /&gt;
Fracked up.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 10:06, 30 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The Man in Red has been busy as alliances continue to fall. [[Hydra]] took a trip to the otherside with [[Insomnia]] being left crippled due [http://pirate.planetarion.com/showthread.php?t=187020 an internal dispute] between SkyHead&#039;s battlegroup called Demolition Squad and the Insomnia staff (more comedy in the [http://pirate.planetarion.com/showthread.php?t=187073 follow-up]). A battlegroup raised to an alliance couldn&#039;t contain a battlegroup on a leash *shrug*. Two fine failures to serve as a warning to any future wannabe alliance commanders.&lt;br /&gt;
&lt;br /&gt;
[[Reunion]] boosted itself recruiting the members of these two alliances to claim #1 for a very short period of time. Drama was present due a member of PAteam merging the remains of Hydra into Reunion without following due procedure. An illegal merge so to speak. [http://pirate.planetarion.com/showthread.php?t=187060 An apology] from Kloopy explained the difficulty in undoing the process and the merge stayed in effect. The fanfare from tripping [[1up|mushrooms]] could be heard from miles away, as not only had their opposition ([[LCH]]-[[Insomnia]]) crumbled but also [[Reunion]] had taken the spotlight for being evil, recruiting no-good&#039;ers.&lt;br /&gt;
&lt;br /&gt;
Later on an in-game copy of [[Reunion]] memberlist began circulating the Web. Meanwhile the head multihunter, xontas, was [http://pirate.planetarion.com/showthread.php?t=187110 sacked]. Pieces. Puzzle. Together.&lt;br /&gt;
&lt;br /&gt;
On the forums the round15 galaxy system has been brought up [http://pirate.planetarion.com/showthread.php?t=187150 on discussion] alongside [http://pirate.planetarion.com/showthread.php?t=187151 changes planned into races] for round16.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 16:14, 11 Sep 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The previous events combined with [[New Dawn]]&#039;s inability to muster more thought into PA than a blind Alzheimer&#039;s patient lead to a predictable outcome: another 1up victory. This means the winners of PaX rounds to-date are 1up, Elysium and eXilition. There is also the half-round played in utter bad taste by stagnating the game from tick0. FanG belongs to the list too.&lt;br /&gt;
&lt;br /&gt;
I can only wonder: where have the ruthless alliance leaders with balls of steel disappeared? Seems the braindrain has been so severe that the current batch of alliance leaders are a mockery to the very title they hold. It&#039;s a real shame. Here&#039;s a few excuses grabbed from AD &#039;&#039;(NOTE! edited for anonymity)&#039;&#039;;  &amp;quot;it was Sid&#039;s propaganda! His jedi mindtricks were too much&amp;quot;, &amp;quot;since WP wasn&#039;t around... surely someone had to try and fence it out?&amp;quot;, &amp;quot;we NAPed the #1 alliance to avoid incomings while recruiting past them, but still unfortunately failed. To show what a disgrace we truly are, we will uphold the NAP to make the remaining month totally uninteresting!&amp;quot;, &amp;quot;i am against blocking, static NAPs and the such... however, if its to our advantage, I would definitely say its out of the question to break such agreements. Totally unhonorable.&amp;quot; etc..&lt;br /&gt;
&lt;br /&gt;
Fracked up.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 10:06, 30 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The Man in Red has been busy as alliances continue to fall. [[Hydra]] took a trip to the otherside with [[Insomnia]] being left crippled due [http://pirate.planetarion.com/showthread.php?t=187020 an internal dispute] between SkyHead&#039;s battlegroup called Demolition Squad and the Insomnia staff (more comedy in the [http://pirate.planetarion.com/showthread.php?t=187073 follow-up]). A battlegroup raised to an alliance couldn&#039;t contain a battlegroup on a leash *shrug*. Two fine failures to serve as a warning to any future wannabe alliance commanders.&lt;br /&gt;
&lt;br /&gt;
[[Reunion]] boosted itself recruiting the members of these two alliances to claim #1 for a very short period of time. Drama was present due a member of PAteam merging the remains of Hydra into Reunion without following due procedure. An illegal merge so to speak. [http://pirate.planetarion.com/showthread.php?t=187060 An apology] from Kloopy explained the difficulty in undoing the process and the merge stayed in effect. The fanfare from tripping [[1up|mushrooms]] could be heard from miles away, as not only had their opposition ([[LCH]]-[[Insomnia]]) crumbled but also [[Reunion]] had taken the spotlight for being evil, recruiting no-good&#039;ers.&lt;br /&gt;
&lt;br /&gt;
Later on an in-game copy of [[Reunion]] memberlist began circulating the Web. Meanwhile the head multihunter, xontas, was [http://pirate.planetarion.com/showthread.php?t=187110 sacked]. Pieces. Puzzle. Together.&lt;br /&gt;
&lt;br /&gt;
On the forums the round15 galaxy system has been brought up [http://pirate.planetarion.com/showthread.php?t=187150 on discussion] alongside [http://pirate.planetarion.com/showthread.php?t=187151 changes planned into races] for round16.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 07:14, 20 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The summer round has seen an unusual amount of activity within the alliance rankings due [http://pirate.planetarion.com/showthread.php?t=186961 mergers] and alliances collapsing. Hardball moves from the HCs and most likely a breath of fresh air for the members concerned. Thumbs up for upping the ante allowing for a few surprises here and there.&lt;br /&gt;
&lt;br /&gt;
In other news the witch-crafted [http://www.celestialwicca.com/mojo_bags.html Mojo Bags] in use by [[1up]] were found extremely powerful in warding off evil and the rise of [[EXilition]] in PT666 did not happen.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 06:43, 14 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
[[Wolfpack]] is [http://pirate.planetarion.com/showthread.php?t=186912 dying]. [[New Dawn]], [[NoS|Novus ordo Seclorum]] and [[F-Crew]] remain in top10 of today as a reminder of old, established alliances with a long history in Planetarion.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 14:04, 10 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
In breaking news: [http://pirate.planetarion.com/showpost.php?p=2918668&amp;amp;postcount=171 A lie] might have been committed on Alliance Discussions. [[1up]] are investigating the matter.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 01:14, 7 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
Do you think the Planetarion manual could be better? So do we.&lt;br /&gt;
[[Appocomaster]] has laid the foundation for a true [[New_Player_Manual|new player&#039;s manual]]. Edits most welcome.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 17:37, 3 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
A week and a half into the round [[1up]] is showing signs of total domination. While their members have laughed it off on alliance discussions they have taken a comfortable 25% lead on average to the #2 alliance ([[LCH]]). Their lead on the #3 alliance ([[Wolfpack]]) is even more impressive standing at 40%. The rest are too far behind to be of any consequence at this point.&lt;br /&gt;
&lt;br /&gt;
The competing alliances playing to take on the #1 spot (however, with [[EXilition]] not participating I believe we will have to wait till next round on this one) have been alarmed at 1up&#039;s remarkable progress and have [http://pirate.planetarion.com/showthread.php?t=186756 formed a block] according to [[Synthetic Sid|Sid]]. A blurb by [[Mazzelaar]] also states LCH&#039;s -- while not verified from LCH -- attempt to merge with 1up prior to round start. While not news, this does strongly imply that LCH is in no fighting shape.&lt;br /&gt;
&lt;br /&gt;
No doubt this all has given 1up justification to parry these attacks of a fearsome block, which so far have caused them to end the day with -329 roids. Likely their sympathy card will work on smaller and less experienced alliances not wanting to be part of the war. Considering these alliances amount to half of the t10 this is good news for 1up. Members of top galaxies will likely NAP themselves ouf of any ruckus, which 1up is gladly offering.&lt;br /&gt;
&lt;br /&gt;
The [[Round_11:Planet_Rankings| previous summer round]] was won by 1up convincingly using these very same tactics. As an old saying goes; &#039;&#039;&amp;quot;Fool me once, shame on you. Fool me twice, shame on me.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 21:22, 27 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
[[G-II]] merges into [[Hydra]]. Remains unclear whether this move includes a player whom earlier leaked [[APA]]/[[NewDawn|ND]] coords to the masses.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 04:52, 25 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT101. Game stopped. Fleet production bug found.&lt;br /&gt;
&lt;br /&gt;
 Unit Scan on 6:1:7 in tick 101&lt;br /&gt;
 Sentinel	16011&lt;br /&gt;
 Arrowhead	119&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kal (1:1:2)	Ticks and restart	Mon, 25 Jul 01:37&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ticks suspended due to severe fleets page bug&amp;lt;br&amp;gt;&lt;br /&gt;
There will be a rollback to a tick before the issues occured (22:30 db backup is likely), and ticks will resume 24 hours after the time of the db backup so that peoples timezone based activity is not affected.&amp;lt;br&amp;gt;&lt;br /&gt;
Fleets will NOT be recalled &lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 22:01, 23 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT73. Game on!&lt;br /&gt;
Fleets -- There are curently 139 fleets moving, containing 26,973 ships.&lt;br /&gt;
&lt;br /&gt;
* 11:17, 22 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT37 and the first (?) bug (?) pops up. Exile doesn&#039;t work. [ed. fixed a few ticks later]&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 23:11, 21 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT26 ticker down.&lt;br /&gt;
&lt;br /&gt;
(noah02) it might just be very slow tick atm&lt;br /&gt;
&lt;br /&gt;
The initial purge missed the active planets... time to wipe the slate clean, eh?&lt;br /&gt;
As expected the initial purge was a mishap:&lt;br /&gt;
&lt;br /&gt;
(Kal) the ticker deleter was aciddentally incorreclty configured and fre accoutns that had not been logged in for 24hours before the first tick were deleted&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) it was entirly my fault&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) and i apologise completely&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) the timer is now set correctly [ed. 1 tick lost]&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) but i can;t turn back time&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 21:20, 20 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
before tick...&lt;br /&gt;
&lt;br /&gt;
 Race  Count (%) Best Planet Score Rank&lt;br /&gt;
 Terran   538 (25%) OF (::) 0 &lt;br /&gt;
 Cathaar  370 (17%) OF (::) 0 &lt;br /&gt;
 Xandathrii 648 (30%) OF (::) 0 &lt;br /&gt;
 Zikonian  537 (25%) OF (::) 0&lt;br /&gt;
&lt;br /&gt;
after tick...&lt;br /&gt;
&lt;br /&gt;
 Race  Count (%) Best Planet Score Rank&lt;br /&gt;
 Terran  293 (20%) A Hazy Shade OF Winter (2:9:7)&lt;br /&gt;
 Cathaar  294 (20%) Baat Cham Dao OF Wing Chun Kuen (2:10:3)&lt;br /&gt;
 Xandathrii 476 (33%) Children OF War (2:4:46)&lt;br /&gt;
 Zikonian  374 (26%) Epson OF Stylus C46 (1:5:73)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Guran)&#039;&#039; Hmm, 650 planets disappeared.&lt;br /&gt;
&lt;br /&gt;
A few minutes later Kal updates &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;support channel topic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;support &#039;&#039;The ticker has purged inactive free accounts - sorry if we deleted you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 20:20, 20 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
(noah02) the winner for round 14 with the closest guess to the number of signups (which at the time was 2074 ) is Dotatrix beleive it or not &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;17:13, 20 Jul 2005 (BST)&#039;&#039;&lt;br /&gt;
[[Round_14|R14]] to begin in just a couple of hours. The Planetarion IRC channel holds 166 anticipating players and the casual idling oldtimers awaiting tick start @ 20:00GMT.&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;17:11, 20 Jul 2005 (BST)&#039;&#039;&lt;br /&gt;
New mainpage layout. Jester will drop dead when he sees this ;-)&lt;br /&gt;
&lt;br /&gt;
The idea behind the news/soapbox is to gather common thoughts, ideas and general chatter that might not warrant their own thread (PD). This space can be used to log the events of R14 -- whatever they may be -- and might shape up to be a chaotic timeline following the thoughts of Planetarians. The &amp;quot;lighter&amp;quot; side of PAWiki.&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Round_14&amp;diff=3718</id>
		<title>Round 14</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Round_14&amp;diff=3718"/>
		<updated>2005-09-28T20:53:25Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: /* Round demographics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;http://users.evtek.fi/~jussiava/pa/wiki/r14_pa.gif&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Round demographics ==&lt;br /&gt;
&lt;br /&gt;
Round XIV - An Empty Throne began Wednesday the 20th July, 2005, at 20:00 GMT, with approximately 1500 accounts. The players are mostly spread amongst twentyish [http://www.clawofdarkness.com/pawiki/index.php/Category:Alliances:Round_14 participating alliances]. The round ended at 20:00GMT on September 28th, 2005.&lt;br /&gt;
&lt;br /&gt;
=== Alliance Graphs ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;http://users.evtek.fi/~jussiava/pa/wiki/R14_compare_alliance_size.png&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
[[Lokken]], comfortably set in an armchair smoking the pipe and adding to his personal [http://pirate.planetarion.com/showthread.php?t=186683 logbook] once again on the [[Forums| pirate forums]].&lt;br /&gt;
&lt;br /&gt;
== Final Rankings ==&lt;br /&gt;
&lt;br /&gt;
=== As Seen on Sandmans ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;http://users.evtek.fi/~jussiava/pa/wiki/R14_final_sandmans.png &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
=== Changes from R13 ===&lt;br /&gt;
&lt;br /&gt;
A list of [[Round_14:Changes|changes to the game]].&lt;br /&gt;
&lt;br /&gt;
=== Shipstats ===&lt;br /&gt;
&lt;br /&gt;
* [http://game.planetarion.com/stats.pl?page=33 Ship statistics]&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
External links to R14 a general startup and race guide(s) by Sovereign:&lt;br /&gt;
&lt;br /&gt;
* [http://pirate.planetarion.com/showthread.php?t=186460 Terran]&lt;br /&gt;
* [http://pirate.planetarion.com/showthread.php?t=186457 Cathaar]&lt;br /&gt;
* [http://pirate.planetarion.com/showthread.php?t=186458 Xandathrii]&lt;br /&gt;
* [http://pirate.planetarion.com/showthread.php?t=186459 Zikonian]&lt;br /&gt;
* [http://pirate.planetarion.com/showthread.php?t=186429 Startup guide]&lt;br /&gt;
&lt;br /&gt;
* Effects of [[Race#Round_12_and_13| Engineering priorities]] on construction and production times.&lt;br /&gt;
&lt;br /&gt;
=== Battlecalcs ===&lt;br /&gt;
&lt;br /&gt;
* http://students.bath.ac.uk/ch3atkm/bcalc/bc.php (formerly http://applebane.ineptia.net/bcalc/bc.php )&lt;br /&gt;
* http://blern.gotadsl.co.uk/bcalc.html&lt;br /&gt;
* http://bcalc.visionhq.org&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [http://tim.igoe.me.uk/patools/ Mit&#039;s]&lt;br /&gt;
* [http://pilkara.com/ Pilkara]&lt;br /&gt;
* [http://sandmans.co.uk/ Sandman&#039;s]&lt;br /&gt;
* [http://parser.visionhq.org/ VsN Parser]&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
Planetarion is running on three Linux/BSD -based servers . The game server is a dual 2.6Ghz Xeon, 2 Gb RAM, 36Gb SCSI HDD beast with an unmetered line. The others servers are 1GHz PIII&#039;s with 1Gb RAM. &lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Round_14&amp;diff=3716</id>
		<title>Round 14</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Round_14&amp;diff=3716"/>
		<updated>2005-09-28T20:44:03Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;http://users.evtek.fi/~jussiava/pa/wiki/r14_pa.gif&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Round demographics ==&lt;br /&gt;
&lt;br /&gt;
Round XIV - An Empty Throne began Wednesday the 20th July, 2005, at 20:00 GMT, with approximately 1500 accounts. The players are mostly spread amongst twentyish [http://www.clawofdarkness.com/pawiki/index.php/Category:Alliances:Round_14 participating alliances]. The round ended at 20:00GMT on September 28th, 2005.&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
[[Lokken]], comfortably set in an armchair smoking the pipe and adding to his personal [http://pirate.planetarion.com/showthread.php?t=186683 logbook] once again on the [[Forums| pirate forums]].&lt;br /&gt;
&lt;br /&gt;
== Final Rankings ==&lt;br /&gt;
&lt;br /&gt;
=== As Seen on Sandmans ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;http://users.evtek.fi/~jussiava/pa/wiki/R14_final_sandmans.png &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
=== Changes from R13 ===&lt;br /&gt;
&lt;br /&gt;
A list of [[Round_14:Changes|changes to the game]].&lt;br /&gt;
&lt;br /&gt;
=== Shipstats ===&lt;br /&gt;
&lt;br /&gt;
* [http://game.planetarion.com/stats.pl?page=33 Ship statistics]&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
External links to R14 a general startup and race guide(s) by Sovereign:&lt;br /&gt;
&lt;br /&gt;
* [http://pirate.planetarion.com/showthread.php?t=186460 Terran]&lt;br /&gt;
* [http://pirate.planetarion.com/showthread.php?t=186457 Cathaar]&lt;br /&gt;
* [http://pirate.planetarion.com/showthread.php?t=186458 Xandathrii]&lt;br /&gt;
* [http://pirate.planetarion.com/showthread.php?t=186459 Zikonian]&lt;br /&gt;
* [http://pirate.planetarion.com/showthread.php?t=186429 Startup guide]&lt;br /&gt;
&lt;br /&gt;
* Effects of [[Race#Round_12_and_13| Engineering priorities]] on construction and production times.&lt;br /&gt;
&lt;br /&gt;
=== Battlecalcs ===&lt;br /&gt;
&lt;br /&gt;
* http://students.bath.ac.uk/ch3atkm/bcalc/bc.php (formerly http://applebane.ineptia.net/bcalc/bc.php )&lt;br /&gt;
* http://blern.gotadsl.co.uk/bcalc.html&lt;br /&gt;
* http://bcalc.visionhq.org&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [http://tim.igoe.me.uk/patools/ Mit&#039;s]&lt;br /&gt;
* [http://pilkara.com/ Pilkara]&lt;br /&gt;
* [http://sandmans.co.uk/ Sandman&#039;s]&lt;br /&gt;
* [http://parser.visionhq.org/ VsN Parser]&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
Planetarion is running on three Linux/BSD -based servers . The game server is a dual 2.6Ghz Xeon, 2 Gb RAM, 36Gb SCSI HDD beast with an unmetered line. The others servers are 1GHz PIII&#039;s with 1Gb RAM. &lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=3719</id>
		<title>Template:News</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=3719"/>
		<updated>2005-09-28T20:16:10Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== News / Soapbox ==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Use &amp;lt;div style=&amp;quot;float:right;margin-left:1em&amp;quot;&amp;gt; when images &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
READ THIS BEFORE POSTING!&lt;br /&gt;
&lt;br /&gt;
1. Timestamp posts by adding &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt; (BST) (5 tildes) at the beginning of your post. Note: Use 4 tildes, if you&#039;re a registered user to have your nickname posted.&lt;br /&gt;
2. Behave. Somewhat.&lt;br /&gt;
&lt;br /&gt;
EXAMPLE POST, use without the nowiki tags:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
newsentry&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 21:16, 28 Sep 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
It&#039;s over, folks. Ticks closing to and end. A jolt of pretentious coolness sweeping #planetarion in anticipation of a brief celebration for those whom took part and not least the winner&#039;s of R14. The tapping of thousands of fingers on keyboards throughout the world, while it could substitute for a raving enthusiastic applause it doesn&#039;t even come close to the real thing. For the #1 planet, alliance and galaxy from the ever kind PAWiki admins I give you [http://www.wavevents.com/MyFilez/wavs/variety/applause.wav the closest thing to the real thing itself]. For all the wanna-be winner&#039;s in 1up behind [[elviz]], better luck next time, suckers.&lt;br /&gt;
&lt;br /&gt;
Respect to all the new players battling it out in the cold universe amidst all the merciless roid runs. Of all the alliances I&#039;ll have to say well played to [[ToF|Tides of Fire]], [[xVx]], [[F-Crew]], [[Vgn|Vengeance]] and [[TGV|The Galactic Vikings]]. A special mention for the crazy [[G-II]] players; nothing quite like being offered defence channel infoes from a [[G-II]] player (myself being the GC) while noting on Sandmans that he&#039;s the only one listed in the whole alliance.&lt;br /&gt;
&lt;br /&gt;
Is there a way to briefly sum up R14? Black comedy comes to mind. All the fluctuation in the alliance front had good comedy value, yet made it easier for the hardened mushroom staff to wrap up the round. Blocking with their flak alliance being #1 from start to finish kind of says it all about the weak opposition they had this round. LCH. Please. Disband. Also, could Sid please step up and give some information to all the &amp;quot;HCs&amp;quot; of other alliances on how to steer real no-nonsense alliances? The kids don&#039;t get it.&lt;br /&gt;
&lt;br /&gt;
Until we meet again in another life I bid you all farewell.&lt;br /&gt;
&lt;br /&gt;
-- GC of the [[Elysium]] Devils (7:8)&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 16:14, 11 Sep 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The previous events combined with [[New Dawn]]&#039;s inability to muster more thought into PA than a blind Alzheimer&#039;s patient lead to a predictable outcome: another 1up victory. This means the winners of PaX rounds to-date are 1up, Elysium and eXilition. There is also the half-round played in utter bad taste by stagnating the game from tick0. FanG belongs to the list too.&lt;br /&gt;
&lt;br /&gt;
I can only wonder: where have the ruthless alliance leaders with balls of steel disappeared? Seems the braindrain has been so severe that the current batch of alliance leaders are a mockery to the very title they hold. It&#039;s a real shame. Here&#039;s a few excuses grabbed from AD &#039;&#039;(NOTE! edited for anonymity)&#039;&#039;;  &amp;quot;it was Sid&#039;s propaganda! His jedi mindtricks were too much&amp;quot;, &amp;quot;since WP wasn&#039;t around... surely someone had to try and fence it out?&amp;quot;, &amp;quot;we NAPed the #1 alliance to avoid incomings while recruiting past them, but still unfortunately failed. To show what a disgrace we truly are, we will uphold the NAP to make the remaining month totally uninteresting!&amp;quot;, &amp;quot;i am against blocking, static NAPs and the such... however, if its to our advantage, I would definitely say its out of the question to break such agreements. Totally unhonorable.&amp;quot; etc..&lt;br /&gt;
&lt;br /&gt;
Fracked up.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 10:06, 30 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The Man in Red has been busy as alliances continue to fall. [[Hydra]] took a trip to the otherside with [[Insomnia]] being left crippled due [http://pirate.planetarion.com/showthread.php?t=187020 an internal dispute] between SkyHead&#039;s battlegroup called Demolition Squad and the Insomnia staff (more comedy in the [http://pirate.planetarion.com/showthread.php?t=187073 follow-up]). A battlegroup raised to an alliance couldn&#039;t contain a battlegroup on a leash *shrug*. Two fine failures to serve as a warning to any future wannabe alliance commanders.&lt;br /&gt;
&lt;br /&gt;
[[Reunion]] boosted itself recruiting the members of these two alliances to claim #1 for a very short period of time. Drama was present due a member of PAteam merging the remains of Hydra into Reunion without following due procedure. An illegal merge so to speak. [http://pirate.planetarion.com/showthread.php?t=187060 An apology] from Kloopy explained the difficulty in undoing the process and the merge stayed in effect. The fanfare from tripping [[1up|mushrooms]] could be heard from miles away, as not only had their opposition ([[LCH]]-[[Insomnia]]) crumbled but also [[Reunion]] had taken the spotlight for being evil, recruiting no-good&#039;ers.&lt;br /&gt;
&lt;br /&gt;
Later on an in-game copy of [[Reunion]] memberlist began circulating the Web. Meanwhile the head multihunter, xontas, was [http://pirate.planetarion.com/showthread.php?t=187110 sacked]. Pieces. Puzzle. Together.&lt;br /&gt;
&lt;br /&gt;
On the forums the round15 galaxy system has been brought up [http://pirate.planetarion.com/showthread.php?t=187150 on discussion] alongside [http://pirate.planetarion.com/showthread.php?t=187151 changes planned into races] for round16.&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=3714</id>
		<title>Template:News</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=3714"/>
		<updated>2005-09-28T20:15:49Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== News / Soapbox ==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Use &amp;lt;div style=&amp;quot;float:right;margin-left:1em&amp;quot;&amp;gt; when images &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
READ THIS BEFORE POSTING!&lt;br /&gt;
&lt;br /&gt;
1. Timestamp posts by adding &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt; (BST) (5 tildes) at the beginning of your post. Note: Use 4 tildes, if you&#039;re a registered user to have your nickname posted.&lt;br /&gt;
2. Behave. Somewhat.&lt;br /&gt;
&lt;br /&gt;
EXAMPLE POST, use without the nowiki tags:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
newsentry&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s over, folks. Ticks closing to and end. A jolt of pretentious coolness sweeping #planetarion in anticipation of a brief celebration for those whom took part and not least the winner&#039;s of R14. The tapping of thousands of fingers on keyboards throughout the world, while it could substitute for a raving enthusiastic applause it doesn&#039;t even come close to the real thing. For the #1 planet, alliance and galaxy from the ever kind PAWiki admins I give you [http://www.wavevents.com/MyFilez/wavs/variety/applause.wav the closest thing to the real thing itself]. For all the wanna-be winner&#039;s in 1up behind [[elviz]], better luck next time, suckers.&lt;br /&gt;
&lt;br /&gt;
Respect to all the new players battling it out in the cold universe amidst all the merciless roid runs. Of all the alliances I&#039;ll have to say well played to [[ToF|Tides of Fire]], [[xVx]], [[F-Crew]], [[Vgn|Vengeance]] and [[TGV|The Galactic Vikings]]. A special mention for the crazy [[G-II]] players; nothing quite like being offered defence channel infoes from a [[G-II]] player (myself being the GC) while noting on Sandmans that he&#039;s the only one listed in the whole alliance.&lt;br /&gt;
&lt;br /&gt;
Is there a way to briefly sum up R14? Black comedy comes to mind. All the fluctuation in the alliance front had good comedy value, yet made it easier for the hardened mushroom staff to wrap up the round. Blocking with their flak alliance being #1 from start to finish kind of says it all about the weak opposition they had this round. LCH. Please. Disband. Also, could Sid please step up and give some information to all the &amp;quot;HCs&amp;quot; of other alliances on how to steer real no-nonsense alliances? The kids don&#039;t get it.&lt;br /&gt;
&lt;br /&gt;
Until we meet again in another life I bid you all farewell.&lt;br /&gt;
&lt;br /&gt;
-- GC of the [[Elysium]] Devils (7:8)&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 16:14, 11 Sep 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The previous events combined with [[New Dawn]]&#039;s inability to muster more thought into PA than a blind Alzheimer&#039;s patient lead to a predictable outcome: another 1up victory. This means the winners of PaX rounds to-date are 1up, Elysium and eXilition. There is also the half-round played in utter bad taste by stagnating the game from tick0. FanG belongs to the list too.&lt;br /&gt;
&lt;br /&gt;
I can only wonder: where have the ruthless alliance leaders with balls of steel disappeared? Seems the braindrain has been so severe that the current batch of alliance leaders are a mockery to the very title they hold. It&#039;s a real shame. Here&#039;s a few excuses grabbed from AD &#039;&#039;(NOTE! edited for anonymity)&#039;&#039;;  &amp;quot;it was Sid&#039;s propaganda! His jedi mindtricks were too much&amp;quot;, &amp;quot;since WP wasn&#039;t around... surely someone had to try and fence it out?&amp;quot;, &amp;quot;we NAPed the #1 alliance to avoid incomings while recruiting past them, but still unfortunately failed. To show what a disgrace we truly are, we will uphold the NAP to make the remaining month totally uninteresting!&amp;quot;, &amp;quot;i am against blocking, static NAPs and the such... however, if its to our advantage, I would definitely say its out of the question to break such agreements. Totally unhonorable.&amp;quot; etc..&lt;br /&gt;
&lt;br /&gt;
Fracked up.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 10:06, 30 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The Man in Red has been busy as alliances continue to fall. [[Hydra]] took a trip to the otherside with [[Insomnia]] being left crippled due [http://pirate.planetarion.com/showthread.php?t=187020 an internal dispute] between SkyHead&#039;s battlegroup called Demolition Squad and the Insomnia staff (more comedy in the [http://pirate.planetarion.com/showthread.php?t=187073 follow-up]). A battlegroup raised to an alliance couldn&#039;t contain a battlegroup on a leash *shrug*. Two fine failures to serve as a warning to any future wannabe alliance commanders.&lt;br /&gt;
&lt;br /&gt;
[[Reunion]] boosted itself recruiting the members of these two alliances to claim #1 for a very short period of time. Drama was present due a member of PAteam merging the remains of Hydra into Reunion without following due procedure. An illegal merge so to speak. [http://pirate.planetarion.com/showthread.php?t=187060 An apology] from Kloopy explained the difficulty in undoing the process and the merge stayed in effect. The fanfare from tripping [[1up|mushrooms]] could be heard from miles away, as not only had their opposition ([[LCH]]-[[Insomnia]]) crumbled but also [[Reunion]] had taken the spotlight for being evil, recruiting no-good&#039;ers.&lt;br /&gt;
&lt;br /&gt;
Later on an in-game copy of [[Reunion]] memberlist began circulating the Web. Meanwhile the head multihunter, xontas, was [http://pirate.planetarion.com/showthread.php?t=187110 sacked]. Pieces. Puzzle. Together.&lt;br /&gt;
&lt;br /&gt;
On the forums the round15 galaxy system has been brought up [http://pirate.planetarion.com/showthread.php?t=187150 on discussion] alongside [http://pirate.planetarion.com/showthread.php?t=187151 changes planned into races] for round16.&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=3678</id>
		<title>Template:News</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=3678"/>
		<updated>2005-09-21T15:20:01Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: /* News / Soapbox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== News / Soapbox ==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Use &amp;lt;div style=&amp;quot;float:right;margin-left:1em&amp;quot;&amp;gt; when images &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
READ THIS BEFORE POSTING!&lt;br /&gt;
&lt;br /&gt;
1. Timestamp posts by adding &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt; (BST) (5 tildes) at the beginning of your post. Note: Use 4 tildes, if you&#039;re a registered user to have your nickname posted.&lt;br /&gt;
2. Behave. Somewhat.&lt;br /&gt;
&lt;br /&gt;
EXAMPLE POST, use without the nowiki tags:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
newsentry&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 16:14, 11 Sep 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The previous events combined with [[New Dawn]]&#039;s inability to muster more thought into PA than a blind Alzheimer&#039;s patient lead to a predictable outcome: another 1up victory. This means the winners of PaX rounds to-date are 1up, Elysium and eXilition. There is also the half-round played in utter bad taste by stagnating the game from tick0. FanG belongs to the list too.&lt;br /&gt;
&lt;br /&gt;
I can only wonder: where have the ruthless alliance leaders with balls of steel disappeared? Seems the braindrain has been so severe that the current batch of alliance leaders are a mockery to the very title they hold. It&#039;s a real shame. Here&#039;s a few excuses grabbed from AD &#039;&#039;(NOTE! edited for anonymity)&#039;&#039;;  &amp;quot;it was Sid&#039;s propaganda! His jedi mindtricks were too much&amp;quot;, &amp;quot;since WP wasn&#039;t around... surely someone had to try and fence it out?&amp;quot;, &amp;quot;we NAPed the #1 alliance to avoid incomings while recruiting past them, but still unfortunately failed. To show what a disgrace we truly are, we will uphold the NAP to make the remaining month totally uninteresting!&amp;quot;, &amp;quot;i am against blocking, static NAPs and the such... however, if its to our advantage, I would definitely say its out of the question to break such agreements. Totally unhonorable.&amp;quot; etc..&lt;br /&gt;
&lt;br /&gt;
Fracked up.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 10:06, 30 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The Man in Red has been busy as alliances continue to fall. [[Hydra]] took a trip to the otherside with [[Insomnia]] being left crippled due [http://pirate.planetarion.com/showthread.php?t=187020 an internal dispute] between SkyHead&#039;s battlegroup called Demolition Squad and the Insomnia staff (more comedy in the [http://pirate.planetarion.com/showthread.php?t=187073 follow-up]). A battlegroup raised to an alliance couldn&#039;t contain a battlegroup on a leash *shrug*. Two fine failures to serve as a warning to any future wannabe alliance commanders.&lt;br /&gt;
&lt;br /&gt;
[[Reunion]] boosted itself recruiting the members of these two alliances to claim #1 for a very short period of time. Drama was present due a member of PAteam merging the remains of Hydra into Reunion without following due procedure. An illegal merge so to speak. [http://pirate.planetarion.com/showthread.php?t=187060 An apology] from Kloopy explained the difficulty in undoing the process and the merge stayed in effect. The fanfare from tripping [[1up|mushrooms]] could be heard from miles away, as not only had their opposition ([[LCH]]-[[Insomnia]]) crumbled but also [[Reunion]] had taken the spotlight for being evil, recruiting no-good&#039;ers.&lt;br /&gt;
&lt;br /&gt;
Later on an in-game copy of [[Reunion]] memberlist began circulating the Web. Meanwhile the head multihunter, xontas, was [http://pirate.planetarion.com/showthread.php?t=187110 sacked]. Pieces. Puzzle. Together.&lt;br /&gt;
&lt;br /&gt;
On the forums the round15 galaxy system has been brought up [http://pirate.planetarion.com/showthread.php?t=187150 on discussion] alongside [http://pirate.planetarion.com/showthread.php?t=187151 changes planned into races] for round16.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 07:14, 20 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The summer round has seen an unusual amount of activity within the alliance rankings due [http://pirate.planetarion.com/showthread.php?t=186961 mergers] and alliances collapsing. Hardball moves from the HCs and most likely a breath of fresh air for the members concerned. Thumbs up for upping the ante allowing for a few surprises here and there.&lt;br /&gt;
&lt;br /&gt;
In other news the witch-crafted [http://www.celestialwicca.com/mojo_bags.html Mojo Bags] in use by [[1up]] were found extremely powerful in warding off evil and the rise of [[EXilition]] in PT666 did not happen.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 06:43, 14 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
[[Wolfpack]] is [http://pirate.planetarion.com/showthread.php?t=186912 dying]. [[New Dawn]], [[NoS|Novus ordo Seclorum]] and [[F-Crew]] remain in top10 of today as a reminder of old, established alliances with a long history in Planetarion.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 14:04, 10 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
In breaking news: [http://pirate.planetarion.com/showpost.php?p=2918668&amp;amp;postcount=171 A lie] might have been committed on Alliance Discussions. [[1up]] are investigating the matter.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 01:14, 7 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
Do you think the Planetarion manual could be better? So do we.&lt;br /&gt;
[[Appocomaster]] has laid the foundation for a true [[New_Player_Manual|new player&#039;s manual]]. Edits most welcome.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 17:37, 3 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
A week and a half into the round [[1up]] is showing signs of total domination. While their members have laughed it off on alliance discussions they have taken a comfortable 25% lead on average to the #2 alliance ([[LCH]]). Their lead on the #3 alliance ([[Wolfpack]]) is even more impressive standing at 40%. The rest are too far behind to be of any consequence at this point.&lt;br /&gt;
&lt;br /&gt;
The competing alliances playing to take on the #1 spot (however, with [[EXilition]] not participating I believe we will have to wait till next round on this one) have been alarmed at 1up&#039;s remarkable progress and have [http://pirate.planetarion.com/showthread.php?t=186756 formed a block] according to [[Synthetic Sid|Sid]]. A blurb by [[Mazzelaar]] also states LCH&#039;s -- while not verified from LCH -- attempt to merge with 1up prior to round start. While not news, this does strongly imply that LCH is in no fighting shape.&lt;br /&gt;
&lt;br /&gt;
No doubt this all has given 1up justification to parry these attacks of a fearsome block, which so far have caused them to end the day with -329 roids. Likely their sympathy card will work on smaller and less experienced alliances not wanting to be part of the war. Considering these alliances amount to half of the t10 this is good news for 1up. Members of top galaxies will likely NAP themselves ouf of any ruckus, which 1up is gladly offering.&lt;br /&gt;
&lt;br /&gt;
The [[Round_11:Planet_Rankings| previous summer round]] was won by 1up convincingly using these very same tactics. As an old saying goes; &#039;&#039;&amp;quot;Fool me once, shame on you. Fool me twice, shame on me.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 21:22, 27 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
[[G-II]] merges into [[Hydra]]. Remains unclear whether this move includes a player whom earlier leaked [[APA]]/[[NewDawn|ND]] coords to the masses.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 04:52, 25 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT101. Game stopped. Fleet production bug found.&lt;br /&gt;
&lt;br /&gt;
 Unit Scan on 6:1:7 in tick 101&lt;br /&gt;
 Sentinel	16011&lt;br /&gt;
 Arrowhead	119&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kal (1:1:2)	Ticks and restart	Mon, 25 Jul 01:37&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ticks suspended due to severe fleets page bug&amp;lt;br&amp;gt;&lt;br /&gt;
There will be a rollback to a tick before the issues occured (22:30 db backup is likely), and ticks will resume 24 hours after the time of the db backup so that peoples timezone based activity is not affected.&amp;lt;br&amp;gt;&lt;br /&gt;
Fleets will NOT be recalled &lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 22:01, 23 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT73. Game on!&lt;br /&gt;
Fleets -- There are curently 139 fleets moving, containing 26,973 ships.&lt;br /&gt;
&lt;br /&gt;
* 11:17, 22 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT37 and the first (?) bug (?) pops up. Exile doesn&#039;t work. [ed. fixed a few ticks later]&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 23:11, 21 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT26 ticker down.&lt;br /&gt;
&lt;br /&gt;
(noah02) it might just be very slow tick atm&lt;br /&gt;
&lt;br /&gt;
The initial purge missed the active planets... time to wipe the slate clean, eh?&lt;br /&gt;
As expected the initial purge was a mishap:&lt;br /&gt;
&lt;br /&gt;
(Kal) the ticker deleter was aciddentally incorreclty configured and fre accoutns that had not been logged in for 24hours before the first tick were deleted&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) it was entirly my fault&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) and i apologise completely&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) the timer is now set correctly [ed. 1 tick lost]&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) but i can;t turn back time&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 21:20, 20 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
before tick...&lt;br /&gt;
&lt;br /&gt;
 Race  Count (%) Best Planet Score Rank&lt;br /&gt;
 Terran   538 (25%) OF (::) 0 &lt;br /&gt;
 Cathaar  370 (17%) OF (::) 0 &lt;br /&gt;
 Xandathrii 648 (30%) OF (::) 0 &lt;br /&gt;
 Zikonian  537 (25%) OF (::) 0&lt;br /&gt;
&lt;br /&gt;
after tick...&lt;br /&gt;
&lt;br /&gt;
 Race  Count (%) Best Planet Score Rank&lt;br /&gt;
 Terran  293 (20%) A Hazy Shade OF Winter (2:9:7)&lt;br /&gt;
 Cathaar  294 (20%) Baat Cham Dao OF Wing Chun Kuen (2:10:3)&lt;br /&gt;
 Xandathrii 476 (33%) Children OF War (2:4:46)&lt;br /&gt;
 Zikonian  374 (26%) Epson OF Stylus C46 (1:5:73)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Guran)&#039;&#039; Hmm, 650 planets disappeared.&lt;br /&gt;
&lt;br /&gt;
A few minutes later Kal updates &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;support channel topic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;support &#039;&#039;The ticker has purged inactive free accounts - sorry if we deleted you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 20:20, 20 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
(noah02) the winner for round 14 with the closest guess to the number of signups (which at the time was 2074 ) is Dotatrix beleive it or not &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;17:13, 20 Jul 2005 (BST)&#039;&#039;&lt;br /&gt;
[[Round_14|R14]] to begin in just a couple of hours. The Planetarion IRC channel holds 166 anticipating players and the casual idling oldtimers awaiting tick start @ 20:00GMT.&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;17:11, 20 Jul 2005 (BST)&#039;&#039;&lt;br /&gt;
New mainpage layout. Jester will drop dead when he sees this ;-)&lt;br /&gt;
&lt;br /&gt;
The idea behind the news/soapbox is to gather common thoughts, ideas and general chatter that might not warrant their own thread (PD). This space can be used to log the events of R14 -- whatever they may be -- and might shape up to be a chaotic timeline following the thoughts of Planetarians. The &amp;quot;lighter&amp;quot; side of PAWiki.&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Pronstars_Split&amp;diff=7583</id>
		<title>Pronstars Split</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Pronstars_Split&amp;diff=7583"/>
		<updated>2005-09-19T10:52:45Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is with great regret that we announce that [[Pr0nstars]] are splitting up. This has been due to the over activity of too many of our members.&lt;br /&gt;
&lt;br /&gt;
We first saw the warning signs early on in the game when we had 8 members in the top 100 planets and 7 members in the top 10 of covert operations. We only had 26 members total. &lt;br /&gt;
&lt;br /&gt;
Things unfortunately got steadily worse. &lt;br /&gt;
&lt;br /&gt;
# People started to apply to our alliance in game. Before that happened we had done our usual true to form stuff of just being spam whores. We never accepted them but they wouldn’t go away. &lt;br /&gt;
# Our public channel had over 40 people in it and most couldn’t understand why they got verbal abuse&lt;br /&gt;
# people would come into our public channel and PM people with @ for defence whilst we had a good laugh as all pronstars had @ and in our warm cosy private channel we would argue over who could be bothered to take the defence call.&lt;br /&gt;
# We started using our covert teams to attack peoples planets prior to launching ships at them. &lt;br /&gt;
# Members demanded two targets or at least two waves on our evening targets. &lt;br /&gt;
# Our arbiter got full of coords and who they belong to  &lt;br /&gt;
&lt;br /&gt;
And then shock of shocks the final straw really, members themselves started asking for, and getting defence ( defence is for wimps ) &lt;br /&gt;
&lt;br /&gt;
So some members have decided that they needed to move to more active alliances and gain more score and this really goes against our core values. Even now members have left and joined other alliances. The rest will be moving on shortly. For the alliances that welcome them in as new members, you are getting a great person. &lt;br /&gt;
&lt;br /&gt;
For us, as individuals we are back once again to being on opposite sides in future wars. Attacking each other when we know that person isn’t online :D&lt;br /&gt;
&lt;br /&gt;
[[Category:Round 12 Threads]]&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=3677</id>
		<title>Template:News</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=3677"/>
		<updated>2005-09-11T15:47:12Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: /* News / Soapbox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== News / Soapbox ==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Use &amp;lt;div style=&amp;quot;float:right;margin-left:1em&amp;quot;&amp;gt; when images &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
READ THIS BEFORE POSTING!&lt;br /&gt;
&lt;br /&gt;
1. Timestamp posts by adding &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt; (BST) (5 tildes) at the beginning of your post. Note: Use 4 tildes, if you&#039;re a registered user to have your nickname posted.&lt;br /&gt;
2. Behave. Somewhat.&lt;br /&gt;
&lt;br /&gt;
EXAMPLE POST, use without the nowiki tags:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
newsentry&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 16:14, 11 Sep 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The previous events combined with [[New Dawn]]&#039;s inability to muster more thought into PA than a blind Alzheimer&#039;s patient lead to a predictable outcome: another 1up victory. This means the winners of PaX rounds to-date are 1up, Elysium and eXilition. There is also the half-round played in utter bad taste by stagnating the game from tick0. FanG belongs to the list too.&lt;br /&gt;
&lt;br /&gt;
I can only wonder: where have the ruthless alliance leaders with balls of steel disappeared? Seems the braindrain has been so severe that the current batch of alliance leaders are a mockery to the very title they hold. It&#039;s a real shame. Here&#039;s a few excuses grabbed from AD &#039;&#039;(NOTE! edited for anonymity)&#039;&#039;;  &amp;quot;it was Sid&#039;s propaganda! His jedi mindtricks were too much&amp;quot;, &amp;quot;since WP wasn&#039;t around... surely someone had to try and fence it out?&amp;quot;, &amp;quot;we NAPed the #1 alliance to avoid incomings while recruiting past them, but still unfortunately failed. To show what a disgrace we truly are, we will uphold the NAP to make the remaining month totally uninteresting!&amp;quot;, &amp;quot;i am against blocking, static NAPs and the such... however, if its to our advantage, I would definitely say its out of the question to break such agreements. Totally unhonorable.&amp;quot; etc..&lt;br /&gt;
&lt;br /&gt;
Fracked up.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 10:06, 30 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The Man in Red has been busy as alliances continue to fall. [[Hydra]] took a trip to the otherside with [[Insomnia]] being left crippled due [http://pirate.planetarion.com/showthread.php?t=187020 an internal dispute] between SkyHead&#039;s battlegroup called Demolition Squad and the Insomnia staff (more comedy in the [http://pirate.planetarion.com/showthread.php?t=187073 follow-up]). A battlegroup raised to an alliance couldn&#039;t contain a battlegroup on a leash *shrug*. Two fine failures to serve as a warning to any future wannabe alliance commanders.&lt;br /&gt;
&lt;br /&gt;
[[Reunion]] boosted itself recruiting the members of these two alliances to claim #1 for a very short period of time. Drama was present due a member of PAteam merging the remains of Hydra into Reunion without following due procedure. An illegal merge so to speak. [http://pirate.planetarion.com/showthread.php?t=187060 An apology] from Kloopy explained the difficulty in undoing the process and the merge stayed in effect. The fanfare from tripping [[1up|mushrooms]] could be heard from miles away, as not only had their opposition ([[LCH]]-[[Insomnia]]) crumbled but also [[Reunion]] had taken the spotlight for being evil, recruiting no-good&#039;ers.&lt;br /&gt;
&lt;br /&gt;
Later on an in-game copy of [[Reunion]] memberlist began circulating the Web. Meanwhile the head multihunter, xontas, was [http://pirate.planetarion.com/showthread.php?t=187110 sacked]. Pieces. Puzzle. Together.&lt;br /&gt;
&lt;br /&gt;
On the forums the round15 galaxy system has been brought up [http://pirate.planetarion.com/showthread.php?t=187150 on discussion] alongside [http://pirate.planetarion.com/showthread.php?t=187151 changes planned into races] for round16.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 07:14, 20 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The summer round has seen an unusual amount of activity within the alliance rankings due [http://pirate.planetarion.com/showthread.php?t=186961 mergers] and alliances collapsing. Hardball moves from the HCs and most likely a breath of fresh air for the members concerned. Thumbs up for upping the ante allowing for a few surprises here and there.&lt;br /&gt;
&lt;br /&gt;
In other news the witch-crafted [http://www.celestialwicca.com/mojo_bags.html Mojo Bags] in use by [[1up]] were found extremely powerful in warding off evil and the rise of [[EXilition]] in PT666 did not happen.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 06:43, 14 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
[[Wolfpack]] is [http://pirate.planetarion.com/showthread.php?t=186912 dying]. [[New Dawn]], [[NoS|Novus ordo Seclorum]] and [[F-Crew]] remain in top10 of today as a reminder of old, established alliances with a long history in Planetarion.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 14:04, 10 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
In breaking news: [http://pirate.planetarion.com/showpost.php?p=2918668&amp;amp;postcount=171 A lie] might have been committed on Alliance Discussions. [[1up]] are investigating the matter.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 01:14, 7 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
Do you think the Planetarion manual could be better? So do we.&lt;br /&gt;
[[Appocomaster]] has laid the foundation for a true [[New_Player_Manual|new player&#039;s manual]]. Edits most welcome.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 17:37, 3 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
A week and a half into the round [[1up]] is showing signs of total domination. While their members have laughed it off on alliance discussions they have taken a comfortable 25% lead on average to the #2 alliance ([[LCH]]). Their lead on the #3 alliance ([[Wolfpack]]) is even more impressive standing at 40%. The rest are too far behind to be of any consequence at this point.&lt;br /&gt;
&lt;br /&gt;
The competing alliances playing to take on the #1 spot (however, with [[EXilition]] not participating I believe we will have to wait till next round on this one) have been alarmed at 1up&#039;s remarkable progress and have [http://pirate.planetarion.com/showthread.php?t=186756 formed a block] according to [[Synthetic Sid|Sid]]. A blurb by [[Mazzelaar]] also states LCH&#039;s -- while not verified from LCH -- attempt to merge with 1up prior to round start. While not news, this does strongly imply that LCH is in no fighting shape.&lt;br /&gt;
&lt;br /&gt;
No doubt this all has given 1up justification to parry these attacks of a fearsome block, which so far have caused them to end the day with -329 roids. Likely their sympathy card will work on smaller and less experienced alliances not wanting to be part of the war. Considering these alliances amount to half of the t10 this is good news for 1up. Members of top galaxies will likely NAP themselves ouf of any ruckus, which 1up is gladly offering.&lt;br /&gt;
&lt;br /&gt;
The [[Round_11:Planet_Rankings| previous summer round]] was won by 1up convincingly using these very same tactics. As an old saying goes; &#039;&#039;&amp;quot;Fool me once, shame on you. Fool me twice, shame on me.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 21:22, 27 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
[[G-II]] merges into [[Hydra]]. Remains unclear whether this move includes a player whom earlier leaked [[APA]]/[[NewDawn|ND]] coords to the masses.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 04:52, 25 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT101. Game stopped. Fleet production bug found.&lt;br /&gt;
&lt;br /&gt;
 Unit Scan on 6:1:7 in tick 101&lt;br /&gt;
 Sentinel	16011&lt;br /&gt;
 Arrowhead	119&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kal (1:1:2)	Ticks and restart	Mon, 25 Jul 01:37&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ticks suspended due to severe fleets page bug&amp;lt;br&amp;gt;&lt;br /&gt;
There will be a rollback to a tick before the issues occured (22:30 db backup is likely), and ticks will resume 24 hours after the time of the db backup so that peoples timezone based activity is not affected.&amp;lt;br&amp;gt;&lt;br /&gt;
Fleets will NOT be recalled &lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 22:01, 23 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT73. Game on!&lt;br /&gt;
Fleets -- There are curently 139 fleets moving, containing 26,973 ships.&lt;br /&gt;
&lt;br /&gt;
* 11:17, 22 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT37 and the first (?) bug (?) pops up. Exile doesn&#039;t work. [ed. fixed a few ticks later]&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 23:11, 21 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT26 ticker down.&lt;br /&gt;
&lt;br /&gt;
(noah02) it might just be very slow tick atm&lt;br /&gt;
&lt;br /&gt;
The initial purge missed the active planets... time to wipe the slate clean, eh?&lt;br /&gt;
As expected the initial purge was a mishap:&lt;br /&gt;
&lt;br /&gt;
(Kal) the ticker deleter was aciddentally incorreclty configured and fre accoutns that had not been logged in for 24hours before the first tick were deleted&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) it was entirly my fault&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) and i apologise completely&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) the timer is now set correctly [ed. 1 tick lost]&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) but i can;t turn back time&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 21:20, 20 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
before tick...&lt;br /&gt;
&lt;br /&gt;
 Race  Count (%) Best Planet Score Rank&lt;br /&gt;
 Terran   538 (25%) OF (::) 0 &lt;br /&gt;
 Cathaar  370 (17%) OF (::) 0 &lt;br /&gt;
 Xandathrii 648 (30%) OF (::) 0 &lt;br /&gt;
 Zikonian  537 (25%) OF (::) 0&lt;br /&gt;
&lt;br /&gt;
after tick...&lt;br /&gt;
&lt;br /&gt;
 Race  Count (%) Best Planet Score Rank&lt;br /&gt;
 Terran  293 (20%) A Hazy Shade OF Winter (2:9:7) 5,470 8&lt;br /&gt;
 Cathaar  294 (20%) Baat Cham Dao OF Wing Chun Kuen (2:10:3) 5,472 1&lt;br /&gt;
 Xandathrii 476 (33%) Children OF War (2:4:46) 5,472 3&lt;br /&gt;
 Zikonian  374 (26%) Epson OF Stylus C46 (1:5:73) 5,470 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Guran)&#039;&#039; Hmm, 650 planets disappeared.&lt;br /&gt;
&lt;br /&gt;
A few minutes later Kal updates &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;support channel topic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;support &#039;&#039;The ticker has purged inactive free accounts - sorry if we deleted you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 20:20, 20 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
(noah02) the winner for round 14 with the closest guess to the number of signups (which at the time was 2074 ) is Dotatrix beleive it or not &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;17:13, 20 Jul 2005 (BST)&#039;&#039;&lt;br /&gt;
[[Round_14|R14]] to begin in just a couple of hours. The Planetarion IRC channel holds 166 anticipating players and the casual idling oldtimers awaiting tick start @ 20:00GMT.&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;17:11, 20 Jul 2005 (BST)&#039;&#039;&lt;br /&gt;
New mainpage layout. Jester will drop dead when he sees this ;-)&lt;br /&gt;
&lt;br /&gt;
The idea behind the news/soapbox is to gather common thoughts, ideas and general chatter that might not warrant their own thread (PD). This space can be used to log the events of R14 -- whatever they may be -- and might shape up to be a chaotic timeline following the thoughts of Planetarians. The &amp;quot;lighter&amp;quot; side of PAWiki.&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=3634</id>
		<title>Template:News</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=3634"/>
		<updated>2005-09-11T15:20:57Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: /* News / Soapbox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== News / Soapbox ==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Use &amp;lt;div style=&amp;quot;float:right;margin-left:1em&amp;quot;&amp;gt; when images &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
READ THIS BEFORE POSTING!&lt;br /&gt;
&lt;br /&gt;
1. Timestamp posts by adding &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt; (BST) (5 tildes) at the beginning of your post. Note: Use 4 tildes, if you&#039;re a registered user to have your nickname posted.&lt;br /&gt;
2. Behave. Somewhat.&lt;br /&gt;
&lt;br /&gt;
EXAMPLE POST, use without the nowiki tags:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
newsentry&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 16:14, 11 Sep 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The previous events combined with [[New Dawn]]&#039;s inability to muster more thought into PA than a blind Alzheimer&#039;s patient lead to a predictable outcome: another 1up victory. This means the winners of PaX rounds to-date are 1up, Elysium and eXilition. There is also the half-round played in utter bad taste by stagnating the game from tick0. FanG belongs to the list too.&lt;br /&gt;
&lt;br /&gt;
I can only wonder: where have the alliance leaders with balls of steel disappeared? Seems the braindrain has been so severe that the current batch of alliance leaders are a mockery to the very title they hold. It&#039;s a real shame. Here&#039;s a few excuses grabbed from AD &#039;&#039;(NOTE! edited for anonymity)&#039;&#039;;  &amp;quot;it was Sid&#039;s propaganda! His jedi mindtricks were too much&amp;quot;, &amp;quot;since WP wasn&#039;t around... surely someone had to try and fence it out?&amp;quot;, &amp;quot;we NAPped the #1 alliance to avoid incomings while recruiting past them, but still unfortunately failed. To show what a disgrace we truly are, we will uphold the NAP to make the remaining month totally uninteresting!&amp;quot;, &amp;quot;i am against blocking, static NAPs and the such... however, if its to our advantage, I would definitely say its out of the question to break such agreements. Totally unhonorable.&amp;quot; etc..&lt;br /&gt;
&lt;br /&gt;
Fracked up.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 10:06, 30 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The Man in Red has been busy as alliances continue to fall. [[Hydra]] took a trip to the otherside with [[Insomnia]] being left crippled due [http://pirate.planetarion.com/showthread.php?t=187020 an internal dispute] between SkyHead&#039;s battlegroup called Demolition Squad and the Insomnia staff (more comedy in the [http://pirate.planetarion.com/showthread.php?t=187073 follow-up]). A battlegroup raised to an alliance couldn&#039;t contain a battlegroup on a leash *shrug*. Two fine failures to serve as a warning to any future wannabe alliance commanders.&lt;br /&gt;
&lt;br /&gt;
[[Reunion]] boosted itself recruiting the members of these two alliances to claim #1 for a very short period of time. Drama was present due a member of PAteam merging the remains of Hydra into Reunion without following due procedure. An illegal merge so to speak. [http://pirate.planetarion.com/showthread.php?t=187060 An apology] from Kloopy explained the difficulty in undoing the process and the merge stayed in effect. The fanfare from tripping [[1up|mushrooms]] could be heard from miles away, as not only had their opposition ([[LCH]]-[[Insomnia]]) crumbled but also [[Reunion]] had taken the spotlight for being evil, recruiting no-good&#039;ers.&lt;br /&gt;
&lt;br /&gt;
Later on an in-game copy of [[Reunion]] memberlist began circulating the Web. Meanwhile the head multihunter, xontas, was [http://pirate.planetarion.com/showthread.php?t=187110 sacked]. Pieces. Puzzle. Together.&lt;br /&gt;
&lt;br /&gt;
On the forums the round15 galaxy system has been brought up [http://pirate.planetarion.com/showthread.php?t=187150 on discussion] alongside [http://pirate.planetarion.com/showthread.php?t=187151 changes planned into races] for round16.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 07:14, 20 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The summer round has seen an unusual amount of activity within the alliance rankings due [http://pirate.planetarion.com/showthread.php?t=186961 mergers] and alliances collapsing. Hardball moves from the HCs and most likely a breath of fresh air for the members concerned. Thumbs up for upping the ante allowing for a few surprises here and there.&lt;br /&gt;
&lt;br /&gt;
In other news the witch-crafted [http://www.celestialwicca.com/mojo_bags.html Mojo Bags] in use by [[1up]] were found extremely powerful in warding off evil and the rise of [[EXilition]] in PT666 did not happen.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 06:43, 14 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
[[Wolfpack]] is [http://pirate.planetarion.com/showthread.php?t=186912 dying]. [[New Dawn]], [[NoS|Novus ordo Seclorum]] and [[F-Crew]] remain in top10 of today as a reminder of old, established alliances with a long history in Planetarion.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 14:04, 10 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
In breaking news: [http://pirate.planetarion.com/showpost.php?p=2918668&amp;amp;postcount=171 A lie] might have been committed on Alliance Discussions. [[1up]] are investigating the matter.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 01:14, 7 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
Do you think the Planetarion manual could be better? So do we.&lt;br /&gt;
[[Appocomaster]] has laid the foundation for a true [[New_Player_Manual|new player&#039;s manual]]. Edits most welcome.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 17:37, 3 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
A week and a half into the round [[1up]] is showing signs of total domination. While their members have laughed it off on alliance discussions they have taken a comfortable 25% lead on average to the #2 alliance ([[LCH]]). Their lead on the #3 alliance ([[Wolfpack]]) is even more impressive standing at 40%. The rest are too far behind to be of any consequence at this point.&lt;br /&gt;
&lt;br /&gt;
The competing alliances playing to take on the #1 spot (however, with [[EXilition]] not participating I believe we will have to wait till next round on this one) have been alarmed at 1up&#039;s remarkable progress and have [http://pirate.planetarion.com/showthread.php?t=186756 formed a block] according to [[Synthetic Sid|Sid]]. A blurb by [[Mazzelaar]] also states LCH&#039;s -- while not verified from LCH -- attempt to merge with 1up prior to round start. While not news, this does strongly imply that LCH is in no fighting shape.&lt;br /&gt;
&lt;br /&gt;
No doubt this all has given 1up justification to parry these attacks of a fearsome block, which so far have caused them to end the day with -329 roids. Likely their sympathy card will work on smaller and less experienced alliances not wanting to be part of the war. Considering these alliances amount to half of the t10 this is good news for 1up. Members of top galaxies will likely NAP themselves ouf of any ruckus, which 1up is gladly offering.&lt;br /&gt;
&lt;br /&gt;
The [[Round_11:Planet_Rankings| previous summer round]] was won by 1up convincingly using these very same tactics. As an old saying goes; &#039;&#039;&amp;quot;Fool me once, shame on you. Fool me twice, shame on me.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 21:22, 27 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
[[G-II]] merges into [[Hydra]]. Remains unclear whether this move includes a player whom earlier leaked [[APA]]/[[NewDawn|ND]] coords to the masses.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 04:52, 25 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT101. Game stopped. Fleet production bug found.&lt;br /&gt;
&lt;br /&gt;
 Unit Scan on 6:1:7 in tick 101&lt;br /&gt;
 Sentinel	16011&lt;br /&gt;
 Arrowhead	119&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kal (1:1:2)	Ticks and restart	Mon, 25 Jul 01:37&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ticks suspended due to severe fleets page bug&amp;lt;br&amp;gt;&lt;br /&gt;
There will be a rollback to a tick before the issues occured (22:30 db backup is likely), and ticks will resume 24 hours after the time of the db backup so that peoples timezone based activity is not affected.&amp;lt;br&amp;gt;&lt;br /&gt;
Fleets will NOT be recalled &lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 22:01, 23 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT73. Game on!&lt;br /&gt;
Fleets -- There are curently 139 fleets moving, containing 26,973 ships.&lt;br /&gt;
&lt;br /&gt;
* 11:17, 22 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT37 and the first (?) bug (?) pops up. Exile doesn&#039;t work. [ed. fixed a few ticks later]&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 23:11, 21 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT26 ticker down.&lt;br /&gt;
&lt;br /&gt;
(noah02) it might just be very slow tick atm&lt;br /&gt;
&lt;br /&gt;
The initial purge missed the active planets... time to wipe the slate clean, eh?&lt;br /&gt;
As expected the initial purge was a mishap:&lt;br /&gt;
&lt;br /&gt;
(Kal) the ticker deleter was aciddentally incorreclty configured and fre accoutns that had not been logged in for 24hours before the first tick were deleted&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) it was entirly my fault&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) and i apologise completely&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) the timer is now set correctly [ed. 1 tick lost]&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) but i can;t turn back time&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 21:20, 20 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
before tick...&lt;br /&gt;
&lt;br /&gt;
 Race  Count (%) Best Planet Score Rank&lt;br /&gt;
 Terran   538 (25%) OF (::) 0 &lt;br /&gt;
 Cathaar  370 (17%) OF (::) 0 &lt;br /&gt;
 Xandathrii 648 (30%) OF (::) 0 &lt;br /&gt;
 Zikonian  537 (25%) OF (::) 0&lt;br /&gt;
&lt;br /&gt;
after tick...&lt;br /&gt;
&lt;br /&gt;
 Race  Count (%) Best Planet Score Rank&lt;br /&gt;
 Terran  293 (20%) A Hazy Shade OF Winter (2:9:7) 5,470 8&lt;br /&gt;
 Cathaar  294 (20%) Baat Cham Dao OF Wing Chun Kuen (2:10:3) 5,472 1&lt;br /&gt;
 Xandathrii 476 (33%) Children OF War (2:4:46) 5,472 3&lt;br /&gt;
 Zikonian  374 (26%) Epson OF Stylus C46 (1:5:73) 5,470 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Guran)&#039;&#039; Hmm, 650 planets disappeared.&lt;br /&gt;
&lt;br /&gt;
A few minutes later Kal updates &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;support channel topic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;support &#039;&#039;The ticker has purged inactive free accounts - sorry if we deleted you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 20:20, 20 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
(noah02) the winner for round 14 with the closest guess to the number of signups (which at the time was 2074 ) is Dotatrix beleive it or not &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;17:13, 20 Jul 2005 (BST)&#039;&#039;&lt;br /&gt;
[[Round_14|R14]] to begin in just a couple of hours. The Planetarion IRC channel holds 166 anticipating players and the casual idling oldtimers awaiting tick start @ 20:00GMT.&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;17:11, 20 Jul 2005 (BST)&#039;&#039;&lt;br /&gt;
New mainpage layout. Jester will drop dead when he sees this ;-)&lt;br /&gt;
&lt;br /&gt;
The idea behind the news/soapbox is to gather common thoughts, ideas and general chatter that might not warrant their own thread (PD). This space can be used to log the events of R14 -- whatever they may be -- and might shape up to be a chaotic timeline following the thoughts of Planetarians. The &amp;quot;lighter&amp;quot; side of PAWiki.&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=3633</id>
		<title>Template:News</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=3633"/>
		<updated>2005-09-11T15:14:50Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: /* News / Soapbox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== News / Soapbox ==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Use &amp;lt;div style=&amp;quot;float:right;margin-left:1em&amp;quot;&amp;gt; when images &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
READ THIS BEFORE POSTING!&lt;br /&gt;
&lt;br /&gt;
1. Timestamp posts by adding &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt; (BST) (5 tildes) at the beginning of your post. Note: Use 4 tildes, if you&#039;re a registered user to have your nickname posted.&lt;br /&gt;
2. Behave. Somewhat.&lt;br /&gt;
&lt;br /&gt;
EXAMPLE POST, use without the nowiki tags:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
newsentry&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 16:14, 11 Sep 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The previous events combined with [[New Dawn]]&#039;s inability to muster more thought into PA than a blind Alzheimer&#039;s patient lead to a predictable outcome: another 1up victory. This means the winners of PaX rounds to-date are 1up, Elysium and eXilition. There is also the half-round played in utter bad taste by stagnating the game from tick0. FanG belongs to the list too.&lt;br /&gt;
&lt;br /&gt;
I can only wonder where have the alliance leaders with balls of steel disappeared? Seems the braindrain has been so severe that the current batch of alliance leaders are a mockery to the very title they hold. It&#039;s a real shame. Here&#039;s a few excuses grabbed from AD &#039;&#039;(NOTE! edited for anonymity)&#039;&#039;;  &amp;quot;it was Sid&#039;s propaganda! His jedi mindtricks were too much&amp;quot;, &amp;quot;since WP wasn&#039;t around... surely someone had to try and fence it out?&amp;quot;, &amp;quot;we NAPped the #1 alliance to avoid incomings while recruiting past them, but still unfortunately failed. To show what a disgrace we truly are, we will uphold the NAP to make the remaining month totally uninteresting!&amp;quot;, &amp;quot;i am against blocking, static NAPs and the such... however, if its to our advantage, I would definitely say its out of the question to break such agreements. Totally unhonorable.&amp;quot; etc..&lt;br /&gt;
&lt;br /&gt;
Fracked up.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 10:06, 30 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The Man in Red has been busy as alliances continue to fall. [[Hydra]] took a trip to the otherside with [[Insomnia]] being left crippled due [http://pirate.planetarion.com/showthread.php?t=187020 an internal dispute] between SkyHead&#039;s battlegroup called Demolition Squad and the Insomnia staff (more comedy in the [http://pirate.planetarion.com/showthread.php?t=187073 follow-up]). A battlegroup raised to an alliance couldn&#039;t contain a battlegroup on a leash *shrug*. Two fine failures to serve as a warning to any future wannabe alliance commanders.&lt;br /&gt;
&lt;br /&gt;
[[Reunion]] boosted itself recruiting the members of these two alliances to claim #1 for a very short period of time. Drama was present due a member of PAteam merging the remains of Hydra into Reunion without following due procedure. An illegal merge so to speak. [http://pirate.planetarion.com/showthread.php?t=187060 An apology] from Kloopy explained the difficulty in undoing the process and the merge stayed in effect. The fanfare from tripping [[1up|mushrooms]] could be heard from miles away, as not only had their opposition ([[LCH]]-[[Insomnia]]) crumbled but also [[Reunion]] had taken the spotlight for being evil, recruiting no-good&#039;ers.&lt;br /&gt;
&lt;br /&gt;
Later on an in-game copy of [[Reunion]] memberlist began circulating the Web. Meanwhile the head multihunter, xontas, was [http://pirate.planetarion.com/showthread.php?t=187110 sacked]. Pieces. Puzzle. Together.&lt;br /&gt;
&lt;br /&gt;
On the forums the round15 galaxy system has been brought up [http://pirate.planetarion.com/showthread.php?t=187150 on discussion] alongside [http://pirate.planetarion.com/showthread.php?t=187151 changes planned into races] for round16.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 07:14, 20 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The summer round has seen an unusual amount of activity within the alliance rankings due [http://pirate.planetarion.com/showthread.php?t=186961 mergers] and alliances collapsing. Hardball moves from the HCs and most likely a breath of fresh air for the members concerned. Thumbs up for upping the ante allowing for a few surprises here and there.&lt;br /&gt;
&lt;br /&gt;
In other news the witch-crafted [http://www.celestialwicca.com/mojo_bags.html Mojo Bags] in use by [[1up]] were found extremely powerful in warding off evil and the rise of [[EXilition]] in PT666 did not happen.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 06:43, 14 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
[[Wolfpack]] is [http://pirate.planetarion.com/showthread.php?t=186912 dying]. [[New Dawn]], [[NoS|Novus ordo Seclorum]] and [[F-Crew]] remain in top10 of today as a reminder of old, established alliances with a long history in Planetarion.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 14:04, 10 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
In breaking news: [http://pirate.planetarion.com/showpost.php?p=2918668&amp;amp;postcount=171 A lie] might have been committed on Alliance Discussions. [[1up]] are investigating the matter.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 01:14, 7 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
Do you think the Planetarion manual could be better? So do we.&lt;br /&gt;
[[Appocomaster]] has laid the foundation for a true [[New_Player_Manual|new player&#039;s manual]]. Edits most welcome.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 17:37, 3 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
A week and a half into the round [[1up]] is showing signs of total domination. While their members have laughed it off on alliance discussions they have taken a comfortable 25% lead on average to the #2 alliance ([[LCH]]). Their lead on the #3 alliance ([[Wolfpack]]) is even more impressive standing at 40%. The rest are too far behind to be of any consequence at this point.&lt;br /&gt;
&lt;br /&gt;
The competing alliances playing to take on the #1 spot (however, with [[EXilition]] not participating I believe we will have to wait till next round on this one) have been alarmed at 1up&#039;s remarkable progress and have [http://pirate.planetarion.com/showthread.php?t=186756 formed a block] according to [[Synthetic Sid|Sid]]. A blurb by [[Mazzelaar]] also states LCH&#039;s -- while not verified from LCH -- attempt to merge with 1up prior to round start. While not news, this does strongly imply that LCH is in no fighting shape.&lt;br /&gt;
&lt;br /&gt;
No doubt this all has given 1up justification to parry these attacks of a fearsome block, which so far have caused them to end the day with -329 roids. Likely their sympathy card will work on smaller and less experienced alliances not wanting to be part of the war. Considering these alliances amount to half of the t10 this is good news for 1up. Members of top galaxies will likely NAP themselves ouf of any ruckus, which 1up is gladly offering.&lt;br /&gt;
&lt;br /&gt;
The [[Round_11:Planet_Rankings| previous summer round]] was won by 1up convincingly using these very same tactics. As an old saying goes; &#039;&#039;&amp;quot;Fool me once, shame on you. Fool me twice, shame on me.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 21:22, 27 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
[[G-II]] merges into [[Hydra]]. Remains unclear whether this move includes a player whom earlier leaked [[APA]]/[[NewDawn|ND]] coords to the masses.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 04:52, 25 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT101. Game stopped. Fleet production bug found.&lt;br /&gt;
&lt;br /&gt;
 Unit Scan on 6:1:7 in tick 101&lt;br /&gt;
 Sentinel	16011&lt;br /&gt;
 Arrowhead	119&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kal (1:1:2)	Ticks and restart	Mon, 25 Jul 01:37&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ticks suspended due to severe fleets page bug&amp;lt;br&amp;gt;&lt;br /&gt;
There will be a rollback to a tick before the issues occured (22:30 db backup is likely), and ticks will resume 24 hours after the time of the db backup so that peoples timezone based activity is not affected.&amp;lt;br&amp;gt;&lt;br /&gt;
Fleets will NOT be recalled &lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 22:01, 23 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT73. Game on!&lt;br /&gt;
Fleets -- There are curently 139 fleets moving, containing 26,973 ships.&lt;br /&gt;
&lt;br /&gt;
* 11:17, 22 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT37 and the first (?) bug (?) pops up. Exile doesn&#039;t work. [ed. fixed a few ticks later]&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 23:11, 21 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT26 ticker down.&lt;br /&gt;
&lt;br /&gt;
(noah02) it might just be very slow tick atm&lt;br /&gt;
&lt;br /&gt;
The initial purge missed the active planets... time to wipe the slate clean, eh?&lt;br /&gt;
As expected the initial purge was a mishap:&lt;br /&gt;
&lt;br /&gt;
(Kal) the ticker deleter was aciddentally incorreclty configured and fre accoutns that had not been logged in for 24hours before the first tick were deleted&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) it was entirly my fault&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) and i apologise completely&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) the timer is now set correctly [ed. 1 tick lost]&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) but i can;t turn back time&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 21:20, 20 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
before tick...&lt;br /&gt;
&lt;br /&gt;
 Race  Count (%) Best Planet Score Rank&lt;br /&gt;
 Terran   538 (25%) OF (::) 0 &lt;br /&gt;
 Cathaar  370 (17%) OF (::) 0 &lt;br /&gt;
 Xandathrii 648 (30%) OF (::) 0 &lt;br /&gt;
 Zikonian  537 (25%) OF (::) 0&lt;br /&gt;
&lt;br /&gt;
after tick...&lt;br /&gt;
&lt;br /&gt;
 Race  Count (%) Best Planet Score Rank&lt;br /&gt;
 Terran  293 (20%) A Hazy Shade OF Winter (2:9:7) 5,470 8&lt;br /&gt;
 Cathaar  294 (20%) Baat Cham Dao OF Wing Chun Kuen (2:10:3) 5,472 1&lt;br /&gt;
 Xandathrii 476 (33%) Children OF War (2:4:46) 5,472 3&lt;br /&gt;
 Zikonian  374 (26%) Epson OF Stylus C46 (1:5:73) 5,470 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Guran)&#039;&#039; Hmm, 650 planets disappeared.&lt;br /&gt;
&lt;br /&gt;
A few minutes later Kal updates &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;support channel topic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;support &#039;&#039;The ticker has purged inactive free accounts - sorry if we deleted you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 20:20, 20 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
(noah02) the winner for round 14 with the closest guess to the number of signups (which at the time was 2074 ) is Dotatrix beleive it or not &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;17:13, 20 Jul 2005 (BST)&#039;&#039;&lt;br /&gt;
[[Round_14|R14]] to begin in just a couple of hours. The Planetarion IRC channel holds 166 anticipating players and the casual idling oldtimers awaiting tick start @ 20:00GMT.&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;17:11, 20 Jul 2005 (BST)&#039;&#039;&lt;br /&gt;
New mainpage layout. Jester will drop dead when he sees this ;-)&lt;br /&gt;
&lt;br /&gt;
The idea behind the news/soapbox is to gather common thoughts, ideas and general chatter that might not warrant their own thread (PD). This space can be used to log the events of R14 -- whatever they may be -- and might shape up to be a chaotic timeline following the thoughts of Planetarians. The &amp;quot;lighter&amp;quot; side of PAWiki.&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Nickname&amp;diff=7398</id>
		<title>Nickname</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Nickname&amp;diff=7398"/>
		<updated>2005-09-11T08:39:28Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To add yourself to the Planetarion players page here on PA Wiki:&lt;br /&gt;
&lt;br /&gt;
# Create a page with &#039;&#039;&#039;your&#039;&#039;&#039; nickname e.g. http://www.clawofdarkness.com/pawiki/index.php/nickname&lt;br /&gt;
# Click &#039;edit&#039;&lt;br /&gt;
# Write about yourself. Anything goes. Add &amp;lt;nowiki&amp;gt;[[Category:People]]&amp;lt;/nowiki&amp;gt; to the end.&lt;br /&gt;
# Preview and Submit.&lt;br /&gt;
&lt;br /&gt;
If you followed the steps correctly, you are now listed in http://www.clawofdarkness.com/pawiki/index.php/Category:People&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=3632</id>
		<title>Template:News</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=3632"/>
		<updated>2005-08-30T09:06:38Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: /* News / Soapbox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== News / Soapbox ==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Use &amp;lt;div style=&amp;quot;float:right;margin-left:1em&amp;quot;&amp;gt; when images &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
READ THIS BEFORE POSTING!&lt;br /&gt;
&lt;br /&gt;
1. Timestamp posts by adding &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt; (BST) (5 tildes) at the beginning of your post. Note: Use 4 tildes, if you&#039;re a registered user to have your nickname posted.&lt;br /&gt;
2. Behave. Somewhat.&lt;br /&gt;
&lt;br /&gt;
EXAMPLE POST, use without the nowiki tags:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
newsentry&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 10:06, 30 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The Man in Red has been busy as alliances continue to fall. [[Hydra]] took a trip to the otherside with [[Insomnia]] being left crippled due [http://pirate.planetarion.com/showthread.php?t=187020 an internal dispute] between SkyHead&#039;s battlegroup called Demolition Squad and the Insomnia staff (more comedy in the [http://pirate.planetarion.com/showthread.php?t=187073 follow-up]). A battlegroup raised to an alliance couldn&#039;t contain a battlegroup on a leash *shrug*. Two fine failures to serve as a warning to any future wannabe alliance commanders.&lt;br /&gt;
&lt;br /&gt;
[[Reunion]] boosted itself recruiting the members of these two alliances to claim #1 for a very short period of time. Drama was present due a member of PAteam merging the remains of Hydra into Reunion without following due procedure. An illegal merge so to speak. [http://pirate.planetarion.com/showthread.php?t=187060 An apology] from Kloopy explained the difficulty in undoing the process and the merge stayed in effect. The fanfare from tripping [[1up|mushrooms]] could be heard from miles away, as not only had their opposition ([[LCH]]-[[Insomnia]]) crumbled but also [[Reunion]] had taken the spotlight for being evil, recruiting no-good&#039;ers.&lt;br /&gt;
&lt;br /&gt;
Later on an in-game copy of [[Reunion]] memberlist began circulating the Web. Meanwhile the head multihunter, xontas, was [http://pirate.planetarion.com/showthread.php?t=187110 sacked]. Pieces. Puzzle. Together.&lt;br /&gt;
&lt;br /&gt;
On the forums the round15 galaxy system has been brought up [http://pirate.planetarion.com/showthread.php?t=187150 on discussion] alongside [http://pirate.planetarion.com/showthread.php?t=187151 changes planned into races] for round16.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 07:14, 20 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The summer round has seen an unusual amount of activity within the alliance rankings due [http://pirate.planetarion.com/showthread.php?t=186961 mergers] and alliances collapsing. Hardball moves from the HCs and most likely a breath of fresh air for the members concerned. Thumbs up for upping the ante allowing for a few surprises here and there.&lt;br /&gt;
&lt;br /&gt;
In other news the witch-crafted [http://www.celestialwicca.com/mojo_bags.html Mojo Bags] in use by [[1up]] were found extremely powerful in warding off evil and the rise of [[EXilition]] in PT666 did not happen.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 06:43, 14 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
[[Wolfpack]] is [http://pirate.planetarion.com/showthread.php?t=186912 dying]. [[New Dawn]], [[NoS|Novus ordo Seclorum]] and [[F-Crew]] remain in top10 of today as a reminder of old, established alliances with a long history in Planetarion.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 14:04, 10 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
In breaking news: [http://pirate.planetarion.com/showpost.php?p=2918668&amp;amp;postcount=171 A lie] might have been committed on Alliance Discussions. [[1up]] are investigating the matter.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 01:14, 7 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
Do you think the Planetarion manual could be better? So do we.&lt;br /&gt;
[[Appocomaster]] has laid the foundation for a true [[New_Player_Manual|new player&#039;s manual]]. Edits most welcome.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 17:37, 3 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
A week and a half into the round [[1up]] is showing signs of total domination. While their members have laughed it off on alliance discussions they have taken a comfortable 25% lead on average to the #2 alliance ([[LCH]]). Their lead on the #3 alliance ([[Wolfpack]]) is even more impressive standing at 40%. The rest are too far behind to be of any consequence at this point.&lt;br /&gt;
&lt;br /&gt;
The competing alliances playing to take on the #1 spot (however, with [[EXilition]] not participating I believe we will have to wait till next round on this one) have been alarmed at 1up&#039;s remarkable progress and have [http://pirate.planetarion.com/showthread.php?t=186756 formed a block] according to [[Synthetic Sid|Sid]]. A blurb by [[Mazzelaar]] also states LCH&#039;s -- while not verified from LCH -- attempt to merge with 1up prior to round start. While not news, this does strongly imply that LCH is in no fighting shape.&lt;br /&gt;
&lt;br /&gt;
No doubt this all has given 1up justification to parry these attacks of a fearsome block, which so far have caused them to end the day with -329 roids. Likely their sympathy card will work on smaller and less experienced alliances not wanting to be part of the war. Considering these alliances amount to half of the t10 this is good news for 1up. Members of top galaxies will likely NAP themselves ouf of any ruckus, which 1up is gladly offering.&lt;br /&gt;
&lt;br /&gt;
The [[Round_11:Planet_Rankings| previous summer round]] was won by 1up convincingly using these very same tactics. As an old saying goes; &#039;&#039;&amp;quot;Fool me once, shame on you. Fool me twice, shame on me.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 21:22, 27 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
[[G-II]] merges into [[Hydra]]. Remains unclear whether this move includes a player whom earlier leaked [[APA]]/[[NewDawn|ND]] coords to the masses.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 04:52, 25 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT101. Game stopped. Fleet production bug found.&lt;br /&gt;
&lt;br /&gt;
 Unit Scan on 6:1:7 in tick 101&lt;br /&gt;
 Sentinel	16011&lt;br /&gt;
 Arrowhead	119&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kal (1:1:2)	Ticks and restart	Mon, 25 Jul 01:37&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ticks suspended due to severe fleets page bug&amp;lt;br&amp;gt;&lt;br /&gt;
There will be a rollback to a tick before the issues occured (22:30 db backup is likely), and ticks will resume 24 hours after the time of the db backup so that peoples timezone based activity is not affected.&amp;lt;br&amp;gt;&lt;br /&gt;
Fleets will NOT be recalled &lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 22:01, 23 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT73. Game on!&lt;br /&gt;
Fleets -- There are curently 139 fleets moving, containing 26,973 ships.&lt;br /&gt;
&lt;br /&gt;
* 11:17, 22 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT37 and the first (?) bug (?) pops up. Exile doesn&#039;t work. [ed. fixed a few ticks later]&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 23:11, 21 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT26 ticker down.&lt;br /&gt;
&lt;br /&gt;
(noah02) it might just be very slow tick atm&lt;br /&gt;
&lt;br /&gt;
The initial purge missed the active planets... time to wipe the slate clean, eh?&lt;br /&gt;
As expected the initial purge was a mishap:&lt;br /&gt;
&lt;br /&gt;
(Kal) the ticker deleter was aciddentally incorreclty configured and fre accoutns that had not been logged in for 24hours before the first tick were deleted&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) it was entirly my fault&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) and i apologise completely&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) the timer is now set correctly [ed. 1 tick lost]&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) but i can;t turn back time&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 21:20, 20 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
before tick...&lt;br /&gt;
&lt;br /&gt;
 Race  Count (%) Best Planet Score Rank&lt;br /&gt;
 Terran   538 (25%) OF (::) 0 &lt;br /&gt;
 Cathaar  370 (17%) OF (::) 0 &lt;br /&gt;
 Xandathrii 648 (30%) OF (::) 0 &lt;br /&gt;
 Zikonian  537 (25%) OF (::) 0&lt;br /&gt;
&lt;br /&gt;
after tick...&lt;br /&gt;
&lt;br /&gt;
 Race  Count (%) Best Planet Score Rank&lt;br /&gt;
 Terran  293 (20%) A Hazy Shade OF Winter (2:9:7) 5,470 8&lt;br /&gt;
 Cathaar  294 (20%) Baat Cham Dao OF Wing Chun Kuen (2:10:3) 5,472 1&lt;br /&gt;
 Xandathrii 476 (33%) Children OF War (2:4:46) 5,472 3&lt;br /&gt;
 Zikonian  374 (26%) Epson OF Stylus C46 (1:5:73) 5,470 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Guran)&#039;&#039; Hmm, 650 planets disappeared.&lt;br /&gt;
&lt;br /&gt;
A few minutes later Kal updates &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;support channel topic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;support &#039;&#039;The ticker has purged inactive free accounts - sorry if we deleted you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 20:20, 20 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
(noah02) the winner for round 14 with the closest guess to the number of signups (which at the time was 2074 ) is Dotatrix beleive it or not &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;17:13, 20 Jul 2005 (BST)&#039;&#039;&lt;br /&gt;
[[Round_14|R14]] to begin in just a couple of hours. The Planetarion IRC channel holds 166 anticipating players and the casual idling oldtimers awaiting tick start @ 20:00GMT.&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;17:11, 20 Jul 2005 (BST)&#039;&#039;&lt;br /&gt;
New mainpage layout. Jester will drop dead when he sees this ;-)&lt;br /&gt;
&lt;br /&gt;
The idea behind the news/soapbox is to gather common thoughts, ideas and general chatter that might not warrant their own thread (PD). This space can be used to log the events of R14 -- whatever they may be -- and might shape up to be a chaotic timeline following the thoughts of Planetarians. The &amp;quot;lighter&amp;quot; side of PAWiki.&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Template:Content&amp;diff=3679</id>
		<title>Template:Content</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Template:Content&amp;diff=3679"/>
		<updated>2005-08-29T06:46:51Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: /* Current Round (Jul, 20th - 70 days later) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Current Round (Jul, 20th - Sep, 28th)==&lt;br /&gt;
&lt;br /&gt;
*[[Round 14]] - An Empty Throne&lt;br /&gt;
&lt;br /&gt;
== All Rounds ==  &lt;br /&gt;
&lt;br /&gt;
*[[:Category:Alliances|Alliances]], [[:Category:Battle_Groups|Battle Groups]] and [[:Category:Blocks|Blocks]]&lt;br /&gt;
*[[:Category:People|People]] and [[:Category:Interviews|Interviews]]&lt;br /&gt;
*[[:Category:Terminology|Terminology]]&lt;br /&gt;
*[[:Category:Forum Threads|Forum Threads]]&lt;br /&gt;
*[[:Category:Strategy|Strategy]] and [[New_Player_Manual| The New Player&#039;s Guide]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Resources|Game Related]]&lt;br /&gt;
*[[Internet Relay Chat|IRC]]&lt;br /&gt;
*[[Creators Hour|Creators Hour]]&lt;br /&gt;
*[[Forums]]&lt;br /&gt;
&lt;br /&gt;
== Past Rounds ==&lt;br /&gt;
&lt;br /&gt;
*[[Round 13]] - The Illusion Of Truth&lt;br /&gt;
*[[Round 12]] - The Edge of Darkness &lt;br /&gt;
*[[Round 11]] - A Legend Reborn&lt;br /&gt;
*[[Round 10.5]] - The Awakening&lt;br /&gt;
*[[Round 10]] - Genesis&lt;br /&gt;
*[[Round 9.5]] - Resurrection&lt;br /&gt;
*[[Round 9]] - Redemption&lt;br /&gt;
*[[Round 8]] - The Final Legacy&lt;br /&gt;
*[[Round 7]] - Critical Diplomacy&lt;br /&gt;
*[[Round 6]] - First Encounters&lt;br /&gt;
*[[Round 5]] - The Price of Freedom&lt;br /&gt;
*[[Round 4]] - The Tides of War&lt;br /&gt;
*[[Round 3]] - The New Dawn&lt;br /&gt;
*[[Round 2]] - The Struggle For Power&lt;br /&gt;
*[[Round 1]] - The Beginning&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=3543</id>
		<title>Template:News</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=3543"/>
		<updated>2005-08-20T06:14:16Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: /* News / Soapbox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== News / Soapbox ==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Use &amp;lt;div style=&amp;quot;float:right;margin-left:1em&amp;quot;&amp;gt; when images &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
READ THIS BEFORE POSTING!&lt;br /&gt;
&lt;br /&gt;
1. Timestamp posts by adding &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt; (BST) (5 tildes) at the beginning of your post. Note: Use 4 tildes, if you&#039;re a registered user to have your nickname posted.&lt;br /&gt;
2. Behave. Somewhat.&lt;br /&gt;
&lt;br /&gt;
EXAMPLE POST, use without the nowiki tags:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
newsentry&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 07:14, 20 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
The summer round has seen an unusual amount of activity within the alliance rankings due [http://pirate.planetarion.com/showthread.php?t=186961 mergers] and alliances collapsing. Hardball moves from the HCs and most likely a breath of fresh air for the members concerned. Thumbs up for upping the ante allowing for a few surprises here and there.&lt;br /&gt;
&lt;br /&gt;
In other news the witch-crafted [http://www.celestialwicca.com/mojo_bags.html Mojo Bags] in use by [[1up]] were found extremely powerful in warding off evil and the rise of [[EXilition]] in PT666 did not happen.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 06:43, 14 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
[[Wolfpack]] is [http://pirate.planetarion.com/showthread.php?t=186912 dying]. [[New Dawn]], [[NoS|Novus ordo Seclorum]] and [[F-Crew]] remain in top10 of today as a reminder of old, established alliances with a long history in Planetarion.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 14:04, 10 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
In breaking news: [http://pirate.planetarion.com/showpost.php?p=2918668&amp;amp;postcount=171 A lie] might have been committed on Alliance Discussions. [[1up]] are investigating the matter.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 01:14, 7 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
Do you think the Planetarion manual could be better? So do we.&lt;br /&gt;
[[Appocomaster]] has laid the foundation for a true [[New_Player_Manual|new player&#039;s manual]]. Edits most welcome.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 17:37, 3 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
A week and a half into the round [[1up]] is showing signs of total domination. While their members have laughed it off on alliance discussions they have taken a comfortable 25% lead on average to the #2 alliance ([[LCH]]). Their lead on the #3 alliance ([[Wolfpack]]) is even more impressive standing at 40%. The rest are too far behind to be of any consequence at this point.&lt;br /&gt;
&lt;br /&gt;
The competing alliances playing to take on the #1 spot (however, with [[EXilition]] not participating I believe we will have to wait till next round on this one) have been alarmed at 1up&#039;s remarkable progress and have [http://pirate.planetarion.com/showthread.php?t=186756 formed a block] according to [[Synthetic Sid|Sid]]. A blurb by [[Mazzelaar]] also states LCH&#039;s -- while not verified from LCH -- attempt to merge with 1up prior to round start. While not news, this does strongly imply that LCH is in no fighting shape.&lt;br /&gt;
&lt;br /&gt;
No doubt this all has given 1up justification to parry these attacks of a fearsome block, which so far have caused them to end the day with -329 roids. Likely their sympathy card will work on smaller and less experienced alliances not wanting to be part of the war. Considering these alliances amount to half of the t10 this is good news for 1up. Members of top galaxies will likely NAP themselves ouf of any ruckus, which 1up is gladly offering.&lt;br /&gt;
&lt;br /&gt;
The [[Round_11:Planet_Rankings| previous summer round]] was won by 1up convincingly using these very same tactics. As an old saying goes; &#039;&#039;&amp;quot;Fool me once, shame on you. Fool me twice, shame on me.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 21:22, 27 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
[[G-II]] merges into [[Hydra]]. Remains unclear whether this move includes a player whom earlier leaked [[APA]]/[[NewDawn|ND]] coords to the masses.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 04:52, 25 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT101. Game stopped. Fleet production bug found.&lt;br /&gt;
&lt;br /&gt;
 Unit Scan on 6:1:7 in tick 101&lt;br /&gt;
 Sentinel	16011&lt;br /&gt;
 Arrowhead	119&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kal (1:1:2)	Ticks and restart	Mon, 25 Jul 01:37&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ticks suspended due to severe fleets page bug&amp;lt;br&amp;gt;&lt;br /&gt;
There will be a rollback to a tick before the issues occured (22:30 db backup is likely), and ticks will resume 24 hours after the time of the db backup so that peoples timezone based activity is not affected.&amp;lt;br&amp;gt;&lt;br /&gt;
Fleets will NOT be recalled &lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 22:01, 23 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT73. Game on!&lt;br /&gt;
Fleets -- There are curently 139 fleets moving, containing 26,973 ships.&lt;br /&gt;
&lt;br /&gt;
* 11:17, 22 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT37 and the first (?) bug (?) pops up. Exile doesn&#039;t work. [ed. fixed a few ticks later]&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 23:11, 21 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT26 ticker down.&lt;br /&gt;
&lt;br /&gt;
(noah02) it might just be very slow tick atm&lt;br /&gt;
&lt;br /&gt;
The initial purge missed the active planets... time to wipe the slate clean, eh?&lt;br /&gt;
As expected the initial purge was a mishap:&lt;br /&gt;
&lt;br /&gt;
(Kal) the ticker deleter was aciddentally incorreclty configured and fre accoutns that had not been logged in for 24hours before the first tick were deleted&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) it was entirly my fault&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) and i apologise completely&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) the timer is now set correctly [ed. 1 tick lost]&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) but i can;t turn back time&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 21:20, 20 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
before tick...&lt;br /&gt;
&lt;br /&gt;
 Race  Count (%) Best Planet Score Rank&lt;br /&gt;
 Terran   538 (25%) OF (::) 0 &lt;br /&gt;
 Cathaar  370 (17%) OF (::) 0 &lt;br /&gt;
 Xandathrii 648 (30%) OF (::) 0 &lt;br /&gt;
 Zikonian  537 (25%) OF (::) 0&lt;br /&gt;
&lt;br /&gt;
after tick...&lt;br /&gt;
&lt;br /&gt;
 Race  Count (%) Best Planet Score Rank&lt;br /&gt;
 Terran  293 (20%) A Hazy Shade OF Winter (2:9:7) 5,470 8&lt;br /&gt;
 Cathaar  294 (20%) Baat Cham Dao OF Wing Chun Kuen (2:10:3) 5,472 1&lt;br /&gt;
 Xandathrii 476 (33%) Children OF War (2:4:46) 5,472 3&lt;br /&gt;
 Zikonian  374 (26%) Epson OF Stylus C46 (1:5:73) 5,470 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Guran)&#039;&#039; Hmm, 650 planets disappeared.&lt;br /&gt;
&lt;br /&gt;
A few minutes later Kal updates &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;support channel topic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;support &#039;&#039;The ticker has purged inactive free accounts - sorry if we deleted you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 20:20, 20 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
(noah02) the winner for round 14 with the closest guess to the number of signups (which at the time was 2074 ) is Dotatrix beleive it or not &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;17:13, 20 Jul 2005 (BST)&#039;&#039;&lt;br /&gt;
[[Round_14|R14]] to begin in just a couple of hours. The Planetarion IRC channel holds 166 anticipating players and the casual idling oldtimers awaiting tick start @ 20:00GMT.&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;17:11, 20 Jul 2005 (BST)&#039;&#039;&lt;br /&gt;
New mainpage layout. Jester will drop dead when he sees this ;-)&lt;br /&gt;
&lt;br /&gt;
The idea behind the news/soapbox is to gather common thoughts, ideas and general chatter that might not warrant their own thread (PD). This space can be used to log the events of R14 -- whatever they may be -- and might shape up to be a chaotic timeline following the thoughts of Planetarians. The &amp;quot;lighter&amp;quot; side of PAWiki.&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Race&amp;diff=3506</id>
		<title>Race</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Race&amp;diff=3506"/>
		<updated>2005-08-20T05:46:17Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From [[round 6]] and onwards, there have been four different races in [[Planetarion]], that the player can choose from at the beginning of the round. These have been:&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
=== Terran ===&lt;br /&gt;
Terran ships are ostensibly the standard by which other the races&#039; ships are measured. Usually given high armor, medium-low damage and bad initiative, Terran is usually considered the easiest choice for new players.&lt;br /&gt;
&lt;br /&gt;
=== Cathaar ===&lt;br /&gt;
&lt;br /&gt;
Most Cathaar ships [[Ship Type#EMP|freeze]] the opponent&#039;s ships rather than destroy them, and generally have a slightly higher [[efficiency]] due to this.&lt;br /&gt;
&lt;br /&gt;
=== Xandathrii ===&lt;br /&gt;
&lt;br /&gt;
Xandathrii ships are cloaked.&lt;br /&gt;
&lt;br /&gt;
Prior to [[round 10]] only pods showed up on the galaxy overview, and it was impossible to tell whether the fleet contained any other ships in, except by using a [[Waves|Military Scan]]. A good Xand player would generally have several fleets with the same amount of pods in each, and only the escort ships in one, thus making it impossible for the target to know whether the attack was real or fake.&lt;br /&gt;
&lt;br /&gt;
=== Zikonian ===&lt;br /&gt;
&lt;br /&gt;
Most Zikonian ships [[Ship Type#subversion|subvert]] their opponent&#039;s ships rather than killing them. &lt;br /&gt;
&lt;br /&gt;
Prior to [[round 10]] Zikonian ships would [[Ship Type#steal|steal]] the ships permanently. In [[round 13]] Zikonian ships will do this again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rounds 12-14 ==&lt;br /&gt;
&lt;br /&gt;
=== Terran === &lt;br /&gt;
* Terrans build [[Construction]]s 2 ticks faster than the default of 12 ticks. &lt;br /&gt;
** At [[Engineering]] priority &#039;&#039;&#039;1&#039;&#039;&#039; this gives a build time of &#039;&#039;&#039;4&#039;&#039;&#039; ticks.&lt;br /&gt;
** At [[Engineering]] priority &#039;&#039;&#039;2&#039;&#039;&#039; this gives a build time of &#039;&#039;&#039;6&#039;&#039;&#039; ticks.&lt;br /&gt;
** At [[Engineering]] priority &#039;&#039;&#039;3&#039;&#039;&#039; this gives a build time of &#039;&#039;&#039;8&#039;&#039;&#039; ticks.&lt;br /&gt;
** With no priority on [[Construction]], Terran have a build time of &#039;&#039;&#039;10&#039;&#039;&#039; ticks.&lt;br /&gt;
&lt;br /&gt;
* Terran [[Production]] time is 1 tick faster than the default.&lt;br /&gt;
** At [[Engineering]] priority &#039;&#039;&#039;1&#039;&#039;&#039; this gives a build time of &#039;&#039;&#039;5&#039;&#039;&#039; ticks.&lt;br /&gt;
** At [[Engineering]] priority &#039;&#039;&#039;2&#039;&#039;&#039; this gives a build time of &#039;&#039;&#039;6&#039;&#039;&#039; ticks.&lt;br /&gt;
** At [[Engineering]] priority &#039;&#039;&#039;3&#039;&#039;&#039; this gives a build time of &#039;&#039;&#039;8&#039;&#039;&#039; ticks.&lt;br /&gt;
** With no priority on [[Construction]], Terran have a build time of &#039;&#039;&#039;11&#039;&#039;&#039; ticks.&lt;br /&gt;
&lt;br /&gt;
* Terran [[Covert Operations#stealth|stealth]] increases by 4 per tick until it is 85 or above.&lt;br /&gt;
&lt;br /&gt;
=== Cathaar ===&lt;br /&gt;
* Cathaar build [[Construction]]s 1 tick slower than the default of 12 ticks. &lt;br /&gt;
** At [[Engineering]] priority &#039;&#039;&#039;1&#039;&#039;&#039; this gives a build time of &#039;&#039;&#039;7&#039;&#039;&#039; ticks.&lt;br /&gt;
** At [[Engineering]] priority &#039;&#039;&#039;2&#039;&#039;&#039; this gives a build time of &#039;&#039;&#039;9&#039;&#039;&#039; ticks.&lt;br /&gt;
** At [[Engineering]] priority &#039;&#039;&#039;3&#039;&#039;&#039; this gives a build time of &#039;&#039;&#039;11&#039;&#039;&#039; ticks.&lt;br /&gt;
** With no priority on [[Construction]], Cathaar have a build time of &#039;&#039;&#039;13&#039;&#039;&#039; ticks.&lt;br /&gt;
&lt;br /&gt;
* Cathaar [[Research]] is 10% faster than the default time. &lt;br /&gt;
&lt;br /&gt;
* Cathaar [[Covert Operations#stealth|stealth]] increases by 6 per tick until it is 95 or above.&lt;br /&gt;
&lt;br /&gt;
* Cathaar have access to [[Ship Type#EMP|EMP]] ships.&lt;br /&gt;
&lt;br /&gt;
=== Xandathrii ===&lt;br /&gt;
&lt;br /&gt;
* Xandathrii [[Construction]]s build 1 tick faster than the default of 12 ticks.&lt;br /&gt;
** At [[Engineering]] priority &#039;&#039;&#039;1&#039;&#039;&#039; this gives a build time of &#039;&#039;&#039;5&#039;&#039;&#039; ticks.&lt;br /&gt;
** At [[Engineering]] priority &#039;&#039;&#039;2&#039;&#039;&#039; this gives a build time of &#039;&#039;&#039;7&#039;&#039;&#039; ticks.&lt;br /&gt;
** At [[Engineering]] priority &#039;&#039;&#039;3&#039;&#039;&#039; this gives a build time of &#039;&#039;&#039;9&#039;&#039;&#039; ticks.&lt;br /&gt;
** With no priority on [[Construction]], Xandathrii have a build time of &#039;&#039;&#039;11&#039;&#039;&#039; ticks.&lt;br /&gt;
&lt;br /&gt;
* Xandathrii [[Research]] is 10% slower than the default time. &lt;br /&gt;
&lt;br /&gt;
* Xandathrii [[Production]] time is 1 tick faster than the default.&lt;br /&gt;
** At [[Engineering]] priority &#039;&#039;&#039;1&#039;&#039;&#039; this gives a build time of &#039;&#039;&#039;5&#039;&#039;&#039; ticks.&lt;br /&gt;
** At [[Engineering]] priority &#039;&#039;&#039;2&#039;&#039;&#039; this gives a build time of &#039;&#039;&#039;6&#039;&#039;&#039; ticks.&lt;br /&gt;
** At [[Engineering]] priority &#039;&#039;&#039;3&#039;&#039;&#039; this gives a build time of &#039;&#039;&#039;8&#039;&#039;&#039; ticks.&lt;br /&gt;
** With no priority on [[Construction]], Xandathrii have a build time of &#039;&#039;&#039;11&#039;&#039;&#039; ticks.&lt;br /&gt;
&lt;br /&gt;
* Xandathrii [[Covert Operations#stealth|stealth]] increases by 4 per tick until it is 85 or above.&lt;br /&gt;
&lt;br /&gt;
* Xandathrii fleets can not be scanned with [[Waves|Fleet Analysis]].&lt;br /&gt;
&lt;br /&gt;
=== Zikonian ===&lt;br /&gt;
* Zikonian [[Production]] time is 2 tick faster than the default.&lt;br /&gt;
** At [[Engineering]] priority &#039;&#039;&#039;1&#039;&#039;&#039; this gives a build time of &#039;&#039;&#039;4&#039;&#039;&#039; ticks.&lt;br /&gt;
** At [[Engineering]] priority &#039;&#039;&#039;2&#039;&#039;&#039; this gives a build time of &#039;&#039;&#039;5&#039;&#039;&#039; ticks.&lt;br /&gt;
** At [[Engineering]] priority &#039;&#039;&#039;3&#039;&#039;&#039; this gives a build time of &#039;&#039;&#039;7&#039;&#039;&#039; ticks.&lt;br /&gt;
** With no priority on [[Construction]], Zikonians have a build time of &#039;&#039;&#039;10&#039;&#039;&#039; ticks.&lt;br /&gt;
&lt;br /&gt;
* Zikonian [[Covert Operations#stealth|stealth]] increases by 6 per tick until it is 95 or above.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Battle_calculation&amp;diff=3617</id>
		<title>Battle calculation</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Battle_calculation&amp;diff=3617"/>
		<updated>2005-08-20T05:39:18Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: linking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A Battle Calculation&#039;&#039;&#039; outlines the upcoming battle based on [[scans]].&lt;br /&gt;
&lt;br /&gt;
The most common battle calculator (aka. bcalc) in use is the one originally made by Joror and Gnomeking, which has since been updated each round and can be found at [http://pilkara.com/bcalc/ Pilkara&#039;s] and [http://bcalc.visionhq.org/ Vision&#039;s] sites.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
A beginner how-to on the use of a battle calculator.&lt;br /&gt;
&lt;br /&gt;
# Unit scan your target&lt;br /&gt;
# Copy &amp;amp; Paste the fleet from the Unit Scan into the box. Click &amp;quot;Add to Def&amp;quot;&lt;br /&gt;
# Copy &amp;amp; Paste your fleet from Overview into the box. Click &amp;quot;Add to Att&amp;quot;&lt;br /&gt;
# Add the amount of roids the target has on the Roids -row&lt;br /&gt;
# Calculate Battle&lt;br /&gt;
&lt;br /&gt;
The ideal outcome is 25% [[asteroid|roid]]s taken from the target (defensive side) with little ship losses on your side. If you can not capture 25% of the roids you likely need more [[Astropods#Astropod|pods]] or to take on a smaller/easier target. Each [[race]] also has an ideal combination of offensive ships. You need to tweak your fleet in battle to maximize benefit for least losses: Add/Remove ships from your side to attain the best possible scenario.&lt;br /&gt;
&lt;br /&gt;
When under attack this same concept applies vice versa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(note: add sample battle?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Terminology]]&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Battle_calculation&amp;diff=3501</id>
		<title>Battle calculation</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Battle_calculation&amp;diff=3501"/>
		<updated>2005-08-20T05:35:04Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A Battle Calculation&#039;&#039;&#039; outlines the upcoming battle based on [[scans]].&lt;br /&gt;
&lt;br /&gt;
The most common battle calculator (aka. bcalc) in use is the one originally made by Joror and Gnomeking, which has since been updated each round and can be found at [http://pilkara.com/bcalc/ Pilkara&#039;s] and [http://bcalc.visionhq.org/ Vision&#039;s] sites.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
A beginner how-to on the use of a battle calculator.&lt;br /&gt;
&lt;br /&gt;
# Unit scan your target&lt;br /&gt;
# Copy &amp;amp; Paste the fleet from the Unit Scan into the box. Click &amp;quot;Add to Def&amp;quot;&lt;br /&gt;
# Copy &amp;amp; Paste your fleet from Overview into the box. Click &amp;quot;Add to Att&amp;quot;&lt;br /&gt;
# Add the amount of roids the target has on the Roids -row&lt;br /&gt;
# Calculate Battle&lt;br /&gt;
&lt;br /&gt;
The ideal outcome is 25% [[asteroid|roid]]s taken from the target (defensive side) with little ship losses on your side. If you can not capture 25% of the roids you likely need more pods or to take on a smaller/easier target. Each [[race]] also has an ideal combination of offensive ships. You need to tweak your fleet in battle to maximize benefit for least losses: Add/Remove ships from your side to attain the best possible scenario.&lt;br /&gt;
&lt;br /&gt;
When under attack this same concept applies vice versa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(note: add sample battle?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Terminology]]&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Battle_calculation&amp;diff=3500</id>
		<title>Battle calculation</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Battle_calculation&amp;diff=3500"/>
		<updated>2005-08-20T05:34:31Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: beginner how-to for bcalcs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A Battle Calculation&#039;&#039;&#039; outlines the upcoming battle based on [[scans]].&lt;br /&gt;
&lt;br /&gt;
The most common battle calculator (aka. bcalc) in use is the one originally made by Joror and Gnomeking, which has since been updated each round and can be found at [http://pilkara.com/bcalc/ Pilkara&#039;s] and [http://bcalc.visionhq.org/ Vision&#039;s] sites.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
A beginner how-to on the use of a battle calculator.&lt;br /&gt;
&lt;br /&gt;
# Unit scan your target&lt;br /&gt;
# Copy &amp;amp; Paste the fleet from the Unit Scan into the box. Click &amp;quot;Add to Def&amp;quot;&lt;br /&gt;
# Copy &amp;amp; Paste your fleet from Overview into the box. Click &amp;quot;Add to Att&amp;quot;&lt;br /&gt;
# Add the amount of roids the target has on the Roids -row&lt;br /&gt;
# Calculate Battle&lt;br /&gt;
&lt;br /&gt;
The ideal outcome is 25% [[asteroid|roid]]s taken from the target (defensive side) with little ship losses on your side. If you can not capture 25% of the roids you likely need more pods or need to take on a smaller/easier target. Each [[race]] also has an ideal combination of offensive ships. You need to tweak your fleet in battle to maximize benefit for least losses: Add/Remove ships from your side to attain the best possible scenario.&lt;br /&gt;
&lt;br /&gt;
When under attack this same concept applies vice versa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(note: add sample battle?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Terminology]]&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Support_Stories&amp;diff=3493</id>
		<title>Support Stories</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Support_Stories&amp;diff=3493"/>
		<updated>2005-08-17T04:49:12Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== beginners &amp;amp; vacation mode ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(vini) hello&lt;br /&gt;
(vini) anyone there?&lt;br /&gt;
(jackle) sup&lt;br /&gt;
(vini) hey, i understand i cant go into vac mode whilst i have a fleet out&lt;br /&gt;
(jackle) yup&lt;br /&gt;
(vini) thing is I didnt realise this until i sent my ships out earlier.&lt;br /&gt;
(vini) so im here to ask very nicely if you can bend the rules slightly?&lt;br /&gt;
(jackle) we cant&lt;br /&gt;
(jackle) its hard coded&lt;br /&gt;
(jackle) can you not recall before you have to go?&lt;br /&gt;
(vini) my fleet is on its way now but it doesnt get back b4 i have 2 go&lt;br /&gt;
(jackle) in that case you&#039;ll have to do your best to log in while away and do it from there&lt;br /&gt;
(vini) if i can get some1 in my gal 2 log in as me and put me on vac mode when my ships arrive, would&lt;br /&gt;
 u allow that?&lt;br /&gt;
(Cin[Away]) no&lt;br /&gt;
(Cin[Away]) you aren&#039;t allowed to give your pass to anyone&lt;br /&gt;
(jackle) noone cal log into your account, if they do the Multihunter system will close both planets&lt;br /&gt;
(Cin[Away]) it be account sharing...you&#039;d probably get closed both of you&lt;br /&gt;
(vini) ok then guys thankyou for ur help:)&lt;br /&gt;
(vini) bye bye&lt;br /&gt;
* (vini) (Java@client-82-14-89-144.manc.adsl.virgin.net) has left #support&lt;br /&gt;
(cheerios) that&#039;s got to be the worst customer support there is. you probably dont mind me nothing &lt;br /&gt;
this on a GD thread.&lt;br /&gt;
(Cin[Away]) cheerios..what you expect us todo...break the rules or let him break the rules and then &lt;br /&gt;
have a MH break&#039;em again by overlooking it?&lt;br /&gt;
(jackle) if you go putting people into vac mode while they&#039;re away for them people will be sending &lt;br /&gt;
out attacks as they leave, all claiming they forgot&lt;br /&gt;
(cheerios) you have multihunters to close planets. surely the same people can put people into vacmode&lt;br /&gt;
 too, if they cant do it themselves.&lt;br /&gt;
(cheerios) you know as well as i do his planet is toast by the time he gets back.&lt;br /&gt;
(Cin[Away]) cheerios...don&#039;t you see the problem wit that?&lt;br /&gt;
(Cin[Away]) you do it once you got todo it everytime...there would a storm of ppl demanding the same&lt;br /&gt;
 thing&lt;br /&gt;
(cheerios) a storm of people trying to get into vacation mode?&lt;br /&gt;
(jackle) despite the merit of this case, theres a shed load of people willing to take advantage&lt;br /&gt;
(Cin[Away]) allways pppl that wanna take advantage of things like this cheerios&lt;br /&gt;
(cheerios) yeah. shame there isnt always pppl to go the extra mile for beginners in this game.&lt;br /&gt;
(jackle) cheerios i&#039;ve looked after new people since i started&lt;br /&gt;
(jackle) between recruiting new lpayer and training the rest&lt;br /&gt;
(cheerios) with so many new people whats 1 (vini) in the crowd, right.&lt;br /&gt;
(jackle) no&lt;br /&gt;
(jackle) i was merely pointing out that your coment was misguided&lt;br /&gt;
(cheerios) yes, find flaws in my coments when leaving poor vini in the cold. that&#039;ll help him a lot.&lt;br /&gt;
(jackle) we need ot keep this room clear, if you want to keep discussing this pm me&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
From planetarion ingame manual :&lt;br /&gt;
Vacation mode&lt;br /&gt;
You have the option of putting your planet into a vacation mode, for if you are going away. While &lt;br /&gt;
your planet is in vacation mode you cannot be attacked, however you do not accumulate resources, and&lt;br /&gt;
 cannot log into your planet for a duration of at least 72 ticks.&lt;br /&gt;
You cannot enter vacation mode if you have any fleets out or any fleets prelaunched. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
( Why on earth is this worthy of putting in a thread or a wiki to complain about? The support staff acted precisely as they should have and refused the request - Phil^ )&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
IRC logs aren&#039;t allowed per-se and need to be linked according to Forum rules, afaik.&lt;br /&gt;
The thread was created to reflect what I see as a problem.&lt;br /&gt;
&lt;br /&gt;
- [[User:Cheerios|Cheerios]] 05:49, 17 Aug 2005 (BST)&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=3503</id>
		<title>Template:News</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=3503"/>
		<updated>2005-08-14T05:43:56Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: /* News / Soapbox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== News / Soapbox ==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Use &amp;lt;div style=&amp;quot;float:right;margin-left:1em&amp;quot;&amp;gt; when images &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
READ THIS BEFORE POSTING!&lt;br /&gt;
&lt;br /&gt;
1. Timestamp posts by adding &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt; (BST) (5 tildes) at the beginning of your post. Note: Use 4 tildes, if you&#039;re a registered user to have your nickname posted.&lt;br /&gt;
2. Behave. Somewhat.&lt;br /&gt;
&lt;br /&gt;
EXAMPLE POST, use without the nowiki tags:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
newsentry&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 06:43, 14 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
[[Wolfpack]] is [http://pirate.planetarion.com/showthread.php?t=186912 dying]. [[New Dawn]], [[NoS|Novus ordo Seclorum]] and [[F-Crew]] remain in top10 of today as a reminder of old, established alliances with a long history in Planetarion.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 14:04, 10 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
In breaking news: [http://pirate.planetarion.com/showpost.php?p=2918668&amp;amp;postcount=171 A lie] might have been committed on Alliance Discussions. [[1up]] are investigating the matter.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 01:14, 7 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
Do you think the Planetarion manual could be better? So do we.&lt;br /&gt;
[[Appocomaster]] has laid the foundation for a true [[New_Player_Manual|new player&#039;s manual]]. Edits most welcome.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 17:37, 3 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
A week and a half into the round [[1up]] is showing signs of total domination. While their members have laughed it off on alliance discussions they have taken a comfortable 25% lead on average to the #2 alliance ([[LCH]]). Their lead on the #3 alliance ([[Wolfpack]]) is even more impressive standing at 40%. The rest are too far behind to be of any consequence at this point.&lt;br /&gt;
&lt;br /&gt;
The competing alliances playing to take on the #1 spot (however, with [[EXilition]] not participating I believe we will have to wait till next round on this one) have been alarmed at 1up&#039;s remarkable progress and have [http://pirate.planetarion.com/showthread.php?t=186756 formed a block] according to [[Synthetic Sid|Sid]]. A blurb by [[Mazzelaar]] also states LCH&#039;s -- while not verified from LCH -- attempt to merge with 1up prior to round start. While not news, this does strongly imply that LCH is in no fighting shape.&lt;br /&gt;
&lt;br /&gt;
No doubt this all has given 1up justification to parry these attacks of a fearsome block, which so far have caused them to end the day with -329 roids. Likely their sympathy card will work on smaller and less experienced alliances not wanting to be part of the war. Considering these alliances amount to half of the t10 this is good news for 1up. Members of top galaxies will likely NAP themselves ouf of any ruckus, which 1up is gladly offering.&lt;br /&gt;
&lt;br /&gt;
The [[Round_11:Planet_Rankings| previous summer round]] was won by 1up convincingly using these very same tactics. As an old saying goes; &#039;&#039;&amp;quot;Fool me once, shame on you. Fool me twice, shame on me.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 21:22, 27 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
[[G-II]] merges into [[Hydra]]. Remains unclear whether this move includes a player whom earlier leaked [[APA]]/[[NewDawn|ND]] coords to the masses.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 04:52, 25 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT101. Game stopped. Fleet production bug found.&lt;br /&gt;
&lt;br /&gt;
 Unit Scan on 6:1:7 in tick 101&lt;br /&gt;
 Sentinel	16011&lt;br /&gt;
 Arrowhead	119&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kal (1:1:2)	Ticks and restart	Mon, 25 Jul 01:37&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ticks suspended due to severe fleets page bug&amp;lt;br&amp;gt;&lt;br /&gt;
There will be a rollback to a tick before the issues occured (22:30 db backup is likely), and ticks will resume 24 hours after the time of the db backup so that peoples timezone based activity is not affected.&amp;lt;br&amp;gt;&lt;br /&gt;
Fleets will NOT be recalled &lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 22:01, 23 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT73. Game on!&lt;br /&gt;
Fleets -- There are curently 139 fleets moving, containing 26,973 ships.&lt;br /&gt;
&lt;br /&gt;
* 11:17, 22 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT37 and the first (?) bug (?) pops up. Exile doesn&#039;t work. [ed. fixed a few ticks later]&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 23:11, 21 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT26 ticker down.&lt;br /&gt;
&lt;br /&gt;
(noah02) it might just be very slow tick atm&lt;br /&gt;
&lt;br /&gt;
The initial purge missed the active planets... time to wipe the slate clean, eh?&lt;br /&gt;
As expected the initial purge was a mishap:&lt;br /&gt;
&lt;br /&gt;
(Kal) the ticker deleter was aciddentally incorreclty configured and fre accoutns that had not been logged in for 24hours before the first tick were deleted&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) it was entirly my fault&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) and i apologise completely&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) the timer is now set correctly [ed. 1 tick lost]&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) but i can;t turn back time&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 21:20, 20 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
before tick...&lt;br /&gt;
&lt;br /&gt;
 Race  Count (%) Best Planet Score Rank&lt;br /&gt;
 Terran   538 (25%) OF (::) 0 &lt;br /&gt;
 Cathaar  370 (17%) OF (::) 0 &lt;br /&gt;
 Xandathrii 648 (30%) OF (::) 0 &lt;br /&gt;
 Zikonian  537 (25%) OF (::) 0&lt;br /&gt;
&lt;br /&gt;
after tick...&lt;br /&gt;
&lt;br /&gt;
 Race  Count (%) Best Planet Score Rank&lt;br /&gt;
 Terran  293 (20%) A Hazy Shade OF Winter (2:9:7) 5,470 8&lt;br /&gt;
 Cathaar  294 (20%) Baat Cham Dao OF Wing Chun Kuen (2:10:3) 5,472 1&lt;br /&gt;
 Xandathrii 476 (33%) Children OF War (2:4:46) 5,472 3&lt;br /&gt;
 Zikonian  374 (26%) Epson OF Stylus C46 (1:5:73) 5,470 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Guran)&#039;&#039; Hmm, 650 planets disappeared.&lt;br /&gt;
&lt;br /&gt;
A few minutes later Kal updates &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;support channel topic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;support &#039;&#039;The ticker has purged inactive free accounts - sorry if we deleted you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 20:20, 20 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
(noah02) the winner for round 14 with the closest guess to the number of signups (which at the time was 2074 ) is Dotatrix beleive it or not &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;17:13, 20 Jul 2005 (BST)&#039;&#039;&lt;br /&gt;
[[Round_14|R14]] to begin in just a couple of hours. The Planetarion IRC channel holds 166 anticipating players and the casual idling oldtimers awaiting tick start @ 20:00GMT.&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;17:11, 20 Jul 2005 (BST)&#039;&#039;&lt;br /&gt;
New mainpage layout. Jester will drop dead when he sees this ;-)&lt;br /&gt;
&lt;br /&gt;
The idea behind the news/soapbox is to gather common thoughts, ideas and general chatter that might not warrant their own thread (PD). This space can be used to log the events of R14 -- whatever they may be -- and might shape up to be a chaotic timeline following the thoughts of Planetarians. The &amp;quot;lighter&amp;quot; side of PAWiki.&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3511</id>
		<title>New Player Manual</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3511"/>
		<updated>2005-08-14T05:03:06Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Little experience in [[Planetarion]]? You&#039;ve come to the right place.&lt;br /&gt;
&lt;br /&gt;
Browse around before the beginning of the round to gain an advantage about the inner workings of the game.&lt;br /&gt;
&lt;br /&gt;
=== A Relaxing Browser Game For The Whole Family (And The Goldfish) ===&lt;br /&gt;
&lt;br /&gt;
In [[Planetarion]] you compete with thousands of other players over a 2 month period of non-stop gaming. Activity, skill, endurance and a solid [[alliance]] are the building blocks of a winner in this game. Use of [[IRC]], while not a required to play the game, is necessary to communicate between other players and to succeed in the game.&lt;br /&gt;
&lt;br /&gt;
At the beginning you construct [[structures]] and initiate [[asteroids]] that orbit your planet to gain resources. With these [[resource|resources]] you are able to construct 6 different [[Ship_Class|classes of ship]]. Two classes are capable of [[Pods|stealing asteroids]] from enemy planets while another is capable of bombarding enemy planets ruthlessly destroying their [[structure]]s. &lt;br /&gt;
There are 4 [[race]]s to choose from each equipped with 12 unique ships. &lt;br /&gt;
&lt;br /&gt;
Planets are ranked by their [[score]]. The planet with the highest score wins.&lt;br /&gt;
 &lt;br /&gt;
Each planet including yours is grouped into [[galaxy|galaxies]]. Planetarion is a turn-based game with turns being called a [[tick]] (a 1 hour period). In speed rounds ticks vary between 1-5 minutes.&lt;br /&gt;
&lt;br /&gt;
Rounds are announced 2-3 weeks before tick start. Around this time signups are opened allowing everyone creation of their very own planet. In the beginning everyone is placed in [[Protection|protection mode]] and temporarily grouped into galaxies. At tick 36, planets are [[shuffle|shuffled]] and placed into their true initial galaxy using a highly intelligent AI. If your planet is unpaid you are placed randomly otherwise you can form [[buddy pack]]s with friends.&lt;br /&gt;
&lt;br /&gt;
=== The First 72 Hours: Under Protection ===&lt;br /&gt;
&lt;br /&gt;
During the first 72 [[tick]]s of the game your planet is under [[protection]]. During this time, get used to the game, and as often as possible visit the mining page to initiate asteroids, the research page to start new researches and the construction page to start new constructions.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have some ships built by [[tick]] 82, as that is when the first attacks will be able to reach your planet. In the beginning of the game it is nearly impossible to stop attacks on your planet. As such, it is preferable to build mainly [[Pods#Astropod|pods]] and send them out to attack others.&lt;br /&gt;
&lt;br /&gt;
== Race: Killing, Freezing or Stealing? ==&lt;br /&gt;
&lt;br /&gt;
An all-round impacting choice is your race: [[Race|Terran]], [[Race|Cathaar]], [[Race|Xandathrii]] or [[Race|Zikonian]]. Generally [[Race|Terran]] is suggested as the starting race, however, I would suggest a look at [[Race|Zikonian]] as you can steal to build a large fleet instead of relying on the income of [[roid]]s.&lt;br /&gt;
&lt;br /&gt;
Read about the races in the [[Round_14#Guides| Race Guides]].&lt;br /&gt;
&lt;br /&gt;
== Planet: x,y,z ==&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
 &lt;br /&gt;
A good starting setup is [[Research]] (1st), [[Mining]] (2nd) and [[Construction]] (3rd). Make sure you set your Engineering Priorities &#039;&#039;&#039;before&#039;&#039;&#039; starting a Research or Construction.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
 &lt;br /&gt;
The almost undisputed first choice is [[Improved Resource Handling]], so please click the &#039;&#039;initate&#039;&#039; button next to this research.&lt;br /&gt;
&lt;br /&gt;
This technology branch allows you to mine more of the [[asteroids]] than you have collected around your planet. All of the more experienced players spend the first 60 or so [[tick]]s initiating asteroids in the Mining screen, but shortly after protection ends it is far more cost-effective to attack other players to gain roids (this also gets you [[XP]] - see [[combat]] for more information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Research&#039;&#039;&#039;&lt;br /&gt;
# Improved Resource Handling - 16 Ticks to complete&lt;br /&gt;
# Heavy Cargo Transfers II - 24&lt;br /&gt;
# Fighter Class Hulls - 24&lt;br /&gt;
# Jumpgate - 16&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Infrastructure Upgrade - 16&lt;br /&gt;
# Heavy Cargo Transfers III - 24&lt;br /&gt;
# Warpgate - 32&lt;br /&gt;
# Advanced Core Extraction - 24&lt;br /&gt;
# Heavy Cargo Transfers IV - 48&lt;br /&gt;
Then, about this time you&#039;ll need to try and get as much Scan technology as you can whilst keeping up with your roids (at least untill Unit scans)&lt;br /&gt;
&lt;br /&gt;
The things to research least (?), especially for a free account, are probably the [[Surface Analysis]] (waves that allow you to see information on other planets) and the [[Underground Network Charting]] ([[Covert_Ops]]: causing damage without attacking with ships). There are heavy research limitations on unpaid planets.&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
 &lt;br /&gt;
The most beneficial construction is the [[Research lab]]. This increases your research speed by up to 20% when 1/5 of your constructions are [[research lab]]s. To build ships you need a light factory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Constructions&#039;&#039;&#039;&lt;br /&gt;
# Research Lab - 12 ticks&lt;br /&gt;
# Refinery - 12 (the number of which Refinery depends on your race. If you are Terran, focus on Metal Refineries as your ships cost alot of Metal. Cathaar = Crystal and Zikonian = Eonium. Eonium is no longer fuel, but is as important as Metal and Crystal - so keep it in mind ).&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Light Factory - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Amplifier - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# Medium Factory - 12&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
 &lt;br /&gt;
Mining is one of the important screens (together with research and construction) at the beginning of the round.&lt;br /&gt;
&lt;br /&gt;
When you first sign up, you have 5000 of each resource. This is enough to buy 3 of each type of asteroid in the &amp;quot;Mining&amp;quot; screen. Paid accounts have 10000 of each resource, and so can afford 6 of each roid type.&lt;br /&gt;
&lt;br /&gt;
To initiate asteroids, put the numbers in the corresponding boxes beside the three different resource types and click &#039;&#039;initiate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You want to be the biggest planet you can be. You initiate asteroids at the beginning of the game as that&#039;s the most cost effective way of gaining asteroids, and you need asteroids to give you more resources. However, after 150-200 initiated asteroids the most cost effective way to gain more is by building ships that can steal asteroids and attacking other planets (you also gain [[XP]] for doing this, which adds to your planets [[score]]). Therefore, while you use this page a lot in the first 5-10 days, afterwards you won&#039;t need it much unless exchanging resources with others. &lt;br /&gt;
&lt;br /&gt;
== Galaxy: x,y ==&lt;br /&gt;
&lt;br /&gt;
A [[galaxy]] allows its own planets to launch ships to defend each other with a low [[ETA]]. In the galaxy status you can see details on friendly and hostile fleet movement (only paid accounts see outgoing fleets). &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Politics ===&lt;br /&gt;
&lt;br /&gt;
Each planet can vote for a player they want to be the overall leader of the galaxy called the [[Galactic Commander]]. When a player has the most votes, he or she is automatically appointed the role of GC. The galaxy screen shows the current galaxy staff setup.&lt;br /&gt;
&lt;br /&gt;
==== Minister Of Development (yellow) ====&lt;br /&gt;
&lt;br /&gt;
The MoD is responsible for the Galaxy Fund. He can donate funds to the smallest planets in the galaxy (the planets with the lowest score). He can also regulate trade within the fund: at any time the MoD can choose to forbid or allow trade of one or more (or even all!) types of resources.&lt;br /&gt;
&lt;br /&gt;
==== Minister of Communication (light blue) ====&lt;br /&gt;
&lt;br /&gt;
The MoC is the spokesperson for a galaxy: he can send message to all other MoCs in a certain Cluster, or to all members within the Galaxy itself. Another task of the MoC is to keep the Galaxy Forums tidy.&lt;br /&gt;
&lt;br /&gt;
==== Minister of War (red) ====&lt;br /&gt;
&lt;br /&gt;
The Minister of war is responsible for arranging attacks and defences in a galaxy. He&#039;s generally the one, together with the Minister of Communication, that organises contact information on the forums and overview for defence. He may often also look for galaxies for his own galaxy to attack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Not all galaxies follow these ideas. Some planets play with friends and alliances as much or more than their own galaxy mates (especially for attacking). Therefore it&#039;s a good idea to also have an alliance.&lt;br /&gt;
&lt;br /&gt;
The bottom line for defence and organisation is your galaxy, and generally &amp;quot;galaxy mates&amp;quot; know each other quite well by the end of the round. Communication is essential, which is why many galaxies use a form of communication such as [[IRC]] where they have their own private channel to discuss and organise galaxy issues. Mobile phones are often also used in emergencies, such as when the galaxy is being heavily attacked (although giving your mobile phone out is always optional).&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally up to the galaxy how much they play for fun and how active they are, as in any galaxy there&#039;s some people on 18 hours a day and some only 2-4 hours. As there&#039;s only a limited amount of people in a galaxy, some of the more serious players are determined to get active players, but even the smaller less active galaxies often have a certain amount of fun.&lt;br /&gt;
&lt;br /&gt;
== Alliance: 1st line of support ==&lt;br /&gt;
&lt;br /&gt;
Beside galaxies, your main line of defence is [[alliance|alliances]]. Alliances are groups of players that agree to defend and perform coordinated attacks together. &lt;br /&gt;
&lt;br /&gt;
=== Are Alliances Made Of Green Men And Cheese? ===&lt;br /&gt;
&lt;br /&gt;
Alliances have several ranks within them.&lt;br /&gt;
&lt;br /&gt;
The [[High Commander]]s are in charge of the alliance. There&#039;s no set limit for how many people are in this most powerful position, but generally there&#039;s between 3 and 5 who are in ultimate authority.&lt;br /&gt;
&lt;br /&gt;
[[Officer]]s sort out the alliance attacks and defences, and are often responsible (together with some of the HCs) for the technical responsibility of the alliance. Some are in charge of intelligence, internal and external affairs, and even &amp;quot;scanners&amp;quot; - those devoted to scanning for the alliance.&lt;br /&gt;
&lt;br /&gt;
Normal members (aka. pe0ns) help with duties within the alliance, but mostly are required to be as active as possible and participate in alliance attacks and defences. Some alliances give points for attacking and defending, so they can keep track of how helpful alliance members are. Alliances generally are organised on IRC and often have their own forums and/or IRC servers to increase privacy and communication ability. Some alliances have a &amp;quot;minimum IRC activity time&amp;quot; together or instead of a points system - inactive players don&#039;t pull their weight in the long term and so often require a lot more defence than they give. At the beginning of the round, many alliances would prefer players with less experience but that are online 8 or more hours a day than experienced players that won&#039;t be on more than 2 hours a day.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Get An Alliance? ===&lt;br /&gt;
&lt;br /&gt;
Most alliances require [[IRC|IRC]] activity. The established alliances require vouches (people already in the alliance knowing you and saying you&#039;re a good player), but many just interview and require a minimum activity time. A list of all the Round 14 alliances playing can be found on the [[:Category:Alliances:Round_14|Round14 alliances page]]. New players should look in the [http://pirate.planetarion.com/forumdisplay.php?f=37 Alliance Recruitment Forum].&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
This is a space war game in which [[combat]] is an important part.&lt;br /&gt;
&lt;br /&gt;
=== Ships, Classes and Targets ===&lt;br /&gt;
&lt;br /&gt;
Ship from different [[Ship_Class|classes]] can be categorized into their respective [[Ship_Type|primary functionalities]].&lt;br /&gt;
&lt;br /&gt;
=== Inititative ===&lt;br /&gt;
&lt;br /&gt;
[[Initiative]] defines the order that ships fire in battle. Generally, [[Race|Cathaar]] EMP ships fire first, then [[Race|Xandathrii]] ships, then [[Race|Terran]] and [[Race|Zikonian]] kill ships and [[Race|Cathaar]] kill ships, and then the astropods, and then steal ships, and then structure killers.&lt;br /&gt;
&lt;br /&gt;
=== Arm/Cost and Dam/Cost explained ===&lt;br /&gt;
&lt;br /&gt;
In the [http://game.planetarion.com/stats.pl?page=33 ship statistics] these are, in some ways, more important than the armour, damage and cost columns themselves. They summarize these columns by saying, per cost, how much armour or damage the ship does. This means you can quickly compare ships no matter their different costs. looking at Terran, you can see their &amp;quot;Arm/Cost&amp;quot; column is much bigger than the other races. [[Race|Cathaar]] and [[Race|Xandathrii]] have bigger &amp;quot;Dam/Cost&amp;quot; columns, but keep in mind that 6 of the [[Race|Cathaar]] ships only stun their opponents. &lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
&lt;br /&gt;
Look around for targets you can handle, unit scan, produce a [[battle calculation]] and attack. Remember to send enough [[pods]] to capture 25% of the targets [[asteroid|roid]]s, which have an armour of 50. Get a news scan at [[ETA]]1 or a Jump Gate Scan between [[ETA]]1-4 to be aware of any defence the planet might have obtained. It is advisable to watch your targets resource spending during the attack not to be caught unaware of ships coming out of production.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
&lt;br /&gt;
When under attack several planets will receive defense from their alliance. However, those without an [[alliance]] have to rely on the planets within their galaxy (or a buddy within the cluster) to receive defence. In-galaxy defence is usually coordinated within the galaxy&#039;s [[IRC]] channel.&lt;br /&gt;
&lt;br /&gt;
If you have just started out, you will likely be uncovered, meaning you do not have enough ships in defensive to stop the attacker from taking a share of your roids.&lt;br /&gt;
&lt;br /&gt;
Sending random ships for defence is counter-productive as ships target a certain [[ship class]]. Unit scanning the attacker and producing a [[battle calculation]] based on an estimation of what the attacker sent should always be done before any defence is done.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== Can&#039;t Login? ===&lt;br /&gt;
&lt;br /&gt;
* Check that computer time is set correctly&lt;br /&gt;
* Clear cookies, cache and restart browser.&lt;br /&gt;
* Gamepage does not load, while others do? Restart internet connection or your computer.&lt;br /&gt;
&lt;br /&gt;
=== Exceptions ===&lt;br /&gt;
 &lt;br /&gt;
If you play from the same place as someone else in your family, it is strongly recommended you apply for an [[exception]].&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3481</id>
		<title>New Player Manual</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3481"/>
		<updated>2005-08-14T04:59:02Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Little experience in [[Planetarion]]? You&#039;ve come to the right place.&lt;br /&gt;
&lt;br /&gt;
Browse around before the beginning of the round to gain an advantage about the inner workings of the game.&lt;br /&gt;
&lt;br /&gt;
=== A Relaxing Browser Game For The Whole Family (And The Goldfish) ===&lt;br /&gt;
&lt;br /&gt;
In [[Planetarion]] you compete with thousands of other players over a 2 month period of non-stop gaming. Activity, skill, endurance and a solid [[alliance]] are the building blocks of a winner in this game. Use of [[IRC]], while not a required to play the game, is necessary to communicate between other players and to succeed in the game.&lt;br /&gt;
&lt;br /&gt;
At the beginning you construct [[structures]] and initiate [[asteroids]] that orbit your planet to gain resources. With these [[resource|resources]] you are able to construct 6 different [[Ship_Class|classes of ship]]. Two classes are capable of [[Pods|stealing asteroids]] from enemy planets while another is capable of bombarding enemy planets ruthlessly destroying their [[structure]]s. &lt;br /&gt;
There are 4 [[race]]s to choose from each equipped with 12 unique ships. &lt;br /&gt;
&lt;br /&gt;
Planets are ranked by their [[score]]. The planet with the highest score wins.&lt;br /&gt;
 &lt;br /&gt;
Each planet including yours is grouped into [[galaxy|galaxies]]. Planetarion is a turn-based game with turns being called a [[tick]] (a 1 hour period). In speed rounds ticks vary between 1-5 minutes.&lt;br /&gt;
&lt;br /&gt;
Rounds are announced 2-3 weeks before tick start. Around this time signups are opened allowing everyone creation of their very own planet. In the beginning everyone is placed in [[Protection|protection mode]] and temporarily grouped into galaxies. At tick 36, planets are [[shuffle|shuffled]] and placed into their true initial galaxy using a highly intelligent AI. If your planet is unpaid you are placed randomly otherwise you can form [[buddy pack]]s with friends.&lt;br /&gt;
&lt;br /&gt;
== The First 72 Hours: Under Protection ==&lt;br /&gt;
&lt;br /&gt;
During the first 72 [[tick]]s of the game your planet is under [[protection]]. During this time, get used to the game, and as often as possible visit the mining page to initiate asteroids, the research page to start new researches and the construction page to start new constructions.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have some ships built by [[tick]] 82, as that is when the first attacks will be able to reach your planet. In the beginning of the game it is nearly impossible to stop attacks on your planet. As such, it is preferable to build mainly [[Pods#Astropod|pods]] and send them out to attack others.&lt;br /&gt;
&lt;br /&gt;
== Race: Killing, Freezing or Stealing? ==&lt;br /&gt;
&lt;br /&gt;
An all-round impacting choice is your race: [[Race|Terran]], [[Race|Cathaar]], [[Race|Xandathrii]] or [[Race|Zikonian]]. Generally [[Race|Terran]] is suggested as the starting race, however, I would suggest a look at [[Race|Zikonian]] as you can steal to build a large fleet instead of relying on the income of [[roid]]s.&lt;br /&gt;
&lt;br /&gt;
Read about the races in the [[Round_14#Guides| Race Guides]].&lt;br /&gt;
&lt;br /&gt;
== Planet: x,y,z ==&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
 &lt;br /&gt;
A good starting setup is [[Research]] (1st), [[Mining]] (2nd) and [[Construction]] (3rd). Make sure you set your Engineering Priorities &#039;&#039;&#039;before&#039;&#039;&#039; starting a Research or Construction.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
 &lt;br /&gt;
The almost undisputed first choice is [[Improved Resource Handling]], so please click the &#039;&#039;initate&#039;&#039; button next to this research.&lt;br /&gt;
&lt;br /&gt;
This technology branch allows you to mine more of the [[asteroids]] than you have collected around your planet. All of the more experienced players spend the first 60 or so [[tick]]s initiating asteroids in the Mining screen, but shortly after protection ends it is far more cost-effective to attack other players to gain roids (this also gets you [[XP]] - see [[combat]] for more information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Research&#039;&#039;&#039;&lt;br /&gt;
# Improved Resource Handling - 16 Ticks to complete&lt;br /&gt;
# Heavy Cargo Transfers II - 24&lt;br /&gt;
# Fighter Class Hulls - 24&lt;br /&gt;
# Jumpgate - 16&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Infrastructure Upgrade - 16&lt;br /&gt;
# Heavy Cargo Transfers III - 24&lt;br /&gt;
# Warpgate - 32&lt;br /&gt;
# Advanced Core Extraction - 24&lt;br /&gt;
# Heavy Cargo Transfers IV - 48&lt;br /&gt;
Then, about this time you&#039;ll need to try and get as much Scan technology as you can whilst keeping up with your roids (at least untill Unit scans)&lt;br /&gt;
&lt;br /&gt;
The things to research least (?), especially for a free account, are probably the [[Surface Analysis]] (waves that allow you to see information on other planets) and the [[Underground Network Charting]] ([[Covert_Ops]]: causing damage without attacking with ships). There are heavy research limitations on unpaid planets.&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
 &lt;br /&gt;
The most beneficial construction is the [[Research lab]]. This increases your research speed by up to 20% when 1/5 of your constructions are [[research lab]]s. To build ships you need a light factory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Constructions&#039;&#039;&#039;&lt;br /&gt;
# Research Lab - 12 ticks&lt;br /&gt;
# Refinery - 12 (the number of which Refinery depends on your race. If you are Terran, focus on Metal Refineries as your ships cost alot of Metal. Cathaar = Crystal and Zikonian = Eonium. Eonium is no longer fuel, but is as important as Metal and Crystal - so keep it in mind ).&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Light Factory - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Amplifier - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# Medium Factory - 12&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
 &lt;br /&gt;
Mining is one of the important screens (together with research and construction) at the beginning of the round.&lt;br /&gt;
&lt;br /&gt;
When you first sign up, you have 5000 of each resource. This is enough to buy 3 of each type of asteroid in the &amp;quot;Mining&amp;quot; screen. Paid accounts have 10000 of each resource, and so can afford 6 of each roid type.&lt;br /&gt;
&lt;br /&gt;
To initiate asteroids, put the numbers in the corresponding boxes beside the three different resource types and click &#039;&#039;initiate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You want to be the biggest planet you can be. You initiate asteroids at the beginning of the game as that&#039;s the most cost effective way of gaining asteroids, and you need asteroids to give you more resources. However, after 150-200 initiated asteroids the most cost effective way to gain more is by building ships that can steal asteroids and attacking other planets (you also gain [[XP]] for doing this, which adds to your planets [[score]]). Therefore, while you use this page a lot in the first 5-10 days, afterwards you won&#039;t need it much unless exchanging resources with others. &lt;br /&gt;
&lt;br /&gt;
== Galaxy: x,y ==&lt;br /&gt;
&lt;br /&gt;
A [[galaxy]] allows its own planets to launch ships to defend each other with a low [[ETA]]. In the galaxy status you can see details on friendly and hostile fleet movement (only paid accounts see outgoing fleets). &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Politics ===&lt;br /&gt;
&lt;br /&gt;
Each planet can vote for a player they want to be the overall leader of the galaxy called the [[Galactic Commander]]. When a player has the most votes, he or she is automatically appointed the role of GC. The galaxy screen shows the current galaxy staff setup.&lt;br /&gt;
&lt;br /&gt;
==== Minister Of Development (yellow) ====&lt;br /&gt;
&lt;br /&gt;
The MoD is responsible for the Galaxy Fund. He can donate funds to the smallest planets in the galaxy (the planets with the lowest score). He can also regulate trade within the fund: at any time the MoD can choose to forbid or allow trade of one or more (or even all!) types of resources.&lt;br /&gt;
&lt;br /&gt;
==== Minister of Communication (light blue) ====&lt;br /&gt;
&lt;br /&gt;
The MoC is the spokesperson for a galaxy: he can send message to all other MoCs in a certain Cluster, or to all members within the Galaxy itself. Another task of the MoC is to keep the Galaxy Forums tidy.&lt;br /&gt;
&lt;br /&gt;
==== Minister of War (red) ====&lt;br /&gt;
&lt;br /&gt;
The Minister of war is responsible for arranging attacks and defences in a galaxy. He&#039;s generally the one, together with the Minister of Communication, that organises contact information on the forums and overview for defence. He may often also look for galaxies for his own galaxy to attack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Not all galaxies follow these ideas. Some planets play with friends and alliances as much or more than their own galaxy mates (especially for attacking). Therefore it&#039;s a good idea to also have an alliance.&lt;br /&gt;
&lt;br /&gt;
The bottom line for defence and organisation is your galaxy, and generally &amp;quot;galaxy mates&amp;quot; know each other quite well by the end of the round. Communication is essential, which is why many galaxies use a form of communication such as [[IRC]] where they have their own private channel to discuss and organise galaxy issues. Mobile phones are often also used in emergencies, such as when the galaxy is being heavily attacked (although giving your mobile phone out is always optional).&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally up to the galaxy how much they play for fun and how active they are, as in any galaxy there&#039;s some people on 18 hours a day and some only 2-4 hours. As there&#039;s only a limited amount of people in a galaxy, some of the more serious players are determined to get active players, but even the smaller less active galaxies often have a certain amount of fun.&lt;br /&gt;
&lt;br /&gt;
== Alliance: 1st line of support ==&lt;br /&gt;
&lt;br /&gt;
Beside galaxies, your main line of defence is [[alliance|alliances]]. Alliances are groups of players that agree to defend and perform coordinated attacks together. &lt;br /&gt;
&lt;br /&gt;
=== Are Alliances Made Of Green Men And Cheese? ===&lt;br /&gt;
&lt;br /&gt;
Alliances have several ranks within them.&lt;br /&gt;
&lt;br /&gt;
The [[High Commander]]s are in charge of the alliance. There&#039;s no set limit for how many people are in this most powerful position, but generally there&#039;s between 3 and 5 who are in ultimate authority.&lt;br /&gt;
&lt;br /&gt;
[[Officer]]s sort out the alliance attacks and defences, and are often responsible (together with some of the HCs) for the technical responsibility of the alliance. Some are in charge of intelligence, internal and external affairs, and even &amp;quot;scanners&amp;quot; - those devoted to scanning for the alliance.&lt;br /&gt;
&lt;br /&gt;
Normal members (aka. pe0ns) help with duties within the alliance, but mostly are required to be as active as possible and participate in alliance attacks and defences. Some alliances give points for attacking and defending, so they can keep track of how helpful alliance members are. Alliances generally are organised on IRC and often have their own forums and/or IRC servers to increase privacy and communication ability. Some alliances have a &amp;quot;minimum IRC activity time&amp;quot; together or instead of a points system - inactive players don&#039;t pull their weight in the long term and so often require a lot more defence than they give. At the beginning of the round, many alliances would prefer players with less experience but that are online 8 or more hours a day than experienced players that won&#039;t be on more than 2 hours a day.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Get An Alliance? ===&lt;br /&gt;
&lt;br /&gt;
Most alliances require [[IRC|IRC]] activity. The established alliances require vouches (people already in the alliance knowing you and saying you&#039;re a good player), but many just interview and require a minimum activity time. A list of all the Round 14 alliances playing can be found on the [[:Category:Alliances:Round_14|Round14 alliances page]]. New players should look in the [http://pirate.planetarion.com/forumdisplay.php?f=37 Alliance Recruitment Forum].&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
This is a space war game in which [[combat]] is an important part.&lt;br /&gt;
&lt;br /&gt;
=== Ships, Classes and Targets ===&lt;br /&gt;
&lt;br /&gt;
Ship from different [[Ship_Class|classes]] can be categorized into their respective [[Ship_Type|primary functionalities]].&lt;br /&gt;
&lt;br /&gt;
=== Inititative ===&lt;br /&gt;
&lt;br /&gt;
[[Initiative]] defines the order that ships fire in battle. Generally, [[Race|Cathaar]] EMP ships fire first, then [[Race|Xandathrii]] ships, then [[Race|Terran]] and [[Race|Zikonian]] kill ships and [[Race|Cathaar]] kill ships, and then the astropods, and then steal ships, and then structure killers.&lt;br /&gt;
&lt;br /&gt;
=== Arm/Cost and Dam/Cost explained ===&lt;br /&gt;
&lt;br /&gt;
In the [http://game.planetarion.com/stats.pl?page=33 ship statistics] these are, in some ways, more important than the armour, damage and cost columns themselves. They summarize these columns by saying, per cost, how much armour or damage the ship does. This means you can quickly compare ships no matter their different costs. looking at Terran, you can see their &amp;quot;Arm/Cost&amp;quot; column is much bigger than the other races. [[Race|Cathaar]] and [[Race|Xandathrii]] have bigger &amp;quot;Dam/Cost&amp;quot; columns, but keep in mind that 6 of the [[Race|Cathaar]] ships only stun their opponents. &lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
&lt;br /&gt;
Look around for targets you can handle, unit scan, produce a [[battle calculation]] and attack. Remember to send enough [[pods]] to capture 25% of the targets [[asteroid|roid]]s, which have an armour of 50. Get a news scan at [[ETA]]1 or a Jump Gate Scan between [[ETA]]1-4 to be aware of any defence the planet might have obtained. It is advisable to watch your targets resource spending during the attack not to be caught unaware of ships coming out of production.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
&lt;br /&gt;
When under attack several planets will receive defense from their alliance. However, those without an [[alliance]] have to rely on the planets within their galaxy (or a buddy within the cluster) to receive defence. In-galaxy defence is usually coordinated within the galaxy&#039;s [[IRC]] channel.&lt;br /&gt;
&lt;br /&gt;
If you have just started out, you will likely be uncovered, meaning you do not have enough ships in defensive to stop the attacker from taking a share of your roids.&lt;br /&gt;
&lt;br /&gt;
Sending random ships for defence is counter-productive as ships target a certain [[ship class]]. Unit scanning the attacker and producing a [[battle calculation]] based on an estimation of what the attacker sent should always be done before any defence is done.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== Can&#039;t Login? ===&lt;br /&gt;
&lt;br /&gt;
* Check that computer time is set correctly&lt;br /&gt;
* Clear cookies, cache and restart browser.&lt;br /&gt;
* Gamepage does not load, while others do? Restart internet connection or your computer.&lt;br /&gt;
&lt;br /&gt;
=== Exceptions ===&lt;br /&gt;
 &lt;br /&gt;
If you play from the same place as someone else in your family, it is strongly recommended you apply for an [[exception]].&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3480</id>
		<title>New Player Manual</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3480"/>
		<updated>2005-08-14T04:48:27Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Little experience in [[Planetarion]]? You&#039;ve come to the right place.&lt;br /&gt;
&lt;br /&gt;
Browse around before the beginning of the round to gain an advantage about the inner workings of the game.&lt;br /&gt;
&lt;br /&gt;
=== A Relaxing Browser Game For The Whole Family (And The Goldfish) ===&lt;br /&gt;
&lt;br /&gt;
In [[Planetarion]] you compete with thousands of other players over a 2 month period of non-stop gaming. Activity, skill, endurance and a solid [[alliance]] are the building blocks of a winner in this game. Use of [[IRC]], while not a required to play the game, is necessary to communicate between other players and to succeed in the game.&lt;br /&gt;
&lt;br /&gt;
At the beginning you construct [[structures]] and initiate [[asteroids]] that orbit your planet to gain resources. With these [[resource|resources]] you are able to construct 6 different [[Ship_Class|classes of ship]]. Two classes are capable of [[Pods|stealing asteroids]] from enemy planets while another is capable of bombarding enemy planets ruthlessly destroying their [[structure]]s. &lt;br /&gt;
There are 4 [[race]]s to choose from each equipped with 12 unique ships. &lt;br /&gt;
&lt;br /&gt;
Planets are ranked by their [[score]]. The planet with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
== Basic Gameplay ==&lt;br /&gt;
 &lt;br /&gt;
Each planet including yours is grouped into [[galaxy|galaxies]]. Planetarion is a turn-based game with turns being called a [[tick]] (a 1 hour period). In speed rounds ticks vary between 1-5 minutes.&lt;br /&gt;
&lt;br /&gt;
Rounds are announced 2-3 weeks before tick start. Around this time signups are opened allowing everyone creation of their very own planet. In the beginning everyone is placed in [[Protection|protection mode]] and temporarily grouped into galaxies. At tick 36, planets are [[shuffle|shuffled]] and placed into their true initial galaxy using a highly intelligent AI. If your planet is unpaid you are placed randomly otherwise you can form [[buddy pack]]s with friends.&lt;br /&gt;
&lt;br /&gt;
== The First 72 Hours: Under Protection ==&lt;br /&gt;
&lt;br /&gt;
During the first 72 [[tick]]s of the game your planet is under [[protection]]. During this time, get used to the game, and as often as possible visit the mining page to initiate asteroids, the research page to start new researches and the construction page to start new constructions.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have some ships built by [[tick]] 82, as that is when the first attacks will be able to reach your planet. In the beginning of the game it is nearly impossible to stop attacks on your planet. As such, it is preferable to build mainly [[Pods#Astropod|pods]] and send them out to attack others.&lt;br /&gt;
&lt;br /&gt;
== Planet: x,y,z ==&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
 &lt;br /&gt;
A good starting setup is [[Research]] (1st), [[Mining]] (2nd) and [[Construction]] (3rd). Make sure you set your Engineering Priorities &#039;&#039;&#039;before&#039;&#039;&#039; starting a Research or Construction.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
 &lt;br /&gt;
The almost undisputed first choice is [[Improved Resource Handling]], so please click the &#039;&#039;initate&#039;&#039; button next to this research.&lt;br /&gt;
&lt;br /&gt;
This technology branch allows you to mine more of the [[asteroids]] than you have collected around your planet. All of the more experienced players spend the first 60 or so [[tick]]s initiating asteroids in the Mining screen, but shortly after protection ends it is far more cost-effective to attack other players to gain roids (this also gets you [[XP]] - see [[combat]] for more information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Research&#039;&#039;&#039;&lt;br /&gt;
# Improved Resource Handling - 16 Ticks to complete&lt;br /&gt;
# Heavy Cargo Transfers II - 24&lt;br /&gt;
# Fighter Class Hulls - 24&lt;br /&gt;
# Jumpgate - 16&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Infrastructure Upgrade - 16&lt;br /&gt;
# Heavy Cargo Transfers III - 24&lt;br /&gt;
# Warpgate - 32&lt;br /&gt;
# Advanced Core Extraction - 24&lt;br /&gt;
# Heavy Cargo Transfers IV - 48&lt;br /&gt;
Then, about this time you&#039;ll need to try and get as much Scan technology as you can whilst keeping up with your roids (at least untill Unit scans)&lt;br /&gt;
&lt;br /&gt;
The things to research least (?), especially for a free account, are probably the [[Surface Analysis]] (waves that allow you to see information on other planets) and the [[Underground Network Charting]] ([[Covert_Ops]]: causing damage without attacking with ships). There are heavy research limitations on unpaid planets.&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
 &lt;br /&gt;
The most beneficial construction is the [[Research lab]]. This increases your research speed by up to 20% when 1/5 of your constructions are [[research lab]]s. To build ships you need a light factory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Constructions&#039;&#039;&#039;&lt;br /&gt;
# Research Lab - 12 ticks&lt;br /&gt;
# Refinery - 12 (the number of which Refinery depends on your race. If you are Terran, focus on Metal Refineries as your ships cost alot of Metal. Cathaar = Crystal and Zikonian = Eonium. Eonium is no longer fuel, but is as important as Metal and Crystal - so keep it in mind ).&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Light Factory - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Amplifier - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# Medium Factory - 12&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
 &lt;br /&gt;
Mining is one of the important screens (together with research and construction) at the beginning of the round.&lt;br /&gt;
&lt;br /&gt;
When you first sign up, you have 5000 of each resource. This is enough to buy 3 of each type of asteroid in the &amp;quot;Mining&amp;quot; screen. Paid accounts have 10000 of each resource, and so can afford 6 of each roid type.&lt;br /&gt;
&lt;br /&gt;
To initiate asteroids, put the numbers in the corresponding boxes beside the three different resource types and click &#039;&#039;initiate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You want to be the biggest planet you can be. You initiate asteroids at the beginning of the game as that&#039;s the most cost effective way of gaining asteroids, and you need asteroids to give you more resources. However, after 150-200 initiated asteroids the most cost effective way to gain more is by building ships that can steal asteroids and attacking other planets (you also gain [[XP]] for doing this, which adds to your planets [[score]]). Therefore, while you use this page a lot in the first 5-10 days, afterwards you won&#039;t need it much unless exchanging resources with others. &lt;br /&gt;
&lt;br /&gt;
== Galaxy: x,y ==&lt;br /&gt;
&lt;br /&gt;
A [[galaxy]] allows its own planets to launch ships to defend each other with a low [[ETA]]. In the galaxy status you can see details on friendly and hostile fleet movement (only paid accounts see outgoing fleets). &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Politics ===&lt;br /&gt;
&lt;br /&gt;
Each planet can vote for a player they want to be the overall leader of the galaxy called the [[Galactic Commander]]. When a player has the most votes, he or she is automatically appointed the role of GC. The galaxy screen shows the current galaxy staff setup.&lt;br /&gt;
&lt;br /&gt;
==== Minister Of Development (yellow) ====&lt;br /&gt;
&lt;br /&gt;
The MoD is responsible for the Galaxy Fund. He can donate funds to the smallest planets in the galaxy (the planets with the lowest score). He can also regulate trade within the fund: at any time the MoD can choose to forbid or allow trade of one or more (or even all!) types of resources.&lt;br /&gt;
&lt;br /&gt;
==== Minister of Communication (light blue) ====&lt;br /&gt;
&lt;br /&gt;
The MoC is the spokesperson for a galaxy: he can send message to all other MoCs in a certain Cluster, or to all members within the Galaxy itself. Another task of the MoC is to keep the Galaxy Forums tidy.&lt;br /&gt;
&lt;br /&gt;
==== Minister of War (red) ====&lt;br /&gt;
&lt;br /&gt;
The Minister of war is responsible for arranging attacks and defences in a galaxy. He&#039;s generally the one, together with the Minister of Communication, that organises contact information on the forums and overview for defence. He may often also look for galaxies for his own galaxy to attack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Not all galaxies follow these ideas. Some planets play with friends and alliances as much or more than their own galaxy mates (especially for attacking). Therefore it&#039;s a good idea to also have an alliance.&lt;br /&gt;
&lt;br /&gt;
The bottom line for defence and organisation is your galaxy, and generally &amp;quot;galaxy mates&amp;quot; know each other quite well by the end of the round. Communication is essential, which is why many galaxies use a form of communication such as [[IRC]] where they have their own private channel to discuss and organise galaxy issues. Mobile phones are often also used in emergencies, such as when the galaxy is being heavily attacked (although giving your mobile phone out is always optional).&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally up to the galaxy how much they play for fun and how active they are, as in any galaxy there&#039;s some people on 18 hours a day and some only 2-4 hours. As there&#039;s only a limited amount of people in a galaxy, some of the more serious players are determined to get active players, but even the smaller less active galaxies often have a certain amount of fun.&lt;br /&gt;
&lt;br /&gt;
== Alliance: 1st line of support ==&lt;br /&gt;
&lt;br /&gt;
Beside galaxies, your main line of defence is [[alliance|alliances]]. Alliances are groups of players that agree to defend and perform coordinated attacks together. &lt;br /&gt;
&lt;br /&gt;
=== Are Alliances Made Of Green Men And Cheese? ===&lt;br /&gt;
&lt;br /&gt;
Alliances have several ranks within them.&lt;br /&gt;
&lt;br /&gt;
The [[High Commander]]s are in charge of the alliance. There&#039;s no set limit for how many people are in this most powerful position, but generally there&#039;s between 3 and 5 who are in ultimate authority.&lt;br /&gt;
&lt;br /&gt;
[[Officer]]s sort out the alliance attacks and defences, and are often responsible (together with some of the HCs) for the technical responsibility of the alliance. Some are in charge of intelligence, internal and external affairs, and even &amp;quot;scanners&amp;quot; - those devoted to scanning for the alliance.&lt;br /&gt;
&lt;br /&gt;
Normal members (aka. pe0ns) help with duties within the alliance, but mostly are required to be as active as possible and participate in alliance attacks and defences. Some alliances give points for attacking and defending, so they can keep track of how helpful alliance members are. Alliances generally are organised on IRC and often have their own forums and/or IRC servers to increase privacy and communication ability. Some alliances have a &amp;quot;minimum IRC activity time&amp;quot; together or instead of a points system - inactive players don&#039;t pull their weight in the long term and so often require a lot more defence than they give. At the beginning of the round, many alliances would prefer players with less experience but that are online 8 or more hours a day than experienced players that won&#039;t be on more than 2 hours a day.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Get An Alliance? ===&lt;br /&gt;
&lt;br /&gt;
Most alliances require [[IRC|IRC]] activity. The established alliances require vouches (people already in the alliance knowing you and saying you&#039;re a good player), but many just interview and require a minimum activity time. A list of all the Round 14 alliances playing can be found on the [[:Category:Alliances:Round_14|Round14 alliances page]]. New players should look in the [http://pirate.planetarion.com/forumdisplay.php?f=37 Alliance Recruitment Forum].&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
This is a space war game in which [[combat]] is an important part.&lt;br /&gt;
&lt;br /&gt;
=== Ships, Classes and Targets ===&lt;br /&gt;
&lt;br /&gt;
Ship from different [[Ship_Class|classes]] can be categorized into their respective [[Ship_Type|primary functionalities]].&lt;br /&gt;
&lt;br /&gt;
=== Inititative ===&lt;br /&gt;
&lt;br /&gt;
[[Initiative]] defines the order that ships fire in battle. Generally, [[Race|Cathaar]] EMP ships fire first, then [[Race|Xandathrii]] ships, then [[Race|Terran]] and [[Race|Zikonian]] kill ships and [[Race|Cathaar]] kill ships, and then the astropods, and then steal ships, and then structure killers.&lt;br /&gt;
&lt;br /&gt;
=== Arm/Cost and Dam/Cost explained ===&lt;br /&gt;
&lt;br /&gt;
In the [http://game.planetarion.com/stats.pl?page=33 ship statistics] these are, in some ways, more important than the armour, damage and cost columns themselves. They summarize these columns by saying, per cost, how much armour or damage the ship does. This means you can quickly compare ships no matter their different costs. looking at Terran, you can see their &amp;quot;Arm/Cost&amp;quot; column is much bigger than the other races. [[Race|Cathaar]] and [[Race|Xandathrii]] have bigger &amp;quot;Dam/Cost&amp;quot; columns, but keep in mind that 6 of the [[Race|Cathaar]] ships only stun their opponents. &lt;br /&gt;
&lt;br /&gt;
=== Which Race Should I Play? ===&lt;br /&gt;
&lt;br /&gt;
Read about the races in the [[Round_14#Guides| Race Guides]].&lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
&lt;br /&gt;
Look around for targets you can handle, unit scan, produce a [[battle calculation]] and attack. Remember to send enough [[pods]] to capture 25% of the targets [[asteroid|roid]]s, which have an armour of 50. Get a news scan at [[ETA]]1 or a Jump Gate Scan between [[ETA]]1-4 to be aware of any defence the planet might have obtained. It is advisable to watch your targets resource spending during the attack not to be caught unaware of ships coming out of production.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
&lt;br /&gt;
When under attack several planets will receive defense from their alliance. However, those without an [[alliance]] have to rely on the planets within their galaxy (or a buddy within the cluster) to receive defence. In-galaxy defence is usually coordinated within the galaxy&#039;s [[IRC]] channel.&lt;br /&gt;
&lt;br /&gt;
If you have just started out, you will likely be uncovered, meaning you do not have enough ships in defensive to stop the attacker from taking a share of your roids.&lt;br /&gt;
&lt;br /&gt;
Sending random ships for defence is counter-productive as ships target a certain [[ship class]]. Unit scanning the attacker and producing a [[battle calculation]] based on an estimation of what the attacker sent should always be done before any defence is done.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== Can&#039;t Login? ===&lt;br /&gt;
&lt;br /&gt;
* Check that computer time is set correctly&lt;br /&gt;
* Clear cookies, cache and restart browser.&lt;br /&gt;
* Gamepage does not load, while others do? Restart internet connection or your computer.&lt;br /&gt;
&lt;br /&gt;
=== Exceptions ===&lt;br /&gt;
 &lt;br /&gt;
If you play from the same place as someone else in your family, it is strongly recommended you apply for an [[exception]].&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3479</id>
		<title>New Player Manual</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3479"/>
		<updated>2005-08-14T04:46:15Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: /* Inititative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Little experience in [[Planetarion]]? You&#039;ve come to the right place.&lt;br /&gt;
&lt;br /&gt;
Browse around before the beginning of the round to gain an advantage about the inner workings of the game.&lt;br /&gt;
&lt;br /&gt;
=== A Relaxing Browser Game For The Whole Family (And The Goldfish) ===&lt;br /&gt;
&lt;br /&gt;
In [[Planetarion]] you compete with thousands of other players over a 2 month period of non-stop gaming. Activity, skill, endurance and a solid [[alliance]] are the building blocks of a winner in this game. Use of [[IRC]], while not a required to play the game, is necessary to communicate between other players and to succeed in the game.&lt;br /&gt;
&lt;br /&gt;
At the beginning you construct [[structures]] and initiate [[asteroids]] that orbit your planet to gain resources. With these [[resource|resources]] you are able to construct 6 different [[Ship_Class|classes of ship]]. Two classes are capable of [[Pods|stealing asteroids]] from enemy planets while another is capable of bombarding enemy planets ruthlessly destroying their [[structure]]s. &lt;br /&gt;
There are 4 [[race]]s to choose from each equipped with 12 unique ships. &lt;br /&gt;
&lt;br /&gt;
Planets are ranked by their [[score]]. The planet with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
== Basic Gameplay ==&lt;br /&gt;
 &lt;br /&gt;
Each planet including yours is grouped into [[galaxy|galaxies]]. Planetarion is a turn-based game with turns being called a [[tick]] (a 1 hour period). In speed rounds ticks vary between 1-5 minutes.&lt;br /&gt;
&lt;br /&gt;
Rounds are announced 2-3 weeks before tick start. Around this time signups are opened allowing everyone creation of their very own planet. In the beginning everyone is placed in [[Protection|protection mode]] and temporarily grouped into galaxies. At tick 36, planets are [[shuffle|shuffled]] and placed into their true initial galaxy using a highly intelligent AI. If your planet is unpaid you are placed randomly otherwise you can form [[buddy pack]]s with friends.&lt;br /&gt;
&lt;br /&gt;
== The First 72 Hours: Under Protection ==&lt;br /&gt;
&lt;br /&gt;
During the first 72 [[tick]]s of the game your planet is under [[protection]]. During this time, get used to the game, and as often as possible visit the mining page to initiate asteroids, the research page to start new researches and the construction page to start new constructions.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have some ships built by [[tick]] 82, as that is when the first attacks will be able to reach your planet. In the beginning of the game it is nearly impossible to stop attacks on your planet. As such, it is preferable to build mainly [[Pods#Astropod|pods]] and send them out to attack others.&lt;br /&gt;
&lt;br /&gt;
== Planet: x,y,z ==&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
 &lt;br /&gt;
A good starting setup is [[Research]] (1st), [[Mining]] (2nd) and [[Construction]] (3rd). Make sure you set your Engineering Priorities &#039;&#039;&#039;before&#039;&#039;&#039; starting a Research or Construction.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
 &lt;br /&gt;
The almost undisputed first choice is [[Improved Resource Handling]], so please click the &#039;&#039;initate&#039;&#039; button next to this research.&lt;br /&gt;
&lt;br /&gt;
This technology branch allows you to mine more of the [[asteroids]] than you have collected around your planet. All of the more experienced players spend the first 60 or so [[tick]]s initiating asteroids in the Mining screen, but shortly after protection ends it is far more cost-effective to attack other players to gain roids (this also gets you [[XP]] - see [[combat]] for more information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Research&#039;&#039;&#039;&lt;br /&gt;
# Improved Resource Handling - 16 Ticks to complete&lt;br /&gt;
# Heavy Cargo Transfers II - 24&lt;br /&gt;
# Fighter Class Hulls - 24&lt;br /&gt;
# Jumpgate - 16&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Infrastructure Upgrade - 16&lt;br /&gt;
# Heavy Cargo Transfers III - 24&lt;br /&gt;
# Warpgate - 32&lt;br /&gt;
# Advanced Core Extraction - 24&lt;br /&gt;
# Heavy Cargo Transfers IV - 48&lt;br /&gt;
Then, about this time you&#039;ll need to try and get as much Scan technology as you can whilst keeping up with your roids (at least untill Unit scans)&lt;br /&gt;
&lt;br /&gt;
The things to research least (?), especially for a free account, are probably the [[Surface Analysis]] (waves that allow you to see information on other planets) and the [[Underground Network Charting]] ([[Covert_Ops]]: causing damage without attacking with ships). There are heavy research limitations on unpaid planets.&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
 &lt;br /&gt;
The most beneficial construction is the [[Research lab]]. This increases your research speed by up to 20% when 1/5 of your constructions are [[research lab]]s. To build ships you need a light factory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Constructions&#039;&#039;&#039;&lt;br /&gt;
# Research Lab - 12 ticks&lt;br /&gt;
# Refinery - 12 (the number of which Refinery depends on your race. If you are Terran, focus on Metal Refineries as your ships cost alot of Metal. Cathaar = Crystal and Zikonian = Eonium. Eonium is no longer fuel, but is as important as Metal and Crystal - so keep it in mind ).&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Light Factory - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Amplifier - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# Medium Factory - 12&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
 &lt;br /&gt;
Mining is one of the important screens (together with research and construction) at the beginning of the round.&lt;br /&gt;
&lt;br /&gt;
When you first sign up, you have 5000 of each resource. This is enough to buy 3 of each type of asteroid in the &amp;quot;Mining&amp;quot; screen. Paid accounts have 10000 of each resource, and so can afford 6 of each roid type.&lt;br /&gt;
&lt;br /&gt;
To initiate asteroids, put the numbers in the corresponding boxes beside the three different resource types and click &#039;&#039;initiate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You want to be the biggest planet you can be. You initiate asteroids at the beginning of the game as that&#039;s the most cost effective way of gaining asteroids, and you need asteroids to give you more resources. However, after 150-200 initiated asteroids the most cost effective way to gain more is by building ships that can steal asteroids and attacking other planets (you also gain [[XP]] for doing this, which adds to your planets [[score]]). Therefore, while you use this page a lot in the first 5-10 days, afterwards you won&#039;t need it much unless exchanging resources with others. &lt;br /&gt;
&lt;br /&gt;
== Galaxy: x,y ==&lt;br /&gt;
&lt;br /&gt;
A [[galaxy]] allows its own planets to launch ships to defend each other with a low [[ETA]]. In the galaxy status you can see details on friendly and hostile fleet movement (only paid accounts see outgoing fleets). &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Politics ===&lt;br /&gt;
&lt;br /&gt;
Each planet can vote for a player they want to be the overall leader of the galaxy called the [[Galactic Commander]]. When a player has the most votes, he or she is automatically appointed the role of GC. The galaxy screen shows the current galaxy staff setup.&lt;br /&gt;
&lt;br /&gt;
==== Minister Of Development (yellow) ====&lt;br /&gt;
&lt;br /&gt;
The MoD is responsible for the Galaxy Fund. He can donate funds to the smallest planets in the galaxy (the planets with the lowest score). He can also regulate trade within the fund: at any time the MoD can choose to forbid or allow trade of one or more (or even all!) types of resources.&lt;br /&gt;
&lt;br /&gt;
==== Minister of Communication (light blue) ====&lt;br /&gt;
&lt;br /&gt;
The MoC is the spokesperson for a galaxy: he can send message to all other MoCs in a certain Cluster, or to all members within the Galaxy itself. Another task of the MoC is to keep the Galaxy Forums tidy.&lt;br /&gt;
&lt;br /&gt;
==== Minister of War (red) ====&lt;br /&gt;
&lt;br /&gt;
The Minister of war is responsible for arranging attacks and defences in a galaxy. He&#039;s generally the one, together with the Minister of Communication, that organises contact information on the forums and overview for defence. He may often also look for galaxies for his own galaxy to attack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Not all galaxies follow these ideas. Some planets play with friends and alliances as much or more than their own galaxy mates (especially for attacking). Therefore it&#039;s a good idea to also have an alliance.&lt;br /&gt;
&lt;br /&gt;
The bottom line for defence and organisation is your galaxy, and generally &amp;quot;galaxy mates&amp;quot; know each other quite well by the end of the round. Communication is essential, which is why many galaxies use a form of communication such as [[IRC]] where they have their own private channel to discuss and organise galaxy issues. Mobile phones are often also used in emergencies, such as when the galaxy is being heavily attacked (although giving your mobile phone out is always optional).&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally up to the galaxy how much they play for fun and how active they are, as in any galaxy there&#039;s some people on 18 hours a day and some only 2-4 hours. As there&#039;s only a limited amount of people in a galaxy, some of the more serious players are determined to get active players, but even the smaller less active galaxies often have a certain amount of fun.&lt;br /&gt;
&lt;br /&gt;
== Alliance: 1st line of support ==&lt;br /&gt;
&lt;br /&gt;
Beside galaxies, your main line of defence is [[alliance|alliances]]. Alliances are groups of players that agree to defend and perform coordinated attacks together. &lt;br /&gt;
&lt;br /&gt;
=== Are Alliances Made Of Green Men And Cheese? ===&lt;br /&gt;
&lt;br /&gt;
Alliances have several ranks within them.&lt;br /&gt;
&lt;br /&gt;
The [[High Commander]]s are in charge of the alliance. There&#039;s no set limit for how many people are in this most powerful position, but generally there&#039;s between 3 and 5 who are in ultimate authority.&lt;br /&gt;
&lt;br /&gt;
[[Officer]]s sort out the alliance attacks and defences, and are often responsible (together with some of the HCs) for the technical responsibility of the alliance. Some are in charge of intelligence, internal and external affairs, and even &amp;quot;scanners&amp;quot; - those devoted to scanning for the alliance.&lt;br /&gt;
&lt;br /&gt;
Normal members (aka. pe0ns) help with duties within the alliance, but mostly are required to be as active as possible and participate in alliance attacks and defences. Some alliances give points for attacking and defending, so they can keep track of how helpful alliance members are. Alliances generally are organised on IRC and often have their own forums and/or IRC servers to increase privacy and communication ability. Some alliances have a &amp;quot;minimum IRC activity time&amp;quot; together or instead of a points system - inactive players don&#039;t pull their weight in the long term and so often require a lot more defence than they give. At the beginning of the round, many alliances would prefer players with less experience but that are online 8 or more hours a day than experienced players that won&#039;t be on more than 2 hours a day.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Get An Alliance? ===&lt;br /&gt;
&lt;br /&gt;
Most alliances require [[IRC|IRC]] activity. The established alliances require vouches (people already in the alliance knowing you and saying you&#039;re a good player), but many just interview and require a minimum activity time. A list of all the Round 14 alliances playing can be found on the [[:Category:Alliances:Round_14|Round14 alliances page]]. New players should look in the [http://pirate.planetarion.com/forumdisplay.php?f=37 Alliance Recruitment Forum].&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
This is a space war game in which [[combat]] is an important part.&lt;br /&gt;
&lt;br /&gt;
=== Ships, Classes and Targets ===&lt;br /&gt;
&lt;br /&gt;
Ship from different [[Ship_Class|classes]] can be categorized into their respective [[Ship_Type|primary functionalities]].&lt;br /&gt;
&lt;br /&gt;
=== Inititative ===&lt;br /&gt;
&lt;br /&gt;
[[Initiative]] defines the order that ships fire in battle. Generally, Cathaar EMP ships fire first, then Xandarthii ships, then Terran and Zikonian kill ships and Cathaar kill ships, and then the astropods, and then steal ships, and then structure killers.&lt;br /&gt;
&lt;br /&gt;
=== Arm/Cost and Dam/Cost explained ===&lt;br /&gt;
&lt;br /&gt;
In the [http://game.planetarion.com/stats.pl?page=33 ship statistics] these are, in some ways, more important than the armour, damage and cost columns themselves. They summarize these columns by saying, per cost, how much armour or damage the ship does. This means you can quickly compare ships no matter their different costs. looking at Terran, you can see their &amp;quot;Arm/Cost&amp;quot; column is much bigger than the other races. Cathaar and Xandathrii have bigger &amp;quot;Dam/Cost&amp;quot; columns, but keep in mind that 6 of the Cathaar ships only stun their opponents. &lt;br /&gt;
&lt;br /&gt;
=== Which Race Should I Play? ===&lt;br /&gt;
&lt;br /&gt;
Read about the races in the [[Round_14#Guides| Race Guides]].&lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
&lt;br /&gt;
Look around for targets you can handle, unit scan, produce a [[battle calculation]] and attack. Remember to send enough [[pods]] to capture 25% of the targets [[asteroid|roid]]s, which have an armour of 50. Get a news scan at [[ETA]]1 or a Jump Gate Scan between [[ETA]]1-4 to be aware of any defence the planet might have obtained. It is advisable to watch your targets resource spending during the attack not to be caught unaware of ships coming out of production.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
&lt;br /&gt;
When under attack several planets will receive defense from their alliance. However, those without an [[alliance]] have to rely on the planets within their galaxy (or a buddy within the cluster) to receive defence. In-galaxy defence is usually coordinated within the galaxy&#039;s [[IRC]] channel.&lt;br /&gt;
&lt;br /&gt;
If you have just started out, you will likely be uncovered, meaning you do not have enough ships in defensive to stop the attacker from taking a share of your roids.&lt;br /&gt;
&lt;br /&gt;
Sending random ships for defence is counter-productive as ships target a certain [[ship class]]. Unit scanning the attacker and producing a [[battle calculation]] based on an estimation of what the attacker sent should always be done before any defence is done.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== Can&#039;t Login? ===&lt;br /&gt;
&lt;br /&gt;
* Check that computer time is set correctly&lt;br /&gt;
* Clear cookies, cache and restart browser.&lt;br /&gt;
* Gamepage does not load, while others do? Restart internet connection or your computer.&lt;br /&gt;
&lt;br /&gt;
=== Exceptions ===&lt;br /&gt;
 &lt;br /&gt;
If you play from the same place as someone else in your family, it is strongly recommended you apply for an [[exception]].&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3478</id>
		<title>New Player Manual</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3478"/>
		<updated>2005-08-14T04:39:47Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: att/def tweaking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Little experience in [[Planetarion]]? You&#039;ve come to the right place.&lt;br /&gt;
&lt;br /&gt;
Browse around before the beginning of the round to gain an advantage about the inner workings of the game.&lt;br /&gt;
&lt;br /&gt;
=== A Relaxing Browser Game For The Whole Family (And The Goldfish) ===&lt;br /&gt;
&lt;br /&gt;
In [[Planetarion]] you compete with thousands of other players over a 2 month period of non-stop gaming. Activity, skill, endurance and a solid [[alliance]] are the building blocks of a winner in this game. Use of [[IRC]], while not a required to play the game, is necessary to communicate between other players and to succeed in the game.&lt;br /&gt;
&lt;br /&gt;
At the beginning you construct [[structures]] and initiate [[asteroids]] that orbit your planet to gain resources. With these [[resource|resources]] you are able to construct 6 different [[Ship_Class|classes of ship]]. Two classes are capable of [[Pods|stealing asteroids]] from enemy planets while another is capable of bombarding enemy planets ruthlessly destroying their [[structure]]s. &lt;br /&gt;
There are 4 [[race]]s to choose from each equipped with 12 unique ships. &lt;br /&gt;
&lt;br /&gt;
Planets are ranked by their [[score]]. The planet with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
== Basic Gameplay ==&lt;br /&gt;
 &lt;br /&gt;
Each planet including yours is grouped into [[galaxy|galaxies]]. Planetarion is a turn-based game with turns being called a [[tick]] (a 1 hour period). In speed rounds ticks vary between 1-5 minutes.&lt;br /&gt;
&lt;br /&gt;
Rounds are announced 2-3 weeks before tick start. Around this time signups are opened allowing everyone creation of their very own planet. In the beginning everyone is placed in [[Protection|protection mode]] and temporarily grouped into galaxies. At tick 36, planets are [[shuffle|shuffled]] and placed into their true initial galaxy using a highly intelligent AI. If your planet is unpaid you are placed randomly otherwise you can form [[buddy pack]]s with friends.&lt;br /&gt;
&lt;br /&gt;
== The First 72 Hours: Under Protection ==&lt;br /&gt;
&lt;br /&gt;
During the first 72 [[tick]]s of the game your planet is under [[protection]]. During this time, get used to the game, and as often as possible visit the mining page to initiate asteroids, the research page to start new researches and the construction page to start new constructions.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have some ships built by [[tick]] 82, as that is when the first attacks will be able to reach your planet. In the beginning of the game it is nearly impossible to stop attacks on your planet. As such, it is preferable to build mainly [[Pods#Astropod|pods]] and send them out to attack others.&lt;br /&gt;
&lt;br /&gt;
== Planet: x,y,z ==&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
 &lt;br /&gt;
A good starting setup is [[Research]] (1st), [[Mining]] (2nd) and [[Construction]] (3rd). Make sure you set your Engineering Priorities &#039;&#039;&#039;before&#039;&#039;&#039; starting a Research or Construction.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
 &lt;br /&gt;
The almost undisputed first choice is [[Improved Resource Handling]], so please click the &#039;&#039;initate&#039;&#039; button next to this research.&lt;br /&gt;
&lt;br /&gt;
This technology branch allows you to mine more of the [[asteroids]] than you have collected around your planet. All of the more experienced players spend the first 60 or so [[tick]]s initiating asteroids in the Mining screen, but shortly after protection ends it is far more cost-effective to attack other players to gain roids (this also gets you [[XP]] - see [[combat]] for more information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Research&#039;&#039;&#039;&lt;br /&gt;
# Improved Resource Handling - 16 Ticks to complete&lt;br /&gt;
# Heavy Cargo Transfers II - 24&lt;br /&gt;
# Fighter Class Hulls - 24&lt;br /&gt;
# Jumpgate - 16&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Infrastructure Upgrade - 16&lt;br /&gt;
# Heavy Cargo Transfers III - 24&lt;br /&gt;
# Warpgate - 32&lt;br /&gt;
# Advanced Core Extraction - 24&lt;br /&gt;
# Heavy Cargo Transfers IV - 48&lt;br /&gt;
Then, about this time you&#039;ll need to try and get as much Scan technology as you can whilst keeping up with your roids (at least untill Unit scans)&lt;br /&gt;
&lt;br /&gt;
The things to research least (?), especially for a free account, are probably the [[Surface Analysis]] (waves that allow you to see information on other planets) and the [[Underground Network Charting]] ([[Covert_Ops]]: causing damage without attacking with ships). There are heavy research limitations on unpaid planets.&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
 &lt;br /&gt;
The most beneficial construction is the [[Research lab]]. This increases your research speed by up to 20% when 1/5 of your constructions are [[research lab]]s. To build ships you need a light factory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Constructions&#039;&#039;&#039;&lt;br /&gt;
# Research Lab - 12 ticks&lt;br /&gt;
# Refinery - 12 (the number of which Refinery depends on your race. If you are Terran, focus on Metal Refineries as your ships cost alot of Metal. Cathaar = Crystal and Zikonian = Eonium. Eonium is no longer fuel, but is as important as Metal and Crystal - so keep it in mind ).&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Light Factory - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Amplifier - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# Medium Factory - 12&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
 &lt;br /&gt;
Mining is one of the important screens (together with research and construction) at the beginning of the round.&lt;br /&gt;
&lt;br /&gt;
When you first sign up, you have 5000 of each resource. This is enough to buy 3 of each type of asteroid in the &amp;quot;Mining&amp;quot; screen. Paid accounts have 10000 of each resource, and so can afford 6 of each roid type.&lt;br /&gt;
&lt;br /&gt;
To initiate asteroids, put the numbers in the corresponding boxes beside the three different resource types and click &#039;&#039;initiate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You want to be the biggest planet you can be. You initiate asteroids at the beginning of the game as that&#039;s the most cost effective way of gaining asteroids, and you need asteroids to give you more resources. However, after 150-200 initiated asteroids the most cost effective way to gain more is by building ships that can steal asteroids and attacking other planets (you also gain [[XP]] for doing this, which adds to your planets [[score]]). Therefore, while you use this page a lot in the first 5-10 days, afterwards you won&#039;t need it much unless exchanging resources with others. &lt;br /&gt;
&lt;br /&gt;
== Galaxy: x,y ==&lt;br /&gt;
&lt;br /&gt;
A [[galaxy]] allows its own planets to launch ships to defend each other with a low [[ETA]]. In the galaxy status you can see details on friendly and hostile fleet movement (only paid accounts see outgoing fleets). &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Politics ===&lt;br /&gt;
&lt;br /&gt;
Each planet can vote for a player they want to be the overall leader of the galaxy called the [[Galactic Commander]]. When a player has the most votes, he or she is automatically appointed the role of GC. The galaxy screen shows the current galaxy staff setup.&lt;br /&gt;
&lt;br /&gt;
==== Minister Of Development (yellow) ====&lt;br /&gt;
&lt;br /&gt;
The MoD is responsible for the Galaxy Fund. He can donate funds to the smallest planets in the galaxy (the planets with the lowest score). He can also regulate trade within the fund: at any time the MoD can choose to forbid or allow trade of one or more (or even all!) types of resources.&lt;br /&gt;
&lt;br /&gt;
==== Minister of Communication (light blue) ====&lt;br /&gt;
&lt;br /&gt;
The MoC is the spokesperson for a galaxy: he can send message to all other MoCs in a certain Cluster, or to all members within the Galaxy itself. Another task of the MoC is to keep the Galaxy Forums tidy.&lt;br /&gt;
&lt;br /&gt;
==== Minister of War (red) ====&lt;br /&gt;
&lt;br /&gt;
The Minister of war is responsible for arranging attacks and defences in a galaxy. He&#039;s generally the one, together with the Minister of Communication, that organises contact information on the forums and overview for defence. He may often also look for galaxies for his own galaxy to attack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Not all galaxies follow these ideas. Some planets play with friends and alliances as much or more than their own galaxy mates (especially for attacking). Therefore it&#039;s a good idea to also have an alliance.&lt;br /&gt;
&lt;br /&gt;
The bottom line for defence and organisation is your galaxy, and generally &amp;quot;galaxy mates&amp;quot; know each other quite well by the end of the round. Communication is essential, which is why many galaxies use a form of communication such as [[IRC]] where they have their own private channel to discuss and organise galaxy issues. Mobile phones are often also used in emergencies, such as when the galaxy is being heavily attacked (although giving your mobile phone out is always optional).&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally up to the galaxy how much they play for fun and how active they are, as in any galaxy there&#039;s some people on 18 hours a day and some only 2-4 hours. As there&#039;s only a limited amount of people in a galaxy, some of the more serious players are determined to get active players, but even the smaller less active galaxies often have a certain amount of fun.&lt;br /&gt;
&lt;br /&gt;
== Alliance: 1st line of support ==&lt;br /&gt;
&lt;br /&gt;
Beside galaxies, your main line of defence is [[alliance|alliances]]. Alliances are groups of players that agree to defend and perform coordinated attacks together. &lt;br /&gt;
&lt;br /&gt;
=== Are Alliances Made Of Green Men And Cheese? ===&lt;br /&gt;
&lt;br /&gt;
Alliances have several ranks within them.&lt;br /&gt;
&lt;br /&gt;
The [[High Commander]]s are in charge of the alliance. There&#039;s no set limit for how many people are in this most powerful position, but generally there&#039;s between 3 and 5 who are in ultimate authority.&lt;br /&gt;
&lt;br /&gt;
[[Officer]]s sort out the alliance attacks and defences, and are often responsible (together with some of the HCs) for the technical responsibility of the alliance. Some are in charge of intelligence, internal and external affairs, and even &amp;quot;scanners&amp;quot; - those devoted to scanning for the alliance.&lt;br /&gt;
&lt;br /&gt;
Normal members (aka. pe0ns) help with duties within the alliance, but mostly are required to be as active as possible and participate in alliance attacks and defences. Some alliances give points for attacking and defending, so they can keep track of how helpful alliance members are. Alliances generally are organised on IRC and often have their own forums and/or IRC servers to increase privacy and communication ability. Some alliances have a &amp;quot;minimum IRC activity time&amp;quot; together or instead of a points system - inactive players don&#039;t pull their weight in the long term and so often require a lot more defence than they give. At the beginning of the round, many alliances would prefer players with less experience but that are online 8 or more hours a day than experienced players that won&#039;t be on more than 2 hours a day.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Get An Alliance? ===&lt;br /&gt;
&lt;br /&gt;
Most alliances require [[IRC|IRC]] activity. The established alliances require vouches (people already in the alliance knowing you and saying you&#039;re a good player), but many just interview and require a minimum activity time. A list of all the Round 14 alliances playing can be found on the [[:Category:Alliances:Round_14|Round14 alliances page]]. New players should look in the [http://pirate.planetarion.com/forumdisplay.php?f=37 Alliance Recruitment Forum].&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
This is a space war game in which [[combat]] is an important part.&lt;br /&gt;
&lt;br /&gt;
=== Ships, Classes and Targets ===&lt;br /&gt;
&lt;br /&gt;
Ship from different [[Ship_Class|classes]] can be categorized into their respective [[Ship_Type|primary functionalities]].&lt;br /&gt;
&lt;br /&gt;
=== Inititative ===&lt;br /&gt;
&lt;br /&gt;
[[Initiative]] defines the order that ships fire in battle. The lower the initiative the sooner the ship fires. Generally, Cathaar EMP ships fire first, then Xandarthii ships, then Terran and Zikonian kill ships and Cathaar kill ships, and then the astropods, and then steal ships, and then structure killers.&lt;br /&gt;
&lt;br /&gt;
=== Arm/Cost and Dam/Cost explained ===&lt;br /&gt;
&lt;br /&gt;
In the [http://game.planetarion.com/stats.pl?page=33 ship statistics] these are, in some ways, more important than the armour, damage and cost columns themselves. They summarize these columns by saying, per cost, how much armour or damage the ship does. This means you can quickly compare ships no matter their different costs. looking at Terran, you can see their &amp;quot;Arm/Cost&amp;quot; column is much bigger than the other races. Cathaar and Xandathrii have bigger &amp;quot;Dam/Cost&amp;quot; columns, but keep in mind that 6 of the Cathaar ships only stun their opponents. &lt;br /&gt;
&lt;br /&gt;
=== Which Race Should I Play? ===&lt;br /&gt;
&lt;br /&gt;
Read about the races in the [[Round_14#Guides| Race Guides]].&lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
&lt;br /&gt;
Look around for targets you can handle, unit scan, produce a [[battle calculation]] and attack. Remember to send enough [[pods]] to capture 25% of the targets [[asteroid|roid]]s, which have an armour of 50. Get a news scan at [[ETA]]1 or a Jump Gate Scan between [[ETA]]1-4 to be aware of any defence the planet might have obtained. It is advisable to watch your targets resource spending during the attack not to be caught unaware of ships coming out of production.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
&lt;br /&gt;
When under attack several planets will receive defense from their alliance. However, those without an [[alliance]] have to rely on the planets within their galaxy (or a buddy within the cluster) to receive defence. In-galaxy defence is usually coordinated within the galaxy&#039;s [[IRC]] channel.&lt;br /&gt;
&lt;br /&gt;
If you have just started out, you will likely be uncovered, meaning you do not have enough ships in defensive to stop the attacker from taking a share of your roids.&lt;br /&gt;
&lt;br /&gt;
Sending random ships for defence is counter-productive as ships target a certain [[ship class]]. Unit scanning the attacker and producing a [[battle calculation]] based on an estimation of what the attacker sent should always be done before any defence is done.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== Can&#039;t Login? ===&lt;br /&gt;
&lt;br /&gt;
* Check that computer time is set correctly&lt;br /&gt;
* Clear cookies, cache and restart browser.&lt;br /&gt;
* Gamepage does not load, while others do? Restart internet connection or your computer.&lt;br /&gt;
&lt;br /&gt;
=== Exceptions ===&lt;br /&gt;
 &lt;br /&gt;
If you play from the same place as someone else in your family, it is strongly recommended you apply for an [[exception]].&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3477</id>
		<title>New Player Manual</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3477"/>
		<updated>2005-08-12T07:48:02Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: /* A Relaxing Browser Game For The Whole Family (And The Goldfish) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Little experience in [[Planetarion]]? You&#039;ve come to the right place.&lt;br /&gt;
&lt;br /&gt;
Browse around before the beginning of the round to gain an advantage about the inner workings of the game.&lt;br /&gt;
&lt;br /&gt;
=== A Relaxing Browser Game For The Whole Family (And The Goldfish) ===&lt;br /&gt;
&lt;br /&gt;
In [[Planetarion]] you compete with thousands of other players over a 2 month period of non-stop gaming. Activity, skill, endurance and a solid [[alliance]] are the building blocks of a winner in this game. Use of [[IRC]], while not a required to play the game, is necessary to communicate between other players and to succeed in the game.&lt;br /&gt;
&lt;br /&gt;
At the beginning you construct [[structures]] and initiate [[asteroids]] that orbit your planet to gain resources. With these [[resource|resources]] you are able to construct 6 different [[Ship_Class|classes of ship]]. Two classes are capable of [[Pods|stealing asteroids]] from enemy planets while another is capable of bombarding enemy planets ruthlessly destroying their [[structure]]s. &lt;br /&gt;
There are 4 [[race]]s to choose from each equipped with 12 unique ships. &lt;br /&gt;
&lt;br /&gt;
Planets are ranked by their [[score]]. The planet with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
== Basic Gameplay ==&lt;br /&gt;
 &lt;br /&gt;
Each planet including yours is grouped into [[galaxy|galaxies]]. Planetarion is a turn-based game with turns being called a [[tick]] (a 1 hour period). In speed rounds ticks vary between 1-5 minutes.&lt;br /&gt;
&lt;br /&gt;
Rounds are announced 2-3 weeks before tick start. Around this time signups are opened allowing everyone creation of their very own planet. In the beginning everyone is placed in [[Protection|protection mode]] and temporarily grouped into galaxies. At tick 36, planets are [[shuffle|shuffled]] and placed into their true initial galaxy using a highly intelligent AI. If your planet is unpaid you are placed randomly otherwise you can form [[buddy pack]]s with friends.&lt;br /&gt;
&lt;br /&gt;
== The First 72 Hours: Under Protection ==&lt;br /&gt;
&lt;br /&gt;
During the first 72 [[tick]]s of the game your planet is under [[protection]]. During this time, get used to the game, and as often as possible visit the mining page to initiate asteroids, the research page to start new researches and the construction page to start new constructions.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have some ships built by [[tick]] 82, as that is when the first attacks will be able to reach your planet. In the beginning of the game it is nearly impossible to stop attacks on your planet. As such, it is preferable to build mainly [[Pods#Astropod|pods]] and send them out to attack others.&lt;br /&gt;
&lt;br /&gt;
== Planet: x,y,z ==&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
 &lt;br /&gt;
A good starting setup is [[Research]] (1st), [[Mining]] (2nd) and [[Construction]] (3rd). Make sure you set your Engineering Priorities &#039;&#039;&#039;before&#039;&#039;&#039; starting a Research or Construction.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
 &lt;br /&gt;
The almost undisputed first choice is [[Improved Resource Handling]], so please click the &#039;&#039;initate&#039;&#039; button next to this research.&lt;br /&gt;
&lt;br /&gt;
This technology branch allows you to mine more of the [[asteroids]] than you have collected around your planet. All of the more experienced players spend the first 60 or so [[tick]]s initiating asteroids in the Mining screen, but shortly after protection ends it is far more cost-effective to attack other players to gain roids (this also gets you [[XP]] - see [[combat]] for more information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Research&#039;&#039;&#039;&lt;br /&gt;
# Improved Resource Handling - 16 Ticks to complete&lt;br /&gt;
# Heavy Cargo Transfers II - 24&lt;br /&gt;
# Fighter Class Hulls - 24&lt;br /&gt;
# Jumpgate - 16&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Infrastructure Upgrade - 16&lt;br /&gt;
# Heavy Cargo Transfers III - 24&lt;br /&gt;
# Warpgate - 32&lt;br /&gt;
# Advanced Core Extraction - 24&lt;br /&gt;
# Heavy Cargo Transfers IV - 48&lt;br /&gt;
Then, about this time you&#039;ll need to try and get as much Scan technology as you can whilst keeping up with your roids (at least untill Unit scans)&lt;br /&gt;
&lt;br /&gt;
The things to research least (?), especially for a free account, are probably the [[Surface Analysis]] (waves that allow you to see information on other planets) and the [[Underground Network Charting]] ([[Covert_Ops]]: causing damage without attacking with ships). There are heavy research limitations on unpaid planets.&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
 &lt;br /&gt;
The most beneficial construction is the [[Research lab]]. This increases your research speed by up to 20% when 1/5 of your constructions are [[research lab]]s. To build ships you need a light factory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Constructions&#039;&#039;&#039;&lt;br /&gt;
# Research Lab - 12 ticks&lt;br /&gt;
# Refinery - 12 (the number of which Refinery depends on your race. If you are Terran, focus on Metal Refineries as your ships cost alot of Metal. Cathaar = Crystal and Zikonian = Eonium. Eonium is no longer fuel, but is as important as Metal and Crystal - so keep it in mind ).&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Light Factory - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Amplifier - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# Medium Factory - 12&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
 &lt;br /&gt;
Mining is one of the important screens (together with research and construction) at the beginning of the round.&lt;br /&gt;
&lt;br /&gt;
When you first sign up, you have 5000 of each resource. This is enough to buy 3 of each type of asteroid in the &amp;quot;Mining&amp;quot; screen. Paid accounts have 10000 of each resource, and so can afford 6 of each roid type.&lt;br /&gt;
&lt;br /&gt;
To initiate asteroids, put the numbers in the corresponding boxes beside the three different resource types and click &#039;&#039;initiate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You want to be the biggest planet you can be. You initiate asteroids at the beginning of the game as that&#039;s the most cost effective way of gaining asteroids, and you need asteroids to give you more resources. However, after 150-200 initiated asteroids the most cost effective way to gain more is by building ships that can steal asteroids and attacking other planets (you also gain [[XP]] for doing this, which adds to your planets [[score]]). Therefore, while you use this page a lot in the first 5-10 days, afterwards you won&#039;t need it much unless exchanging resources with others. &lt;br /&gt;
&lt;br /&gt;
== Galaxy: x,y ==&lt;br /&gt;
&lt;br /&gt;
A [[galaxy]] allows its own planets to launch ships to defend each other with a low [[ETA]]. In the galaxy status you can see details on friendly and hostile fleet movement (only paid accounts see outgoing fleets). &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Politics ===&lt;br /&gt;
&lt;br /&gt;
Each planet can vote for a player they want to be the overall leader of the galaxy called the [[Galactic Commander]]. When a player has the most votes, he or she is automatically appointed the role of GC. The galaxy screen shows the current galaxy staff setup.&lt;br /&gt;
&lt;br /&gt;
==== Minister Of Development (yellow) ====&lt;br /&gt;
&lt;br /&gt;
The MoD is responsible for the Galaxy Fund. He can donate funds to the smallest planets in the galaxy (the planets with the lowest score). He can also regulate trade within the fund: at any time the MoD can choose to forbid or allow trade of one or more (or even all!) types of resources.&lt;br /&gt;
&lt;br /&gt;
==== Minister of Communication (light blue) ====&lt;br /&gt;
&lt;br /&gt;
The MoC is the spokesperson for a galaxy: he can send message to all other MoCs in a certain Cluster, or to all members within the Galaxy itself. Another task of the MoC is to keep the Galaxy Forums tidy.&lt;br /&gt;
&lt;br /&gt;
==== Minister of War (red) ====&lt;br /&gt;
&lt;br /&gt;
The Minister of war is responsible for arranging attacks and defences in a galaxy. He&#039;s generally the one, together with the Minister of Communication, that organises contact information on the forums and overview for defence. He may often also look for galaxies for his own galaxy to attack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Not all galaxies follow these ideas. Some planets play with friends and alliances as much or more than their own galaxy mates (especially for attacking). Therefore it&#039;s a good idea to also have an alliance.&lt;br /&gt;
&lt;br /&gt;
The bottom line for defence and organisation is your galaxy, and generally &amp;quot;galaxy mates&amp;quot; know each other quite well by the end of the round. Communication is essential, which is why many galaxies use a form of communication such as [[IRC]] where they have their own private channel to discuss and organise galaxy issues. Mobile phones are often also used in emergencies, such as when the galaxy is being heavily attacked (although giving your mobile phone out is always optional).&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally up to the galaxy how much they play for fun and how active they are, as in any galaxy there&#039;s some people on 18 hours a day and some only 2-4 hours. As there&#039;s only a limited amount of people in a galaxy, some of the more serious players are determined to get active players, but even the smaller less active galaxies often have a certain amount of fun.&lt;br /&gt;
&lt;br /&gt;
== Alliance: 1st line of support ==&lt;br /&gt;
&lt;br /&gt;
Beside galaxies, your main line of defence is [[alliance|alliances]]. Alliances are groups of players that agree to defend and perform coordinated attacks together. &lt;br /&gt;
&lt;br /&gt;
=== Are Alliances Made Of Green Men And Cheese? ===&lt;br /&gt;
&lt;br /&gt;
Alliances have several ranks within them.&lt;br /&gt;
&lt;br /&gt;
The [[High Commander]]s are in charge of the alliance. There&#039;s no set limit for how many people are in this most powerful position, but generally there&#039;s between 3 and 5 who are in ultimate authority.&lt;br /&gt;
&lt;br /&gt;
[[Officer]]s sort out the alliance attacks and defences, and are often responsible (together with some of the HCs) for the technical responsibility of the alliance. Some are in charge of intelligence, internal and external affairs, and even &amp;quot;scanners&amp;quot; - those devoted to scanning for the alliance.&lt;br /&gt;
&lt;br /&gt;
Normal members (aka. pe0ns) help with duties within the alliance, but mostly are required to be as active as possible and participate in alliance attacks and defences. Some alliances give points for attacking and defending, so they can keep track of how helpful alliance members are. Alliances generally are organised on IRC and often have their own forums and/or IRC servers to increase privacy and communication ability. Some alliances have a &amp;quot;minimum IRC activity time&amp;quot; together or instead of a points system - inactive players don&#039;t pull their weight in the long term and so often require a lot more defence than they give. At the beginning of the round, many alliances would prefer players with less experience but that are online 8 or more hours a day than experienced players that won&#039;t be on more than 2 hours a day.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Get An Alliance? ===&lt;br /&gt;
&lt;br /&gt;
Most alliances require [[IRC|IRC]] activity. The established alliances require vouches (people already in the alliance knowing you and saying you&#039;re a good player), but many just interview and require a minimum activity time. A list of all the Round 14 alliances playing can be found on the [[:Category:Alliances:Round_14|Round14 alliances page]]. New players should look in the [http://pirate.planetarion.com/forumdisplay.php?f=37 Alliance Recruitment Forum].&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
This is a space war game in which [[combat]] is an important part.&lt;br /&gt;
&lt;br /&gt;
=== Ships, Classes and Targets ===&lt;br /&gt;
&lt;br /&gt;
Ship from different [[Ship_Class|classes]] can be categorized into their respective [[Ship_Type|primary functionalities]].&lt;br /&gt;
&lt;br /&gt;
=== Inititative ===&lt;br /&gt;
&lt;br /&gt;
[[Initiative]] defines the order that ships fire in battle. The lower the initiative the sooner the ship fires. Generally, Cathaar EMP ships fire first, then Xandarthii ships, then Terran and Zikonian kill ships and Cathaar kill ships, and then the astropods, and then steal ships, and then structure killers.&lt;br /&gt;
&lt;br /&gt;
=== Arm/Cost and Dam/Cost explained ===&lt;br /&gt;
&lt;br /&gt;
In the [http://game.planetarion.com/stats.pl?page=33 ship statistics] these are, in some ways, more important than the armour, damage and cost columns themselves. They summarize these columns by saying, per cost, how much armour or damage the ship does. This means you can quickly compare ships no matter their different costs. looking at Terran, you can see their &amp;quot;Arm/Cost&amp;quot; column is much bigger than the other races. Cathaar and Xandathrii have bigger &amp;quot;Dam/Cost&amp;quot; columns, but keep in mind that 6 of the Cathaar ships only stun their opponents. &lt;br /&gt;
&lt;br /&gt;
=== Which Race Should I Play? ===&lt;br /&gt;
&lt;br /&gt;
Read about the races in the [[Round_14#Guides| Race Guides]].&lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
&lt;br /&gt;
Look around for targets you can handle, unit scan, produce a battle calculation and attack. Get a news scan at [[ETA]]1 or a Jump Gate Scan between [[ETA]]1-4 to be aware of any defence the planet might have obtained. It is advisable to watch your targets resource spending during the attack not to be caught unaware of ships coming out of production.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
&lt;br /&gt;
When under attack several planets will receive defense from their alliance. However, those without an [[alliance]] have to rely on the planets within their galaxy (or a buddy within the cluster) to receive defence. In-galaxy defence is usually coordinated within the galaxy&#039;s [[IRC]] channel.&lt;br /&gt;
&lt;br /&gt;
If you have just started out, you will likely be uncovered, meaning you do not have enough ships in defensive to stop the attacker from taking a share of your roids.&lt;br /&gt;
&lt;br /&gt;
Sending random ships for defence is counter-productive. Unit scanning the attacker and producing a battle calculation based on an estimation of what the attacker sent should always be done before any defence is done.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== Can&#039;t Login? ===&lt;br /&gt;
&lt;br /&gt;
* Check that computer time is set correctly&lt;br /&gt;
* Clear cookies, cache and restart browser.&lt;br /&gt;
* Gamepage does not load, while others do? Restart internet connection or your computer.&lt;br /&gt;
&lt;br /&gt;
=== Exceptions ===&lt;br /&gt;
 &lt;br /&gt;
If you play from the same place as someone else in your family, it is strongly recommended you apply for an [[exception]].&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Internet_Relay_Chat&amp;diff=3918</id>
		<title>Internet Relay Chat</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Internet_Relay_Chat&amp;diff=3918"/>
		<updated>2005-08-12T07:43:48Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internet Relay Chat&#039;&#039;&#039; (IRC) can refer to both a set of protocols as discussed in [http://www.cse.ohio-state.edu/cgi-bin/rfc/rfc1459.html rfc1459] or to the chat medium they regulate.  There are many IRC networks, each formed by one or more interlinked servers.  Generally, to conncect to an IRC server, an [[IRC Client]] is used such as [http://www.mirc.com mirc], [http://www.xchat.org xchat], [http://www.ircle.com ircle] or others.  Alternativly, the Planetarion Com Unit or a CGI::IRC client will do the job.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Many [[alliance]]s use IRC as a primary means of communication.  If you want to [[Alliance Recruitment|join an alliance]] IRC activity is often required.  It&#039;s also a good way to meet people from [[Planetarion]] in general.  Planetarion is a very community oriented game so if you don&#039;t IRC at least a little you miss out on a large part of it.&lt;br /&gt;
&lt;br /&gt;
== NetGamers ==&lt;br /&gt;
Planetarion&#039;s main channel, [[hashPlanetarion|#Planetarion]], can be found on the [[NetGamers]] IRC network, at [irc://irc.netgamers.org irc.netgamers.org].  &lt;br /&gt;
The [http://www.netgamers.org NetGamers Website] contains more information about the network.&lt;br /&gt;
[[Connecting To IRC]] is simple, and well worth it if you intend to get the maximum fun out of Planetarion&lt;br /&gt;
&lt;br /&gt;
== IRCing==&lt;br /&gt;
To use NetGamers there are a few important things to know:&lt;br /&gt;
*[[Connecting To IRC]]&lt;br /&gt;
*[[IRC Flags|Setting user flags]]&lt;br /&gt;
*[[Joining Channels]]&lt;br /&gt;
*[[Registering With Channel Services]]&lt;br /&gt;
*[[Registering A Channel]]&lt;br /&gt;
*[[Advanced IRCing|&#039;Advanced&#039; IRCing]]&lt;br /&gt;
*[[PA maker chat logs]]&lt;br /&gt;
[[Category:IRC]]&lt;br /&gt;
&lt;br /&gt;
== IRC in the context of Planetarion == &lt;br /&gt;
IRC is probably *THE* most useful tool planetarion has at the moment. It is likely the one item who&#039;s presence will make or break your galaxy&#039;s effectiveness. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It can act as a meeting place for your galaxy members, and it&#039;ll allow you to get to know them a bit, make some friends, and above all, it can greatly increase your chances of survival.&amp;lt;br&amp;gt; Should you get incomings in your galaxy, IRC will allow you to organize some collective defence in order to save your poor, besieged planet!  This simple chat program is a lot easier to use than mailing individual planets in your galaxy begging for defence, posting on the galaxy forums, or even just going to bed and praying to the divine powers that be.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
IRC is also probably the one thing above all others that will help you get into an alliance.  An alliance is a group of people who work together towards a common goal. They attack together, they defend each other, and the organization behind an alliance is a great method for meeting people and having a grande old time. Some of the younger alliances don&#039;t require a lot to get in. Simply be on IRC for some amount of time per day, and talk in the channels. Most people are quite fun to talk with, and you may learn some interesting tids and tidbits on how planetarion works, or better strategies for attacking that one mean person who keeps trying to steal your asteroids. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The last thing to note about IRC, is that it&#039;s not all about Planetarion and alliances. There are many more social channels around. Each one has a different purpose and different subject content too. There are some channels which are geared more specifically towards programming and computers in general, while there are some who are more focussed on european sports. Guaranteed, there&#039;s a channel to be found that will be along the same lines of what you&#039;re looking for. It just takes a little while to find! &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
IRC is quite the useful little program, as it allows you to meet other people... whether it be in your galaxy, in an alliance you wish to join, or if you&#039;re just looking for a bunch of really weird people who enjoy having fun!&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3468</id>
		<title>New Player Manual</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3468"/>
		<updated>2005-08-12T07:41:27Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: /* Attacking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Little experience in [[Planetarion]]? You&#039;ve come to the right place.&lt;br /&gt;
&lt;br /&gt;
Browse around before the beginning of the round to gain an advantage about the inner workings of the game.&lt;br /&gt;
&lt;br /&gt;
=== A Relaxing Browser Game For The Whole Family (And The Goldfish) ===&lt;br /&gt;
&lt;br /&gt;
In [[Planetarion]] you compete with thousands of other players over a 2 month period of non-stop gaming. Activity, skill, endurance and a solid [[alliance]] are the building blocks of a winner in this game.&lt;br /&gt;
&lt;br /&gt;
At the beginning you construct [[structures]] and initiate [[asteroids]] that orbit your planet to gain resources. With these [[resource|resources]] you are able to construct 6 different [[Ship_Class|classes of ship]]. Two classes are capable of [[Pods|stealing asteroids]] from enemy planets while another is capable of bombarding enemy planets ruthlessly destroying their [[structure]]s. &lt;br /&gt;
There are 4 [[race]]s to choose from each equipped with 12 unique ships. &lt;br /&gt;
&lt;br /&gt;
Planets are ranked by their [[score]]. The planet with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
== Basic Gameplay ==&lt;br /&gt;
 &lt;br /&gt;
Each planet including yours is grouped into [[galaxy|galaxies]]. Planetarion is a turn-based game with turns being called a [[tick]] (a 1 hour period). In speed rounds ticks vary between 1-5 minutes.&lt;br /&gt;
&lt;br /&gt;
Rounds are announced 2-3 weeks before tick start. Around this time signups are opened allowing everyone creation of their very own planet. In the beginning everyone is placed in [[Protection|protection mode]] and temporarily grouped into galaxies. At tick 36, planets are [[shuffle|shuffled]] and placed into their true initial galaxy using a highly intelligent AI. If your planet is unpaid you are placed randomly otherwise you can form [[buddy pack]]s with friends.&lt;br /&gt;
&lt;br /&gt;
== The First 72 Hours: Under Protection ==&lt;br /&gt;
&lt;br /&gt;
During the first 72 [[tick]]s of the game your planet is under [[protection]]. During this time, get used to the game, and as often as possible visit the mining page to initiate asteroids, the research page to start new researches and the construction page to start new constructions.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have some ships built by [[tick]] 82, as that is when the first attacks will be able to reach your planet. In the beginning of the game it is nearly impossible to stop attacks on your planet. As such, it is preferable to build mainly [[Pods#Astropod|pods]] and send them out to attack others.&lt;br /&gt;
&lt;br /&gt;
== Planet: x,y,z ==&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
 &lt;br /&gt;
A good starting setup is [[Research]] (1st), [[Mining]] (2nd) and [[Construction]] (3rd). Make sure you set your Engineering Priorities &#039;&#039;&#039;before&#039;&#039;&#039; starting a Research or Construction.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
 &lt;br /&gt;
The almost undisputed first choice is [[Improved Resource Handling]], so please click the &#039;&#039;initate&#039;&#039; button next to this research.&lt;br /&gt;
&lt;br /&gt;
This technology branch allows you to mine more of the [[asteroids]] than you have collected around your planet. All of the more experienced players spend the first 60 or so [[tick]]s initiating asteroids in the Mining screen, but shortly after protection ends it is far more cost-effective to attack other players to gain roids (this also gets you [[XP]] - see [[combat]] for more information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Research&#039;&#039;&#039;&lt;br /&gt;
# Improved Resource Handling - 16 Ticks to complete&lt;br /&gt;
# Heavy Cargo Transfers II - 24&lt;br /&gt;
# Fighter Class Hulls - 24&lt;br /&gt;
# Jumpgate - 16&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Infrastructure Upgrade - 16&lt;br /&gt;
# Heavy Cargo Transfers III - 24&lt;br /&gt;
# Warpgate - 32&lt;br /&gt;
# Advanced Core Extraction - 24&lt;br /&gt;
# Heavy Cargo Transfers IV - 48&lt;br /&gt;
Then, about this time you&#039;ll need to try and get as much Scan technology as you can whilst keeping up with your roids (at least untill Unit scans)&lt;br /&gt;
&lt;br /&gt;
The things to research least (?), especially for a free account, are probably the [[Surface Analysis]] (waves that allow you to see information on other planets) and the [[Underground Network Charting]] ([[Covert_Ops]]: causing damage without attacking with ships). There are heavy research limitations on unpaid planets.&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
 &lt;br /&gt;
The most beneficial construction is the [[Research lab]]. This increases your research speed by up to 20% when 1/5 of your constructions are [[research lab]]s. To build ships you need a light factory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Constructions&#039;&#039;&#039;&lt;br /&gt;
# Research Lab - 12 ticks&lt;br /&gt;
# Refinery - 12 (the number of which Refinery depends on your race. If you are Terran, focus on Metal Refineries as your ships cost alot of Metal. Cathaar = Crystal and Zikonian = Eonium. Eonium is no longer fuel, but is as important as Metal and Crystal - so keep it in mind ).&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Light Factory - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Amplifier - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# Medium Factory - 12&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
 &lt;br /&gt;
Mining is one of the important screens (together with research and construction) at the beginning of the round.&lt;br /&gt;
&lt;br /&gt;
When you first sign up, you have 5000 of each resource. This is enough to buy 3 of each type of asteroid in the &amp;quot;Mining&amp;quot; screen. Paid accounts have 10000 of each resource, and so can afford 6 of each roid type.&lt;br /&gt;
&lt;br /&gt;
To initiate asteroids, put the numbers in the corresponding boxes beside the three different resource types and click &#039;&#039;initiate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You want to be the biggest planet you can be. You initiate asteroids at the beginning of the game as that&#039;s the most cost effective way of gaining asteroids, and you need asteroids to give you more resources. However, after 150-200 initiated asteroids the most cost effective way to gain more is by building ships that can steal asteroids and attacking other planets (you also gain [[XP]] for doing this, which adds to your planets [[score]]). Therefore, while you use this page a lot in the first 5-10 days, afterwards you won&#039;t need it much unless exchanging resources with others. &lt;br /&gt;
&lt;br /&gt;
== Galaxy: x,y ==&lt;br /&gt;
&lt;br /&gt;
A [[galaxy]] allows its own planets to launch ships to defend each other with a low [[ETA]]. In the galaxy status you can see details on friendly and hostile fleet movement (only paid accounts see outgoing fleets). &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Politics ===&lt;br /&gt;
&lt;br /&gt;
Each planet can vote for a player they want to be the overall leader of the galaxy called the [[Galactic Commander]]. When a player has the most votes, he or she is automatically appointed the role of GC. The galaxy screen shows the current galaxy staff setup.&lt;br /&gt;
&lt;br /&gt;
==== Minister Of Development (yellow) ====&lt;br /&gt;
&lt;br /&gt;
The MoD is responsible for the Galaxy Fund. He can donate funds to the smallest planets in the galaxy (the planets with the lowest score). He can also regulate trade within the fund: at any time the MoD can choose to forbid or allow trade of one or more (or even all!) types of resources.&lt;br /&gt;
&lt;br /&gt;
==== Minister of Communication (light blue) ====&lt;br /&gt;
&lt;br /&gt;
The MoC is the spokesperson for a galaxy: he can send message to all other MoCs in a certain Cluster, or to all members within the Galaxy itself. Another task of the MoC is to keep the Galaxy Forums tidy.&lt;br /&gt;
&lt;br /&gt;
==== Minister of War (red) ====&lt;br /&gt;
&lt;br /&gt;
The Minister of war is responsible for arranging attacks and defences in a galaxy. He&#039;s generally the one, together with the Minister of Communication, that organises contact information on the forums and overview for defence. He may often also look for galaxies for his own galaxy to attack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Not all galaxies follow these ideas. Some planets play with friends and alliances as much or more than their own galaxy mates (especially for attacking). Therefore it&#039;s a good idea to also have an alliance.&lt;br /&gt;
&lt;br /&gt;
The bottom line for defence and organisation is your galaxy, and generally &amp;quot;galaxy mates&amp;quot; know each other quite well by the end of the round. Communication is essential, which is why many galaxies use a form of communication such as [[IRC]] where they have their own private channel to discuss and organise galaxy issues. Mobile phones are often also used in emergencies, such as when the galaxy is being heavily attacked (although giving your mobile phone out is always optional).&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally up to the galaxy how much they play for fun and how active they are, as in any galaxy there&#039;s some people on 18 hours a day and some only 2-4 hours. As there&#039;s only a limited amount of people in a galaxy, some of the more serious players are determined to get active players, but even the smaller less active galaxies often have a certain amount of fun.&lt;br /&gt;
&lt;br /&gt;
== Alliance: 1st line of support ==&lt;br /&gt;
&lt;br /&gt;
Beside galaxies, your main line of defence is [[alliance|alliances]]. Alliances are groups of players that agree to defend and perform coordinated attacks together. &lt;br /&gt;
&lt;br /&gt;
=== Are Alliances Made Of Green Men And Cheese? ===&lt;br /&gt;
&lt;br /&gt;
Alliances have several ranks within them.&lt;br /&gt;
&lt;br /&gt;
The [[High Commander]]s are in charge of the alliance. There&#039;s no set limit for how many people are in this most powerful position, but generally there&#039;s between 3 and 5 who are in ultimate authority.&lt;br /&gt;
&lt;br /&gt;
[[Officer]]s sort out the alliance attacks and defences, and are often responsible (together with some of the HCs) for the technical responsibility of the alliance. Some are in charge of intelligence, internal and external affairs, and even &amp;quot;scanners&amp;quot; - those devoted to scanning for the alliance.&lt;br /&gt;
&lt;br /&gt;
Normal members (aka. pe0ns) help with duties within the alliance, but mostly are required to be as active as possible and participate in alliance attacks and defences. Some alliances give points for attacking and defending, so they can keep track of how helpful alliance members are. Alliances generally are organised on IRC and often have their own forums and/or IRC servers to increase privacy and communication ability. Some alliances have a &amp;quot;minimum IRC activity time&amp;quot; together or instead of a points system - inactive players don&#039;t pull their weight in the long term and so often require a lot more defence than they give. At the beginning of the round, many alliances would prefer players with less experience but that are online 8 or more hours a day than experienced players that won&#039;t be on more than 2 hours a day.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Get An Alliance? ===&lt;br /&gt;
&lt;br /&gt;
Most alliances require [[IRC|IRC]] activity. The established alliances require vouches (people already in the alliance knowing you and saying you&#039;re a good player), but many just interview and require a minimum activity time. A list of all the Round 14 alliances playing can be found on the [[:Category:Alliances:Round_14|Round14 alliances page]]. New players should look in the [http://pirate.planetarion.com/forumdisplay.php?f=37 Alliance Recruitment Forum].&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
This is a space war game in which [[combat]] is an important part.&lt;br /&gt;
&lt;br /&gt;
=== Ships, Classes and Targets ===&lt;br /&gt;
&lt;br /&gt;
Ship from different [[Ship_Class|classes]] can be categorized into their respective [[Ship_Type|primary functionalities]].&lt;br /&gt;
&lt;br /&gt;
=== Inititative ===&lt;br /&gt;
&lt;br /&gt;
[[Initiative]] defines the order that ships fire in battle. The lower the initiative the sooner the ship fires. Generally, Cathaar EMP ships fire first, then Xandarthii ships, then Terran and Zikonian kill ships and Cathaar kill ships, and then the astropods, and then steal ships, and then structure killers.&lt;br /&gt;
&lt;br /&gt;
=== Arm/Cost and Dam/Cost explained ===&lt;br /&gt;
&lt;br /&gt;
In the [http://game.planetarion.com/stats.pl?page=33 ship statistics] these are, in some ways, more important than the armour, damage and cost columns themselves. They summarize these columns by saying, per cost, how much armour or damage the ship does. This means you can quickly compare ships no matter their different costs. looking at Terran, you can see their &amp;quot;Arm/Cost&amp;quot; column is much bigger than the other races. Cathaar and Xandathrii have bigger &amp;quot;Dam/Cost&amp;quot; columns, but keep in mind that 6 of the Cathaar ships only stun their opponents. &lt;br /&gt;
&lt;br /&gt;
=== Which Race Should I Play? ===&lt;br /&gt;
&lt;br /&gt;
Read about the races in the [[Round_14#Guides| Race Guides]].&lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
&lt;br /&gt;
Look around for targets you can handle, unit scan, produce a battle calculation and attack. Get a news scan at [[ETA]]1 or a Jump Gate Scan between [[ETA]]1-4 to be aware of any defence the planet might have obtained. It is advisable to watch your targets resource spending during the attack not to be caught unaware of ships coming out of production.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
&lt;br /&gt;
When under attack several planets will receive defense from their alliance. However, those without an [[alliance]] have to rely on the planets within their galaxy (or a buddy within the cluster) to receive defence. In-galaxy defence is usually coordinated within the galaxy&#039;s [[IRC]] channel.&lt;br /&gt;
&lt;br /&gt;
If you have just started out, you will likely be uncovered, meaning you do not have enough ships in defensive to stop the attacker from taking a share of your roids.&lt;br /&gt;
&lt;br /&gt;
Sending random ships for defence is counter-productive. Unit scanning the attacker and producing a battle calculation based on an estimation of what the attacker sent should always be done before any defence is done.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== Can&#039;t Login? ===&lt;br /&gt;
&lt;br /&gt;
* Check that computer time is set correctly&lt;br /&gt;
* Clear cookies, cache and restart browser.&lt;br /&gt;
* Gamepage does not load, while others do? Restart internet connection or your computer.&lt;br /&gt;
&lt;br /&gt;
=== Exceptions ===&lt;br /&gt;
 &lt;br /&gt;
If you play from the same place as someone else in your family, it is strongly recommended you apply for an [[exception]].&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3466</id>
		<title>New Player Manual</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3466"/>
		<updated>2005-08-12T07:40:46Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: /* Ships, Classes and Targets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Little experience in [[Planetarion]]? You&#039;ve come to the right place.&lt;br /&gt;
&lt;br /&gt;
Browse around before the beginning of the round to gain an advantage about the inner workings of the game.&lt;br /&gt;
&lt;br /&gt;
=== A Relaxing Browser Game For The Whole Family (And The Goldfish) ===&lt;br /&gt;
&lt;br /&gt;
In [[Planetarion]] you compete with thousands of other players over a 2 month period of non-stop gaming. Activity, skill, endurance and a solid [[alliance]] are the building blocks of a winner in this game.&lt;br /&gt;
&lt;br /&gt;
At the beginning you construct [[structures]] and initiate [[asteroids]] that orbit your planet to gain resources. With these [[resource|resources]] you are able to construct 6 different [[Ship_Class|classes of ship]]. Two classes are capable of [[Pods|stealing asteroids]] from enemy planets while another is capable of bombarding enemy planets ruthlessly destroying their [[structure]]s. &lt;br /&gt;
There are 4 [[race]]s to choose from each equipped with 12 unique ships. &lt;br /&gt;
&lt;br /&gt;
Planets are ranked by their [[score]]. The planet with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
== Basic Gameplay ==&lt;br /&gt;
 &lt;br /&gt;
Each planet including yours is grouped into [[galaxy|galaxies]]. Planetarion is a turn-based game with turns being called a [[tick]] (a 1 hour period). In speed rounds ticks vary between 1-5 minutes.&lt;br /&gt;
&lt;br /&gt;
Rounds are announced 2-3 weeks before tick start. Around this time signups are opened allowing everyone creation of their very own planet. In the beginning everyone is placed in [[Protection|protection mode]] and temporarily grouped into galaxies. At tick 36, planets are [[shuffle|shuffled]] and placed into their true initial galaxy using a highly intelligent AI. If your planet is unpaid you are placed randomly otherwise you can form [[buddy pack]]s with friends.&lt;br /&gt;
&lt;br /&gt;
== The First 72 Hours: Under Protection ==&lt;br /&gt;
&lt;br /&gt;
During the first 72 [[tick]]s of the game your planet is under [[protection]]. During this time, get used to the game, and as often as possible visit the mining page to initiate asteroids, the research page to start new researches and the construction page to start new constructions.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have some ships built by [[tick]] 82, as that is when the first attacks will be able to reach your planet. In the beginning of the game it is nearly impossible to stop attacks on your planet. As such, it is preferable to build mainly [[Pods#Astropod|pods]] and send them out to attack others.&lt;br /&gt;
&lt;br /&gt;
== Planet: x,y,z ==&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
 &lt;br /&gt;
A good starting setup is [[Research]] (1st), [[Mining]] (2nd) and [[Construction]] (3rd). Make sure you set your Engineering Priorities &#039;&#039;&#039;before&#039;&#039;&#039; starting a Research or Construction.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
 &lt;br /&gt;
The almost undisputed first choice is [[Improved Resource Handling]], so please click the &#039;&#039;initate&#039;&#039; button next to this research.&lt;br /&gt;
&lt;br /&gt;
This technology branch allows you to mine more of the [[asteroids]] than you have collected around your planet. All of the more experienced players spend the first 60 or so [[tick]]s initiating asteroids in the Mining screen, but shortly after protection ends it is far more cost-effective to attack other players to gain roids (this also gets you [[XP]] - see [[combat]] for more information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Research&#039;&#039;&#039;&lt;br /&gt;
# Improved Resource Handling - 16 Ticks to complete&lt;br /&gt;
# Heavy Cargo Transfers II - 24&lt;br /&gt;
# Fighter Class Hulls - 24&lt;br /&gt;
# Jumpgate - 16&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Infrastructure Upgrade - 16&lt;br /&gt;
# Heavy Cargo Transfers III - 24&lt;br /&gt;
# Warpgate - 32&lt;br /&gt;
# Advanced Core Extraction - 24&lt;br /&gt;
# Heavy Cargo Transfers IV - 48&lt;br /&gt;
Then, about this time you&#039;ll need to try and get as much Scan technology as you can whilst keeping up with your roids (at least untill Unit scans)&lt;br /&gt;
&lt;br /&gt;
The things to research least (?), especially for a free account, are probably the [[Surface Analysis]] (waves that allow you to see information on other planets) and the [[Underground Network Charting]] ([[Covert_Ops]]: causing damage without attacking with ships). There are heavy research limitations on unpaid planets.&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
 &lt;br /&gt;
The most beneficial construction is the [[Research lab]]. This increases your research speed by up to 20% when 1/5 of your constructions are [[research lab]]s. To build ships you need a light factory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Constructions&#039;&#039;&#039;&lt;br /&gt;
# Research Lab - 12 ticks&lt;br /&gt;
# Refinery - 12 (the number of which Refinery depends on your race. If you are Terran, focus on Metal Refineries as your ships cost alot of Metal. Cathaar = Crystal and Zikonian = Eonium. Eonium is no longer fuel, but is as important as Metal and Crystal - so keep it in mind ).&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Light Factory - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Amplifier - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# Medium Factory - 12&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
 &lt;br /&gt;
Mining is one of the important screens (together with research and construction) at the beginning of the round.&lt;br /&gt;
&lt;br /&gt;
When you first sign up, you have 5000 of each resource. This is enough to buy 3 of each type of asteroid in the &amp;quot;Mining&amp;quot; screen. Paid accounts have 10000 of each resource, and so can afford 6 of each roid type.&lt;br /&gt;
&lt;br /&gt;
To initiate asteroids, put the numbers in the corresponding boxes beside the three different resource types and click &#039;&#039;initiate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You want to be the biggest planet you can be. You initiate asteroids at the beginning of the game as that&#039;s the most cost effective way of gaining asteroids, and you need asteroids to give you more resources. However, after 150-200 initiated asteroids the most cost effective way to gain more is by building ships that can steal asteroids and attacking other planets (you also gain [[XP]] for doing this, which adds to your planets [[score]]). Therefore, while you use this page a lot in the first 5-10 days, afterwards you won&#039;t need it much unless exchanging resources with others. &lt;br /&gt;
&lt;br /&gt;
== Galaxy: x,y ==&lt;br /&gt;
&lt;br /&gt;
A [[galaxy]] allows its own planets to launch ships to defend each other with a low [[ETA]]. In the galaxy status you can see details on friendly and hostile fleet movement (only paid accounts see outgoing fleets). &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Politics ===&lt;br /&gt;
&lt;br /&gt;
Each planet can vote for a player they want to be the overall leader of the galaxy called the [[Galactic Commander]]. When a player has the most votes, he or she is automatically appointed the role of GC. The galaxy screen shows the current galaxy staff setup.&lt;br /&gt;
&lt;br /&gt;
==== Minister Of Development (yellow) ====&lt;br /&gt;
&lt;br /&gt;
The MoD is responsible for the Galaxy Fund. He can donate funds to the smallest planets in the galaxy (the planets with the lowest score). He can also regulate trade within the fund: at any time the MoD can choose to forbid or allow trade of one or more (or even all!) types of resources.&lt;br /&gt;
&lt;br /&gt;
==== Minister of Communication (light blue) ====&lt;br /&gt;
&lt;br /&gt;
The MoC is the spokesperson for a galaxy: he can send message to all other MoCs in a certain Cluster, or to all members within the Galaxy itself. Another task of the MoC is to keep the Galaxy Forums tidy.&lt;br /&gt;
&lt;br /&gt;
==== Minister of War (red) ====&lt;br /&gt;
&lt;br /&gt;
The Minister of war is responsible for arranging attacks and defences in a galaxy. He&#039;s generally the one, together with the Minister of Communication, that organises contact information on the forums and overview for defence. He may often also look for galaxies for his own galaxy to attack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Not all galaxies follow these ideas. Some planets play with friends and alliances as much or more than their own galaxy mates (especially for attacking). Therefore it&#039;s a good idea to also have an alliance.&lt;br /&gt;
&lt;br /&gt;
The bottom line for defence and organisation is your galaxy, and generally &amp;quot;galaxy mates&amp;quot; know each other quite well by the end of the round. Communication is essential, which is why many galaxies use a form of communication such as [[IRC]] where they have their own private channel to discuss and organise galaxy issues. Mobile phones are often also used in emergencies, such as when the galaxy is being heavily attacked (although giving your mobile phone out is always optional).&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally up to the galaxy how much they play for fun and how active they are, as in any galaxy there&#039;s some people on 18 hours a day and some only 2-4 hours. As there&#039;s only a limited amount of people in a galaxy, some of the more serious players are determined to get active players, but even the smaller less active galaxies often have a certain amount of fun.&lt;br /&gt;
&lt;br /&gt;
== Alliance: 1st line of support ==&lt;br /&gt;
&lt;br /&gt;
Beside galaxies, your main line of defence is [[alliance|alliances]]. Alliances are groups of players that agree to defend and perform coordinated attacks together. &lt;br /&gt;
&lt;br /&gt;
=== Are Alliances Made Of Green Men And Cheese? ===&lt;br /&gt;
&lt;br /&gt;
Alliances have several ranks within them.&lt;br /&gt;
&lt;br /&gt;
The [[High Commander]]s are in charge of the alliance. There&#039;s no set limit for how many people are in this most powerful position, but generally there&#039;s between 3 and 5 who are in ultimate authority.&lt;br /&gt;
&lt;br /&gt;
[[Officer]]s sort out the alliance attacks and defences, and are often responsible (together with some of the HCs) for the technical responsibility of the alliance. Some are in charge of intelligence, internal and external affairs, and even &amp;quot;scanners&amp;quot; - those devoted to scanning for the alliance.&lt;br /&gt;
&lt;br /&gt;
Normal members (aka. pe0ns) help with duties within the alliance, but mostly are required to be as active as possible and participate in alliance attacks and defences. Some alliances give points for attacking and defending, so they can keep track of how helpful alliance members are. Alliances generally are organised on IRC and often have their own forums and/or IRC servers to increase privacy and communication ability. Some alliances have a &amp;quot;minimum IRC activity time&amp;quot; together or instead of a points system - inactive players don&#039;t pull their weight in the long term and so often require a lot more defence than they give. At the beginning of the round, many alliances would prefer players with less experience but that are online 8 or more hours a day than experienced players that won&#039;t be on more than 2 hours a day.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Get An Alliance? ===&lt;br /&gt;
&lt;br /&gt;
Most alliances require [[IRC|IRC]] activity. The established alliances require vouches (people already in the alliance knowing you and saying you&#039;re a good player), but many just interview and require a minimum activity time. A list of all the Round 14 alliances playing can be found on the [[:Category:Alliances:Round_14|Round14 alliances page]]. New players should look in the [http://pirate.planetarion.com/forumdisplay.php?f=37 Alliance Recruitment Forum].&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
This is a space war game in which [[combat]] is an important part.&lt;br /&gt;
&lt;br /&gt;
=== Ships, Classes and Targets ===&lt;br /&gt;
&lt;br /&gt;
Ship from different [[Ship_Class|classes]] can be categorized into their respective [[Ship_Type|primary functionalities]].&lt;br /&gt;
&lt;br /&gt;
=== Inititative ===&lt;br /&gt;
&lt;br /&gt;
[[Initiative]] defines the order that ships fire in battle. The lower the initiative the sooner the ship fires. Generally, Cathaar EMP ships fire first, then Xandarthii ships, then Terran and Zikonian kill ships and Cathaar kill ships, and then the astropods, and then steal ships, and then structure killers.&lt;br /&gt;
&lt;br /&gt;
=== Arm/Cost and Dam/Cost explained ===&lt;br /&gt;
&lt;br /&gt;
In the [http://game.planetarion.com/stats.pl?page=33 ship statistics] these are, in some ways, more important than the armour, damage and cost columns themselves. They summarize these columns by saying, per cost, how much armour or damage the ship does. This means you can quickly compare ships no matter their different costs. looking at Terran, you can see their &amp;quot;Arm/Cost&amp;quot; column is much bigger than the other races. Cathaar and Xandathrii have bigger &amp;quot;Dam/Cost&amp;quot; columns, but keep in mind that 6 of the Cathaar ships only stun their opponents. &lt;br /&gt;
&lt;br /&gt;
=== Which Race Should I Play? ===&lt;br /&gt;
&lt;br /&gt;
Read about the races in the [[Round_14#Guides| Race Guides]].&lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
&lt;br /&gt;
Look around for targets you can handle, unit scan, produce a battle calculation and attack. Get a news scan at ETA1 or a Jump Gate Scan between ETA1-4 to be aware of any defence the planet might have obtained. It is advisable to watch your targets resource spending during the attack not to be caught unaware of ships coming out of production.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
&lt;br /&gt;
When under attack several planets will receive defense from their alliance. However, those without an [[alliance]] have to rely on the planets within their galaxy (or a buddy within the cluster) to receive defence. In-galaxy defence is usually coordinated within the galaxy&#039;s [[IRC]] channel.&lt;br /&gt;
&lt;br /&gt;
If you have just started out, you will likely be uncovered, meaning you do not have enough ships in defensive to stop the attacker from taking a share of your roids.&lt;br /&gt;
&lt;br /&gt;
Sending random ships for defence is counter-productive. Unit scanning the attacker and producing a battle calculation based on an estimation of what the attacker sent should always be done before any defence is done.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== Can&#039;t Login? ===&lt;br /&gt;
&lt;br /&gt;
* Check that computer time is set correctly&lt;br /&gt;
* Clear cookies, cache and restart browser.&lt;br /&gt;
* Gamepage does not load, while others do? Restart internet connection or your computer.&lt;br /&gt;
&lt;br /&gt;
=== Exceptions ===&lt;br /&gt;
 &lt;br /&gt;
If you play from the same place as someone else in your family, it is strongly recommended you apply for an [[exception]].&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3465</id>
		<title>New Player Manual</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3465"/>
		<updated>2005-08-12T07:39:53Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Little experience in [[Planetarion]]? You&#039;ve come to the right place.&lt;br /&gt;
&lt;br /&gt;
Browse around before the beginning of the round to gain an advantage about the inner workings of the game.&lt;br /&gt;
&lt;br /&gt;
=== A Relaxing Browser Game For The Whole Family (And The Goldfish) ===&lt;br /&gt;
&lt;br /&gt;
In [[Planetarion]] you compete with thousands of other players over a 2 month period of non-stop gaming. Activity, skill, endurance and a solid [[alliance]] are the building blocks of a winner in this game.&lt;br /&gt;
&lt;br /&gt;
At the beginning you construct [[structures]] and initiate [[asteroids]] that orbit your planet to gain resources. With these [[resource|resources]] you are able to construct 6 different [[Ship_Class|classes of ship]]. Two classes are capable of [[Pods|stealing asteroids]] from enemy planets while another is capable of bombarding enemy planets ruthlessly destroying their [[structure]]s. &lt;br /&gt;
There are 4 [[race]]s to choose from each equipped with 12 unique ships. &lt;br /&gt;
&lt;br /&gt;
Planets are ranked by their [[score]]. The planet with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
== Basic Gameplay ==&lt;br /&gt;
 &lt;br /&gt;
Each planet including yours is grouped into [[galaxy|galaxies]]. Planetarion is a turn-based game with turns being called a [[tick]] (a 1 hour period). In speed rounds ticks vary between 1-5 minutes.&lt;br /&gt;
&lt;br /&gt;
Rounds are announced 2-3 weeks before tick start. Around this time signups are opened allowing everyone creation of their very own planet. In the beginning everyone is placed in [[Protection|protection mode]] and temporarily grouped into galaxies. At tick 36, planets are [[shuffle|shuffled]] and placed into their true initial galaxy using a highly intelligent AI. If your planet is unpaid you are placed randomly otherwise you can form [[buddy pack]]s with friends.&lt;br /&gt;
&lt;br /&gt;
== The First 72 Hours: Under Protection ==&lt;br /&gt;
&lt;br /&gt;
During the first 72 [[tick]]s of the game your planet is under [[protection]]. During this time, get used to the game, and as often as possible visit the mining page to initiate asteroids, the research page to start new researches and the construction page to start new constructions.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have some ships built by [[tick]] 82, as that is when the first attacks will be able to reach your planet. In the beginning of the game it is nearly impossible to stop attacks on your planet. As such, it is preferable to build mainly [[Pods#Astropod|pods]] and send them out to attack others.&lt;br /&gt;
&lt;br /&gt;
== Planet: x,y,z ==&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
 &lt;br /&gt;
A good starting setup is [[Research]] (1st), [[Mining]] (2nd) and [[Construction]] (3rd). Make sure you set your Engineering Priorities &#039;&#039;&#039;before&#039;&#039;&#039; starting a Research or Construction.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
 &lt;br /&gt;
The almost undisputed first choice is [[Improved Resource Handling]], so please click the &#039;&#039;initate&#039;&#039; button next to this research.&lt;br /&gt;
&lt;br /&gt;
This technology branch allows you to mine more of the [[asteroids]] than you have collected around your planet. All of the more experienced players spend the first 60 or so [[tick]]s initiating asteroids in the Mining screen, but shortly after protection ends it is far more cost-effective to attack other players to gain roids (this also gets you [[XP]] - see [[combat]] for more information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Research&#039;&#039;&#039;&lt;br /&gt;
# Improved Resource Handling - 16 Ticks to complete&lt;br /&gt;
# Heavy Cargo Transfers II - 24&lt;br /&gt;
# Fighter Class Hulls - 24&lt;br /&gt;
# Jumpgate - 16&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Infrastructure Upgrade - 16&lt;br /&gt;
# Heavy Cargo Transfers III - 24&lt;br /&gt;
# Warpgate - 32&lt;br /&gt;
# Advanced Core Extraction - 24&lt;br /&gt;
# Heavy Cargo Transfers IV - 48&lt;br /&gt;
Then, about this time you&#039;ll need to try and get as much Scan technology as you can whilst keeping up with your roids (at least untill Unit scans)&lt;br /&gt;
&lt;br /&gt;
The things to research least (?), especially for a free account, are probably the [[Surface Analysis]] (waves that allow you to see information on other planets) and the [[Underground Network Charting]] ([[Covert_Ops]]: causing damage without attacking with ships). There are heavy research limitations on unpaid planets.&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
 &lt;br /&gt;
The most beneficial construction is the [[Research lab]]. This increases your research speed by up to 20% when 1/5 of your constructions are [[research lab]]s. To build ships you need a light factory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Constructions&#039;&#039;&#039;&lt;br /&gt;
# Research Lab - 12 ticks&lt;br /&gt;
# Refinery - 12 (the number of which Refinery depends on your race. If you are Terran, focus on Metal Refineries as your ships cost alot of Metal. Cathaar = Crystal and Zikonian = Eonium. Eonium is no longer fuel, but is as important as Metal and Crystal - so keep it in mind ).&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Light Factory - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Amplifier - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# Medium Factory - 12&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
 &lt;br /&gt;
Mining is one of the important screens (together with research and construction) at the beginning of the round.&lt;br /&gt;
&lt;br /&gt;
When you first sign up, you have 5000 of each resource. This is enough to buy 3 of each type of asteroid in the &amp;quot;Mining&amp;quot; screen. Paid accounts have 10000 of each resource, and so can afford 6 of each roid type.&lt;br /&gt;
&lt;br /&gt;
To initiate asteroids, put the numbers in the corresponding boxes beside the three different resource types and click &#039;&#039;initiate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You want to be the biggest planet you can be. You initiate asteroids at the beginning of the game as that&#039;s the most cost effective way of gaining asteroids, and you need asteroids to give you more resources. However, after 150-200 initiated asteroids the most cost effective way to gain more is by building ships that can steal asteroids and attacking other planets (you also gain [[XP]] for doing this, which adds to your planets [[score]]). Therefore, while you use this page a lot in the first 5-10 days, afterwards you won&#039;t need it much unless exchanging resources with others. &lt;br /&gt;
&lt;br /&gt;
== Galaxy: x,y ==&lt;br /&gt;
&lt;br /&gt;
A [[galaxy]] allows its own planets to launch ships to defend each other with a low [[ETA]]. In the galaxy status you can see details on friendly and hostile fleet movement (only paid accounts see outgoing fleets). &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Politics ===&lt;br /&gt;
&lt;br /&gt;
Each planet can vote for a player they want to be the overall leader of the galaxy called the [[Galactic Commander]]. When a player has the most votes, he or she is automatically appointed the role of GC. The galaxy screen shows the current galaxy staff setup.&lt;br /&gt;
&lt;br /&gt;
==== Minister Of Development (yellow) ====&lt;br /&gt;
&lt;br /&gt;
The MoD is responsible for the Galaxy Fund. He can donate funds to the smallest planets in the galaxy (the planets with the lowest score). He can also regulate trade within the fund: at any time the MoD can choose to forbid or allow trade of one or more (or even all!) types of resources.&lt;br /&gt;
&lt;br /&gt;
==== Minister of Communication (light blue) ====&lt;br /&gt;
&lt;br /&gt;
The MoC is the spokesperson for a galaxy: he can send message to all other MoCs in a certain Cluster, or to all members within the Galaxy itself. Another task of the MoC is to keep the Galaxy Forums tidy.&lt;br /&gt;
&lt;br /&gt;
==== Minister of War (red) ====&lt;br /&gt;
&lt;br /&gt;
The Minister of war is responsible for arranging attacks and defences in a galaxy. He&#039;s generally the one, together with the Minister of Communication, that organises contact information on the forums and overview for defence. He may often also look for galaxies for his own galaxy to attack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Not all galaxies follow these ideas. Some planets play with friends and alliances as much or more than their own galaxy mates (especially for attacking). Therefore it&#039;s a good idea to also have an alliance.&lt;br /&gt;
&lt;br /&gt;
The bottom line for defence and organisation is your galaxy, and generally &amp;quot;galaxy mates&amp;quot; know each other quite well by the end of the round. Communication is essential, which is why many galaxies use a form of communication such as [[IRC]] where they have their own private channel to discuss and organise galaxy issues. Mobile phones are often also used in emergencies, such as when the galaxy is being heavily attacked (although giving your mobile phone out is always optional).&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally up to the galaxy how much they play for fun and how active they are, as in any galaxy there&#039;s some people on 18 hours a day and some only 2-4 hours. As there&#039;s only a limited amount of people in a galaxy, some of the more serious players are determined to get active players, but even the smaller less active galaxies often have a certain amount of fun.&lt;br /&gt;
&lt;br /&gt;
== Alliance: 1st line of support ==&lt;br /&gt;
&lt;br /&gt;
Beside galaxies, your main line of defence is [[alliance|alliances]]. Alliances are groups of players that agree to defend and perform coordinated attacks together. &lt;br /&gt;
&lt;br /&gt;
=== Are Alliances Made Of Green Men And Cheese? ===&lt;br /&gt;
&lt;br /&gt;
Alliances have several ranks within them.&lt;br /&gt;
&lt;br /&gt;
The [[High Commander]]s are in charge of the alliance. There&#039;s no set limit for how many people are in this most powerful position, but generally there&#039;s between 3 and 5 who are in ultimate authority.&lt;br /&gt;
&lt;br /&gt;
[[Officer]]s sort out the alliance attacks and defences, and are often responsible (together with some of the HCs) for the technical responsibility of the alliance. Some are in charge of intelligence, internal and external affairs, and even &amp;quot;scanners&amp;quot; - those devoted to scanning for the alliance.&lt;br /&gt;
&lt;br /&gt;
Normal members (aka. pe0ns) help with duties within the alliance, but mostly are required to be as active as possible and participate in alliance attacks and defences. Some alliances give points for attacking and defending, so they can keep track of how helpful alliance members are. Alliances generally are organised on IRC and often have their own forums and/or IRC servers to increase privacy and communication ability. Some alliances have a &amp;quot;minimum IRC activity time&amp;quot; together or instead of a points system - inactive players don&#039;t pull their weight in the long term and so often require a lot more defence than they give. At the beginning of the round, many alliances would prefer players with less experience but that are online 8 or more hours a day than experienced players that won&#039;t be on more than 2 hours a day.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Get An Alliance? ===&lt;br /&gt;
&lt;br /&gt;
Most alliances require [[IRC|IRC]] activity. The established alliances require vouches (people already in the alliance knowing you and saying you&#039;re a good player), but many just interview and require a minimum activity time. A list of all the Round 14 alliances playing can be found on the [[:Category:Alliances:Round_14|Round14 alliances page]]. New players should look in the [http://pirate.planetarion.com/forumdisplay.php?f=37 Alliance Recruitment Forum].&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
This is a space war game in which [[combat]] is an important part.&lt;br /&gt;
&lt;br /&gt;
=== Ships, Classes and Targets ===&lt;br /&gt;
&lt;br /&gt;
Ship from different [[Ship_Class|classes]] can be categorized into [[Ship_Type|different primary functionalities]].&lt;br /&gt;
&lt;br /&gt;
=== Inititative ===&lt;br /&gt;
&lt;br /&gt;
[[Initiative]] defines the order that ships fire in battle. The lower the initiative the sooner the ship fires. Generally, Cathaar EMP ships fire first, then Xandarthii ships, then Terran and Zikonian kill ships and Cathaar kill ships, and then the astropods, and then steal ships, and then structure killers.&lt;br /&gt;
&lt;br /&gt;
=== Arm/Cost and Dam/Cost explained ===&lt;br /&gt;
&lt;br /&gt;
In the [http://game.planetarion.com/stats.pl?page=33 ship statistics] these are, in some ways, more important than the armour, damage and cost columns themselves. They summarize these columns by saying, per cost, how much armour or damage the ship does. This means you can quickly compare ships no matter their different costs. looking at Terran, you can see their &amp;quot;Arm/Cost&amp;quot; column is much bigger than the other races. Cathaar and Xandathrii have bigger &amp;quot;Dam/Cost&amp;quot; columns, but keep in mind that 6 of the Cathaar ships only stun their opponents. &lt;br /&gt;
&lt;br /&gt;
=== Which Race Should I Play? ===&lt;br /&gt;
&lt;br /&gt;
Read about the races in the [[Round_14#Guides| Race Guides]].&lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
&lt;br /&gt;
Look around for targets you can handle, unit scan, produce a battle calculation and attack. Get a news scan at ETA1 or a Jump Gate Scan between ETA1-4 to be aware of any defence the planet might have obtained. It is advisable to watch your targets resource spending during the attack not to be caught unaware of ships coming out of production.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
&lt;br /&gt;
When under attack several planets will receive defense from their alliance. However, those without an [[alliance]] have to rely on the planets within their galaxy (or a buddy within the cluster) to receive defence. In-galaxy defence is usually coordinated within the galaxy&#039;s [[IRC]] channel.&lt;br /&gt;
&lt;br /&gt;
If you have just started out, you will likely be uncovered, meaning you do not have enough ships in defensive to stop the attacker from taking a share of your roids.&lt;br /&gt;
&lt;br /&gt;
Sending random ships for defence is counter-productive. Unit scanning the attacker and producing a battle calculation based on an estimation of what the attacker sent should always be done before any defence is done.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== Can&#039;t Login? ===&lt;br /&gt;
&lt;br /&gt;
* Check that computer time is set correctly&lt;br /&gt;
* Clear cookies, cache and restart browser.&lt;br /&gt;
* Gamepage does not load, while others do? Restart internet connection or your computer.&lt;br /&gt;
&lt;br /&gt;
=== Exceptions ===&lt;br /&gt;
 &lt;br /&gt;
If you play from the same place as someone else in your family, it is strongly recommended you apply for an [[exception]].&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3464</id>
		<title>New Player Manual</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3464"/>
		<updated>2005-08-12T07:31:31Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: /* Galaxy: x,y */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Little experience in [[Planetarion]]? You&#039;ve come to the right place.&lt;br /&gt;
&lt;br /&gt;
Browse around before the beginning of the round to gain an advantage about the inner workings of the game.&lt;br /&gt;
&lt;br /&gt;
=== A Relaxing Browser Game For The Whole Family (And The Goldfish) ===&lt;br /&gt;
&lt;br /&gt;
In [[Planetarion]] you compete with thousands of other players over a 2 month period of non-stop gaming. Activity, skill, endurance and a solid [[alliance]] are the building blocks of a winner in this game.&lt;br /&gt;
&lt;br /&gt;
At the beginning you construct [[structures]] and initiate [[asteroids]] that orbit your planet to gain resources. With these [[resource|resources]] you are able to construct 6 different [[Ship_Class|classes of ship]]. Two classes are capable of [[Pods|stealing asteroids]] from enemy planets while another is capable of bombarding enemy planets ruthlessly destroying their [[structure]]s. &lt;br /&gt;
There are 4 [[race]]s to choose from each equipped with 12 unique ships. &lt;br /&gt;
&lt;br /&gt;
Planets are ranked by their [[score]]. The planet with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
== Basic Gameplay ==&lt;br /&gt;
 &lt;br /&gt;
Each planet including yours is grouped into [[galaxy|galaxies]]. Planetarion is a turn-based game with turns being called a [[tick]] (a 1 hour period). In speed rounds ticks vary between 1-5 minutes.&lt;br /&gt;
&lt;br /&gt;
Rounds are announced 2-3 weeks before tick start. Around this time signups are opened allowing everyone creation of their very own planet. In the beginning everyone is placed in [[Protection|protection mode]] and temporarily grouped into galaxies. At tick 36, planets are [[shuffle|shuffled]] and placed into their true initial galaxy using a highly intelligent AI. If your planet is unpaid you are placed randomly otherwise you can form [[buddy pack]]s with friends.&lt;br /&gt;
&lt;br /&gt;
== The First 72 Hours: Under Protection ==&lt;br /&gt;
&lt;br /&gt;
During the first 72 [[tick]]s of the game your planet is under [[protection]]. During this time, get used to the game, and as often as possible visit the mining page to initiate asteroids, the research page to start new researches and the construction page to start new constructions.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have some ships built by [[tick]] 82, as that is when the first attacks will be able to reach your planet. In the beginning of the game it is nearly impossible to stop attacks on your planet. As such, it is preferable to build mainly [[Pods#Astropod|pods]] and send them out to attack others.&lt;br /&gt;
&lt;br /&gt;
== Planet: x,y,z ==&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
 &lt;br /&gt;
A good starting setup is [[Research]] (1st), [[Mining]] (2nd) and [[Construction]] (3rd). Make sure you set your Engineering Priorities &#039;&#039;&#039;before&#039;&#039;&#039; starting a Research or Construction.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
 &lt;br /&gt;
The almost undisputed first choice is [[Improved Resource Handling]], so please click the &#039;&#039;initate&#039;&#039; button next to this research.&lt;br /&gt;
&lt;br /&gt;
This technology branch allows you to mine more of the [[asteroids]] than you have collected around your planet. All of the more experienced players spend the first 60 or so [[tick]]s initiating asteroids in the Mining screen, but shortly after protection ends it is far more cost-effective to attack other players to gain roids (this also gets you [[XP]] - see [[combat]] for more information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Research&#039;&#039;&#039;&lt;br /&gt;
# Improved Resource Handling - 16 Ticks to complete&lt;br /&gt;
# Heavy Cargo Transfers II - 24&lt;br /&gt;
# Fighter Class Hulls - 24&lt;br /&gt;
# Jumpgate - 16&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Infrastructure Upgrade - 16&lt;br /&gt;
# Heavy Cargo Transfers III - 24&lt;br /&gt;
# Warpgate - 32&lt;br /&gt;
# Advanced Core Extraction - 24&lt;br /&gt;
# Heavy Cargo Transfers IV - 48&lt;br /&gt;
Then, about this time you&#039;ll need to try and get as much Scan technology as you can whilst keeping up with your roids (at least untill Unit scans)&lt;br /&gt;
&lt;br /&gt;
The things to research least (?), especially for a free account, are probably the [[Surface Analysis]] (waves that allow you to see information on other planets) and the [[Underground Network Charting]] ([[Covert_Ops]]: causing damage without attacking with ships). There are heavy research limitations on unpaid planets.&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
 &lt;br /&gt;
The most beneficial construction is the [[Research lab]]. This increases your research speed by up to 20% when 1/5 of your constructions are [[research lab]]s. To build ships you need a light factory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Constructions&#039;&#039;&#039;&lt;br /&gt;
# Research Lab - 12 ticks&lt;br /&gt;
# Refinery - 12 (the number of which Refinery depends on your race. If you are Terran, focus on Metal Refineries as your ships cost alot of Metal. Cathaar = Crystal and Zikonian = Eonium. Eonium is no longer fuel, but is as important as Metal and Crystal - so keep it in mind ).&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Light Factory - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Amplifier - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# Medium Factory - 12&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
 &lt;br /&gt;
Mining is one of the important screens (together with research and construction) at the beginning of the round.&lt;br /&gt;
&lt;br /&gt;
When you first sign up, you have 5000 of each resource. This is enough to buy 3 of each type of asteroid in the &amp;quot;Mining&amp;quot; screen. Paid accounts have 10000 of each resource, and so can afford 6 of each roid type.&lt;br /&gt;
&lt;br /&gt;
To initiate asteroids, put the numbers in the corresponding boxes beside the three different resource types and click &#039;&#039;initiate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You want to be the biggest planet you can be. You initiate asteroids at the beginning of the game as that&#039;s the most cost effective way of gaining asteroids, and you need asteroids to give you more resources. However, after 150-200 initiated asteroids the most cost effective way to gain more is by building ships that can steal asteroids and attacking other planets (you also gain [[XP]] for doing this, which adds to your planets [[score]]). Therefore, while you use this page a lot in the first 5-10 days, afterwards you won&#039;t need it much unless exchanging resources with others. &lt;br /&gt;
&lt;br /&gt;
== Galaxy: x,y ==&lt;br /&gt;
&lt;br /&gt;
A [[galaxy]] allows its own planets to launch ships to defend each other with a low [[ETA]]. In the galaxy status you can see details on friendly and hostile fleet movement (only paid accounts see outgoing fleets). &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Politics ===&lt;br /&gt;
&lt;br /&gt;
Each planet can vote for a player they want to be the overall leader of the galaxy called the [[Galactic Commander]]. When a player has the most votes, he or she is automatically appointed the role of GC. The galaxy screen shows the current galaxy staff setup.&lt;br /&gt;
&lt;br /&gt;
==== Minister Of Development (yellow) ====&lt;br /&gt;
&lt;br /&gt;
The MoD is responsible for the Galaxy Fund. He can donate funds to the smallest planets in the galaxy (the planets with the lowest score). He can also regulate trade within the fund: at any time the MoD can choose to forbid or allow trade of one or more (or even all!) types of resources.&lt;br /&gt;
&lt;br /&gt;
==== Minister of Communication (light blue) ====&lt;br /&gt;
&lt;br /&gt;
The MoC is the spokesperson for a galaxy: he can send message to all other MoCs in a certain Cluster, or to all members within the Galaxy itself. Another task of the MoC is to keep the Galaxy Forums tidy.&lt;br /&gt;
&lt;br /&gt;
==== Minister of War (red) ====&lt;br /&gt;
&lt;br /&gt;
The Minister of war is responsible for arranging attacks and defences in a galaxy. He&#039;s generally the one, together with the Minister of Communication, that organises contact information on the forums and overview for defence. He may often also look for galaxies for his own galaxy to attack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Not all galaxies follow these ideas. Some planets play with friends and alliances as much or more than their own galaxy mates (especially for attacking). Therefore it&#039;s a good idea to also have an alliance.&lt;br /&gt;
&lt;br /&gt;
The bottom line for defence and organisation is your galaxy, and generally &amp;quot;galaxy mates&amp;quot; know each other quite well by the end of the round. Communication is essential, which is why many galaxies use a form of communication such as [[IRC]] where they have their own private channel to discuss and organise galaxy issues. Mobile phones are often also used in emergencies, such as when the galaxy is being heavily attacked (although giving your mobile phone out is always optional).&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally up to the galaxy how much they play for fun and how active they are, as in any galaxy there&#039;s some people on 18 hours a day and some only 2-4 hours. As there&#039;s only a limited amount of people in a galaxy, some of the more serious players are determined to get active players, but even the smaller less active galaxies often have a certain amount of fun.&lt;br /&gt;
&lt;br /&gt;
=== Under Attaaackkrghh! ===&lt;br /&gt;
&lt;br /&gt;
Time to man the battlestations.&lt;br /&gt;
&lt;br /&gt;
When under attack several planets will receive defense from their alliance. However, those without an alliance have to rely on the planets within their galaxy (or a helpful chum within the cluster) to receive defence. In-galaxy defence is usually coordinated within the galaxy&#039;s [[IRC]] channel.&lt;br /&gt;
&lt;br /&gt;
If you have just started out, you will likely be uncovered, meaning you do not have enough ships in defensive to stop the attacker from taking a share of your roids.&lt;br /&gt;
&lt;br /&gt;
== Alliance: 1st line of support ==&lt;br /&gt;
&lt;br /&gt;
Beside galaxies, your main line of defence is [[alliance|alliances]]. Alliances are groups of players that agree to defend and perform coordinated attacks together. &lt;br /&gt;
&lt;br /&gt;
=== Are Alliances Made Of Green Men And Cheese? ===&lt;br /&gt;
&lt;br /&gt;
Alliances have several ranks within them.&lt;br /&gt;
&lt;br /&gt;
The [[High Commander]]s are in charge of the alliance. There&#039;s no set limit for how many people are in this most powerful position, but generally there&#039;s between 3 and 5 who are in ultimate authority.&lt;br /&gt;
&lt;br /&gt;
[[Officer]]s sort out the alliance attacks and defences, and are often responsible (together with some of the HCs) for the technical responsibility of the alliance. Some are in charge of intelligence, internal and external affairs, and even &amp;quot;scanners&amp;quot; - those devoted to scanning for the alliance.&lt;br /&gt;
&lt;br /&gt;
Normal members (aka. pe0ns) help with duties within the alliance, but mostly are required to be as active as possible and participate in alliance attacks and defences. Some alliances give points for attacking and defending, so they can keep track of how helpful alliance members are. Alliances generally are organised on IRC and often have their own forums and/or IRC servers to increase privacy and communication ability. Some alliances have a &amp;quot;minimum IRC activity time&amp;quot; together or instead of a points system - inactive players don&#039;t pull their weight in the long term and so often require a lot more defence than they give. At the beginning of the round, many alliances would prefer players with less experience but that are online 8 or more hours a day than experienced players that won&#039;t be on more than 2 hours a day.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Get An Alliance? ===&lt;br /&gt;
&lt;br /&gt;
Most alliances require [[IRC|IRC]] activity. The established alliances require vouches (people already in the alliance knowing you and saying you&#039;re a good player), but many just interview and require a minimum activity time. A list of all the Round 14 alliances playing can be found on the [[:Category:Alliances:Round_14|Round14 alliances page]]. New players should look in the [http://pirate.planetarion.com/forumdisplay.php?f=37 Alliance Recruitment Forum].&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
This is a space war game in which [[combat]] is an important part.&lt;br /&gt;
&lt;br /&gt;
=== Ships, Classes and Targets ===&lt;br /&gt;
&lt;br /&gt;
Ship from different [[Ship_Class|classes]] can be categorized into [[Ship_Type|different primary functionalities]].&lt;br /&gt;
&lt;br /&gt;
=== Inititative ===&lt;br /&gt;
&lt;br /&gt;
[[Initiative]] defines the order that ships fire in battle. The lower the initiative the sooner the ship fires. Generally, Cathaar EMP ships fire first, then Xandarthii ships, then Terran and Zikonian kill ships and Cathaar kill ships, and then the astropods, and then steal ships, and then structure killers.&lt;br /&gt;
&lt;br /&gt;
=== Arm/Cost and Dam/Cost explained ===&lt;br /&gt;
&lt;br /&gt;
In the [http://game.planetarion.com/stats.pl?page=33 ship statistics] these are, in some ways, more important than the armour, damage and cost columns themselves. They summarize these columns by saying, per cost, how much armour or damage the ship does. This means you can quickly compare ships no matter their different costs. looking at Terran, you can see their &amp;quot;Arm/Cost&amp;quot; column is much bigger than the other races. Cathaar and Xandathrii have bigger &amp;quot;Dam/Cost&amp;quot; columns, but keep in mind that 6 of the Cathaar ships only stun their opponents. &lt;br /&gt;
&lt;br /&gt;
=== Which Race Should I Play? ===&lt;br /&gt;
&lt;br /&gt;
Read about the races in the [[Round_14#Guides| Race Guides]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== Can&#039;t Login? ===&lt;br /&gt;
&lt;br /&gt;
* Check that computer time is set correctly&lt;br /&gt;
* Clear cookies, cache and restart browser.&lt;br /&gt;
* Gamepage does not load, while others do? Restart internet connection or your computer.&lt;br /&gt;
&lt;br /&gt;
=== Exceptions ===&lt;br /&gt;
 &lt;br /&gt;
If you play from the same place as someone else in your family, it is strongly recommended you apply for an [[exception]].&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3463</id>
		<title>New Player Manual</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3463"/>
		<updated>2005-08-12T07:29:24Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Little experience in [[Planetarion]]? You&#039;ve come to the right place.&lt;br /&gt;
&lt;br /&gt;
Browse around before the beginning of the round to gain an advantage about the inner workings of the game.&lt;br /&gt;
&lt;br /&gt;
=== A Relaxing Browser Game For The Whole Family (And The Goldfish) ===&lt;br /&gt;
&lt;br /&gt;
In [[Planetarion]] you compete with thousands of other players over a 2 month period of non-stop gaming. Activity, skill, endurance and a solid [[alliance]] are the building blocks of a winner in this game.&lt;br /&gt;
&lt;br /&gt;
At the beginning you construct [[structures]] and initiate [[asteroids]] that orbit your planet to gain resources. With these [[resource|resources]] you are able to construct 6 different [[Ship_Class|classes of ship]]. Two classes are capable of [[Pods|stealing asteroids]] from enemy planets while another is capable of bombarding enemy planets ruthlessly destroying their [[structure]]s. &lt;br /&gt;
There are 4 [[race]]s to choose from each equipped with 12 unique ships. &lt;br /&gt;
&lt;br /&gt;
Planets are ranked by their [[score]]. The planet with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
== Basic Gameplay ==&lt;br /&gt;
 &lt;br /&gt;
Each planet including yours is grouped into [[galaxy|galaxies]]. Planetarion is a turn-based game with turns being called a [[tick]] (a 1 hour period). In speed rounds ticks vary between 1-5 minutes.&lt;br /&gt;
&lt;br /&gt;
Rounds are announced 2-3 weeks before tick start. Around this time signups are opened allowing everyone creation of their very own planet. In the beginning everyone is placed in [[Protection|protection mode]] and temporarily grouped into galaxies. At tick 36, planets are [[shuffle|shuffled]] and placed into their true initial galaxy using a highly intelligent AI. If your planet is unpaid you are placed randomly otherwise you can form [[buddy pack]]s with friends.&lt;br /&gt;
&lt;br /&gt;
== The First 72 Hours: Under Protection ==&lt;br /&gt;
&lt;br /&gt;
During the first 72 [[tick]]s of the game your planet is under [[protection]]. During this time, get used to the game, and as often as possible visit the mining page to initiate asteroids, the research page to start new researches and the construction page to start new constructions.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have some ships built by [[tick]] 82, as that is when the first attacks will be able to reach your planet. In the beginning of the game it is nearly impossible to stop attacks on your planet. As such, it is preferable to build mainly [[Pods#Astropod|pods]] and send them out to attack others.&lt;br /&gt;
&lt;br /&gt;
== Planet: x,y,z ==&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
 &lt;br /&gt;
A good starting setup is [[Research]] (1st), [[Mining]] (2nd) and [[Construction]] (3rd). Make sure you set your Engineering Priorities &#039;&#039;&#039;before&#039;&#039;&#039; starting a Research or Construction.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
 &lt;br /&gt;
The almost undisputed first choice is [[Improved Resource Handling]], so please click the &#039;&#039;initate&#039;&#039; button next to this research.&lt;br /&gt;
&lt;br /&gt;
This technology branch allows you to mine more of the [[asteroids]] than you have collected around your planet. All of the more experienced players spend the first 60 or so [[tick]]s initiating asteroids in the Mining screen, but shortly after protection ends it is far more cost-effective to attack other players to gain roids (this also gets you [[XP]] - see [[combat]] for more information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Research&#039;&#039;&#039;&lt;br /&gt;
# Improved Resource Handling - 16 Ticks to complete&lt;br /&gt;
# Heavy Cargo Transfers II - 24&lt;br /&gt;
# Fighter Class Hulls - 24&lt;br /&gt;
# Jumpgate - 16&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Infrastructure Upgrade - 16&lt;br /&gt;
# Heavy Cargo Transfers III - 24&lt;br /&gt;
# Warpgate - 32&lt;br /&gt;
# Advanced Core Extraction - 24&lt;br /&gt;
# Heavy Cargo Transfers IV - 48&lt;br /&gt;
Then, about this time you&#039;ll need to try and get as much Scan technology as you can whilst keeping up with your roids (at least untill Unit scans)&lt;br /&gt;
&lt;br /&gt;
The things to research least (?), especially for a free account, are probably the [[Surface Analysis]] (waves that allow you to see information on other planets) and the [[Underground Network Charting]] ([[Covert_Ops]]: causing damage without attacking with ships). There are heavy research limitations on unpaid planets.&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
 &lt;br /&gt;
The most beneficial construction is the [[Research lab]]. This increases your research speed by up to 20% when 1/5 of your constructions are [[research lab]]s. To build ships you need a light factory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Constructions&#039;&#039;&#039;&lt;br /&gt;
# Research Lab - 12 ticks&lt;br /&gt;
# Refinery - 12 (the number of which Refinery depends on your race. If you are Terran, focus on Metal Refineries as your ships cost alot of Metal. Cathaar = Crystal and Zikonian = Eonium. Eonium is no longer fuel, but is as important as Metal and Crystal - so keep it in mind ).&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Light Factory - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Amplifier - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# Medium Factory - 12&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
 &lt;br /&gt;
Mining is one of the important screens (together with research and construction) at the beginning of the round.&lt;br /&gt;
&lt;br /&gt;
When you first sign up, you have 5000 of each resource. This is enough to buy 3 of each type of asteroid in the &amp;quot;Mining&amp;quot; screen. Paid accounts have 10000 of each resource, and so can afford 6 of each roid type.&lt;br /&gt;
&lt;br /&gt;
To initiate asteroids, put the numbers in the corresponding boxes beside the three different resource types and click &#039;&#039;initiate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You want to be the biggest planet you can be. You initiate asteroids at the beginning of the game as that&#039;s the most cost effective way of gaining asteroids, and you need asteroids to give you more resources. However, after 150-200 initiated asteroids the most cost effective way to gain more is by building ships that can steal asteroids and attacking other planets (you also gain [[XP]] for doing this, which adds to your planets [[score]]). Therefore, while you use this page a lot in the first 5-10 days, afterwards you won&#039;t need it much unless exchanging resources with others. &lt;br /&gt;
&lt;br /&gt;
== Galaxy: x,y ==&lt;br /&gt;
&lt;br /&gt;
A [[galaxy]] allows its own planets to launch ships to defend each other with a low [[ETA]]. In the galaxy status you can see details on friendly and hostile fleet movement (only paid accounts see outgoing fleets). &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Politics ===&lt;br /&gt;
&lt;br /&gt;
Each planet can vote for a player they want to be the overall leader of the galaxy called the [[Galactic Commander]]. When a player has the most votes, he or she is automatically appointed the role of GC. The galaxy screen shows the current galaxy staff setup.&lt;br /&gt;
&lt;br /&gt;
==== Minister Of Development (yellow) ====&lt;br /&gt;
&lt;br /&gt;
The MoD is responsible for the Galaxy Fund. He can donate funds to the smallest planets in the galaxy (the planets with the lowest score). He can also regulate trade within the fund: at any time the MoD can choose to forbid or allow trade of one or more (or even all!) types of resources.&lt;br /&gt;
&lt;br /&gt;
==== Minister of Communication (light blue) ====&lt;br /&gt;
&lt;br /&gt;
The MoC is the spokesperson for a galaxy: he can send message to all other MoCs in a certain Cluster, or to all members within the Galaxy itself. Another task of the MoC is to keep the Galaxy Forums tidy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minister of War (red) ====&lt;br /&gt;
&lt;br /&gt;
The Minister of war is responsible for arranging attacks and defences in a galaxy. He&#039;s generally the one, together with the Minister of Communication, that organises contact information on the forums and overview for defence. He may often also look for galaxies for his own galaxy to attack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Not all galaxies follow these ideas. Some planets play with friends and alliances as much or more than their own galaxy mates (especially for attacking). Therefore it&#039;s a good idea to also have an alliance.&lt;br /&gt;
&lt;br /&gt;
The bottom line for defence and organisation is your galaxy, and generally &amp;quot;galaxy mates&amp;quot; know each other quite well by the end of the round. Communication is essential, which is why many galaxies use a form of communication such as IRC where they have their own private channel to discuss and organise galaxy issues. Mobile phones are often also used in emergencies, such as when the galaxy is being heavily attacked (although giving your mobile phone out is always optional).&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally up to the galaxy how much they play for fun and how active they are, as in any galaxy there&#039;s some people on 18 hours a day and some only 2-4 hours. As there&#039;s only a limited amount of people in a galaxy, some of the more serious players are determined to get active players, but even the smaller less active galaxies often have a certain amount of fun.&lt;br /&gt;
&lt;br /&gt;
=== Under Attaaackkrghh! ===&lt;br /&gt;
&lt;br /&gt;
Time to man the battlestations.&lt;br /&gt;
&lt;br /&gt;
When under attack several planets will receive defense from their alliance. However, those without an alliance have to rely on the planets within their galaxy (or a helpful chum within the cluster) to receive defence. In-galaxy defence is usually coordinated within the galaxy&#039;s [[IRC]] channel.&lt;br /&gt;
&lt;br /&gt;
If you have just started out, you will likely be uncovered, meaning you do not have enough ships in defensive to stop the attacker from taking a share of your roids.&lt;br /&gt;
&lt;br /&gt;
== Alliance: 1st line of support ==&lt;br /&gt;
&lt;br /&gt;
Beside galaxies, your main line of defence is [[alliance|alliances]]. Alliances are groups of players that agree to defend and perform coordinated attacks together. &lt;br /&gt;
&lt;br /&gt;
=== Are Alliances Made Of Green Men And Cheese? ===&lt;br /&gt;
&lt;br /&gt;
Alliances have several ranks within them.&lt;br /&gt;
&lt;br /&gt;
The [[High Commander]]s are in charge of the alliance. There&#039;s no set limit for how many people are in this most powerful position, but generally there&#039;s between 3 and 5 who are in ultimate authority.&lt;br /&gt;
&lt;br /&gt;
[[Officer]]s sort out the alliance attacks and defences, and are often responsible (together with some of the HCs) for the technical responsibility of the alliance. Some are in charge of intelligence, internal and external affairs, and even &amp;quot;scanners&amp;quot; - those devoted to scanning for the alliance.&lt;br /&gt;
&lt;br /&gt;
Normal members (aka. pe0ns) help with duties within the alliance, but mostly are required to be as active as possible and participate in alliance attacks and defences. Some alliances give points for attacking and defending, so they can keep track of how helpful alliance members are. Alliances generally are organised on IRC and often have their own forums and/or IRC servers to increase privacy and communication ability. Some alliances have a &amp;quot;minimum IRC activity time&amp;quot; together or instead of a points system - inactive players don&#039;t pull their weight in the long term and so often require a lot more defence than they give. At the beginning of the round, many alliances would prefer players with less experience but that are online 8 or more hours a day than experienced players that won&#039;t be on more than 2 hours a day.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Get An Alliance? ===&lt;br /&gt;
&lt;br /&gt;
Most alliances require [[IRC|IRC]] activity. The established alliances require vouches (people already in the alliance knowing you and saying you&#039;re a good player), but many just interview and require a minimum activity time. A list of all the Round 14 alliances playing can be found on the [[:Category:Alliances:Round_14|Round14 alliances page]]. New players should look in the [http://pirate.planetarion.com/forumdisplay.php?f=37 Alliance Recruitment Forum].&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
This is a space war game in which [[combat]] is an important part.&lt;br /&gt;
&lt;br /&gt;
=== Ships, Classes and Targets ===&lt;br /&gt;
&lt;br /&gt;
Ship from different [[Ship_Class|classes]] can be categorized into [[Ship_Type|different primary functionalities]].&lt;br /&gt;
&lt;br /&gt;
=== Inititative ===&lt;br /&gt;
&lt;br /&gt;
[[Initiative]] defines the order that ships fire in battle. The lower the initiative the sooner the ship fires. Generally, Cathaar EMP ships fire first, then Xandarthii ships, then Terran and Zikonian kill ships and Cathaar kill ships, and then the astropods, and then steal ships, and then structure killers.&lt;br /&gt;
&lt;br /&gt;
=== Arm/Cost and Dam/Cost explained ===&lt;br /&gt;
&lt;br /&gt;
In the [http://game.planetarion.com/stats.pl?page=33 ship statistics] these are, in some ways, more important than the armour, damage and cost columns themselves. They summarize these columns by saying, per cost, how much armour or damage the ship does. This means you can quickly compare ships no matter their different costs. looking at Terran, you can see their &amp;quot;Arm/Cost&amp;quot; column is much bigger than the other races. Cathaar and Xandathrii have bigger &amp;quot;Dam/Cost&amp;quot; columns, but keep in mind that 6 of the Cathaar ships only stun their opponents. &lt;br /&gt;
&lt;br /&gt;
=== Which Race Should I Play? ===&lt;br /&gt;
&lt;br /&gt;
Read about the races in the [[Round_14#Guides| Race Guides]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== Can&#039;t Login? ===&lt;br /&gt;
&lt;br /&gt;
* Check that computer time is set correctly&lt;br /&gt;
* Clear cookies, cache and restart browser.&lt;br /&gt;
* Gamepage does not load, while others do? Restart internet connection or your computer.&lt;br /&gt;
&lt;br /&gt;
=== Exceptions ===&lt;br /&gt;
 &lt;br /&gt;
If you play from the same place as someone else in your family, it is strongly recommended you apply for an [[exception]].&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3462</id>
		<title>New Player Manual</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3462"/>
		<updated>2005-08-12T07:24:18Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: /* The First 72 Hours: Under Protection */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Little experience in [[Planetarion]]? You&#039;ve come to the right place.&lt;br /&gt;
&lt;br /&gt;
Browse around before the beginning of the round to gain an advantage about the inner workings of the game.&lt;br /&gt;
&lt;br /&gt;
=== A Relaxing Browser Game For The Whole Family (And The Goldfish) ===&lt;br /&gt;
&lt;br /&gt;
In [[Planetarion]] you compete with thousands of other players over a 2 month period of non-stop gaming. Activity, skill, endurance and a solid [[alliance]] are the building blocks of a winner in this game.&lt;br /&gt;
&lt;br /&gt;
At the beginning you construct [[structures]] and initiate [[asteroids]] that orbit your planet to gain resources. With these [[resource|resources]] you are able to construct 6 different [[Ship_Class|classes of ship]]. Two classes are capable of [[Pods|stealing asteroids]] from enemy planets while another is capable of bombarding enemy planets ruthlessly destroying their [[structure]]s. &lt;br /&gt;
There are 4 [[race]]s to choose from each equipped with 12 unique ships. &lt;br /&gt;
&lt;br /&gt;
Planets are ranked by their [[score]]. The planet with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
== Basic Gameplay ==&lt;br /&gt;
 &lt;br /&gt;
Each planet including yours is grouped into [[galaxy|galaxies]]. Planetarion is a turn-based game with turns being called a [[tick]] (a 1 hour period). In speed rounds ticks vary between 1-5 minutes.&lt;br /&gt;
&lt;br /&gt;
Rounds are announced 2-3 weeks before tick start. Around this time signups are opened allowing everyone creation of their very own planet. In the beginning everyone is placed in [[Protection|protection mode]] and temporarily grouped into galaxies. At tick 36, planets are [[shuffle|shuffled]] and placed into their true initial galaxy using a highly intelligent AI. If your planet is unpaid you are placed randomly otherwise you can form [[buddy pack]]s with friends.&lt;br /&gt;
&lt;br /&gt;
== The First 72 Hours: Under Protection ==&lt;br /&gt;
&lt;br /&gt;
During the first 72 [[tick]]s of the game your planet is under [[protection]]. During this time, get used to the game, and as often as possible visit the mining page to initiate asteroids, the research page to start new researches and the construction page to start new constructions.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have some ships built by [[tick]] 82, as that is when the first attacks will be able to reach your planet. In the beginning of the game it is nearly impossible to stop attacks on your planet. As such, it is preferable to build mainly [[Pods#Astropod|pods]] and send them out to attack others.&lt;br /&gt;
&lt;br /&gt;
== Planet: x,y,z ==&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
 &lt;br /&gt;
A good starting setup is [[Research]] (1st), [[Mining]] (2nd) and [[Construction]] (3rd). Make sure you set your Engineering Priorities &#039;&#039;&#039;before&#039;&#039;&#039; starting a Research or Construction.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
 &lt;br /&gt;
The almost undisputed first choice is [[Improved Resource Handling]], so please click the &#039;&#039;initate&#039;&#039; button next to this research.&lt;br /&gt;
&lt;br /&gt;
This technology branch allows you to mine more of the [[asteroids]] than you have collected around your planet. All of the more experienced players spend the first 60 or so [[tick]]s initiating asteroids in the Mining screen, but shortly after protection ends it is far more cost-effective to attack other players to gain roids (this also gets you [[XP]] - see [[combat]] for more information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Research&#039;&#039;&#039;&lt;br /&gt;
# Improved Resource Handling - 16 Ticks to complete&lt;br /&gt;
# Heavy Cargo Transfers II - 24&lt;br /&gt;
# Fighter Class Hulls - 24&lt;br /&gt;
# Jumpgate - 16&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Infrastructure Upgrade - 16&lt;br /&gt;
# Heavy Cargo Transfers III - 24&lt;br /&gt;
# Warpgate - 32&lt;br /&gt;
# Advanced Core Extraction - 24&lt;br /&gt;
# Heavy Cargo Transfers IV - 48&lt;br /&gt;
Then, about this time you&#039;ll need to try and get as much Scan technology as you can whilst keeping up with your roids (at least untill Unit scans)&lt;br /&gt;
&lt;br /&gt;
The things to research least (?), especially for a free account, are probably the [[Surface Analysis]] (waves that allow you to see information on other planets) and the [[Underground Network Charting]] ([[Covert_Ops]]: causing damage without attacking with ships). There are heavy research limitations on unpaid planets.&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
 &lt;br /&gt;
The most beneficial construction is the [[Research lab]]. This increases your research speed by up to 20% when 1/5 of your constructions are [[research lab]]s. To build ships you need a light factory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Constructions&#039;&#039;&#039;&lt;br /&gt;
# Research Lab - 12 ticks&lt;br /&gt;
# Refinery - 12 (the number of which Refinery depends on your race. If you are Terran, focus on Metal Refineries as your ships cost alot of Metal. Cathaar = Crystal and Zikonian = Eonium. Eonium is no longer fuel, but is as important as Metal and Crystal - so keep it in mind ).&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Light Factory - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Amplifier - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# Medium Factory - 12&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
 &lt;br /&gt;
Mining is one of the important screens (together with research and construction) at the beginning of the round.&lt;br /&gt;
&lt;br /&gt;
When you first sign up, you have 5000 of each resource. This is enough to buy 3 of each type of asteroid in the &amp;quot;Mining&amp;quot; screen. Paid accounts have 10000 of each resource, and so can afford 6 of each roid type.&lt;br /&gt;
&lt;br /&gt;
To initiate asteroids, put the numbers in the corresponding boxes beside the three different resource types and click &#039;&#039;initiate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You want to be the biggest planet you can be. You initiate asteroids at the beginning of the game as that&#039;s the most cost effective way of gaining asteroids, and you need asteroids to give you more resources. However, after 150-200 initiated asteroids the most cost effective way to gain more is by building ships that can steal asteroids and attacking other planets (you also gain [[XP]] for doing this, which adds to your planets [[score]]). Therefore, while you use this page a lot in the first 5-10 days, afterwards you won&#039;t need it much unless exchanging resources with others. &lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
&lt;br /&gt;
==== Can&#039;t Login? ====&lt;br /&gt;
&lt;br /&gt;
* Check that computer time is set correctly&lt;br /&gt;
* Clear cookies, cache&lt;br /&gt;
&lt;br /&gt;
==== Exceptions ====&lt;br /&gt;
 &lt;br /&gt;
If you play from the same place as someone else in your family, it is strongly recommended you apply for an [[exception]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Galaxy: x,y ==&lt;br /&gt;
&lt;br /&gt;
A [[galaxy]] allows its own planets to launch ships to defend each other with a low [[ETA]]. In the galaxy status you can see details on friendly and hostile fleet movement (only paid accounts see outgoing fleets). &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Politics ===&lt;br /&gt;
&lt;br /&gt;
Each planet can vote for a player they want to be the overall leader of the galaxy called the [[Galactic Commander]]. When a player has the most votes, he or she is automatically appointed the role of GC. The galaxy screen shows the current galaxy staff setup.&lt;br /&gt;
&lt;br /&gt;
==== Minister Of Development (yellow) ====&lt;br /&gt;
&lt;br /&gt;
The MoD is responsible for the Galaxy Fund. He can donate funds to the smallest planets in the galaxy (the planets with the lowest score). He can also regulate trade within the fund: at any time the MoD can choose to forbid or allow trade of one or more (or even all!) types of resources.&lt;br /&gt;
&lt;br /&gt;
==== Minister of Communication (light blue) ====&lt;br /&gt;
&lt;br /&gt;
The MoC is the spokesperson for a galaxy: he can send message to all other MoCs in a certain Cluster, or to all members within the Galaxy itself. Another task of the MoC is to keep the Galaxy Forums tidy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minister of War (red) ====&lt;br /&gt;
&lt;br /&gt;
The Minister of war is responsible for arranging attacks and defences in a galaxy. He&#039;s generally the one, together with the Minister of Communication, that organises contact information on the forums and overview for defence. He may often also look for galaxies for his own galaxy to attack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Not all galaxies follow these ideas. Some planets play with friends and alliances as much or more than their own galaxy mates (especially for attacking). Therefore it&#039;s a good idea to also have an alliance.&lt;br /&gt;
&lt;br /&gt;
The bottom line for defence and organisation is your galaxy, and generally &amp;quot;galaxy mates&amp;quot; know each other quite well by the end of the round. Communication is essential, which is why many galaxies use a form of communication such as IRC where they have their own private channel to discuss and organise galaxy issues. Mobile phones are often also used in emergencies, such as when the galaxy is being heavily attacked (although giving your mobile phone out is always optional).&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally up to the galaxy how much they play for fun and how active they are, as in any galaxy there&#039;s some people on 18 hours a day and some only 2-4 hours. As there&#039;s only a limited amount of people in a galaxy, some of the more serious players are determined to get active players, but even the smaller less active galaxies often have a certain amount of fun.&lt;br /&gt;
&lt;br /&gt;
=== Under Attaaackkrghh! ===&lt;br /&gt;
&lt;br /&gt;
Time to man the battlestations.&lt;br /&gt;
&lt;br /&gt;
When under attack several planets will receive defense from their alliance. However, those without an alliance have to rely on the planets within their galaxy (or a helpful chum within the cluster) to receive defence. In-galaxy defence is usually coordinated within the galaxy&#039;s [[IRC]] channel.&lt;br /&gt;
&lt;br /&gt;
If you have just started out, you will likely be uncovered, meaning you do not have enough ships in defensive to stop the attacker from taking a share of your roids.&lt;br /&gt;
&lt;br /&gt;
== Alliance: 1st line of support ==&lt;br /&gt;
&lt;br /&gt;
Beside galaxies, your main line of defence is [[alliance|alliances]]. Alliances are groups of players that agree to defend and perform coordinated attacks together. &lt;br /&gt;
&lt;br /&gt;
=== Are Alliances Made Of Green Men And Cheese? ===&lt;br /&gt;
&lt;br /&gt;
Alliances have several ranks within them.&lt;br /&gt;
&lt;br /&gt;
The [[High Commander]]s are in charge of the alliance. There&#039;s no set limit for how many people are in this most powerful position, but generally there&#039;s between 3 and 5 who are in ultimate authority.&lt;br /&gt;
&lt;br /&gt;
[[Officer]]s sort out the alliance attacks and defences, and are often responsible (together with some of the HCs) for the technical responsibility of the alliance. Some are in charge of intelligence, internal and external affairs, and even &amp;quot;scanners&amp;quot; - those devoted to scanning for the alliance.&lt;br /&gt;
&lt;br /&gt;
Normal members (aka. pe0ns) help with duties within the alliance, but mostly are required to be as active as possible and participate in alliance attacks and defences. Some alliances give points for attacking and defending, so they can keep track of how helpful alliance members are. Alliances generally are organised on IRC and often have their own forums and/or IRC servers to increase privacy and communication ability. Some alliances have a &amp;quot;minimum IRC activity time&amp;quot; together or instead of a points system - inactive players don&#039;t pull their weight in the long term and so often require a lot more defence than they give. At the beginning of the round, many alliances would prefer players with less experience but that are online 8 or more hours a day than experienced players that won&#039;t be on more than 2 hours a day.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Get An Alliance? ===&lt;br /&gt;
&lt;br /&gt;
Most alliances require [[IRC|IRC]] activity. The established alliances require vouches (people already in the alliance knowing you and saying you&#039;re a good player), but many just interview and require a minimum activity time. A list of all the Round 14 alliances playing can be found on the [[:Category:Alliances:Round_14|Round14 alliances page]]. New players should look in the [http://pirate.planetarion.com/forumdisplay.php?f=37 Alliance Recruitment Forum].&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
This is a space war game in which [[combat]] is an important part.&lt;br /&gt;
&lt;br /&gt;
=== Ships, Classes and Targets ===&lt;br /&gt;
&lt;br /&gt;
Ship from different [[Ship_Class|classes]] can be categorized into [[Ship_Type|different primary functionalities]].&lt;br /&gt;
&lt;br /&gt;
=== Inititative ===&lt;br /&gt;
&lt;br /&gt;
[[Initiative]] defines the order that ships fire in battle. The lower the initiative the sooner the ship fires. Generally, Cathaar EMP ships fire first, then Xandarthii ships, then Terran and Zikonian kill ships and Cathaar kill ships, and then the astropods, and then steal ships, and then structure killers.&lt;br /&gt;
&lt;br /&gt;
=== Arm/Cost and Dam/Cost explained ===&lt;br /&gt;
&lt;br /&gt;
In the [http://game.planetarion.com/stats.pl?page=33 ship statistics] these are, in some ways, more important than the armour, damage and cost columns themselves. They summarize these columns by saying, per cost, how much armour or damage the ship does. This means you can quickly compare ships no matter their different costs. looking at Terran, you can see their &amp;quot;Arm/Cost&amp;quot; column is much bigger than the other races. Cathaar and Xandathrii have bigger &amp;quot;Dam/Cost&amp;quot; columns, but keep in mind that 6 of the Cathaar ships only stun their opponents. &lt;br /&gt;
&lt;br /&gt;
=== Which Race Should I Play? ===&lt;br /&gt;
&lt;br /&gt;
Read about the races in the [[Round_14#Guides| Race Guides]].&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3461</id>
		<title>New Player Manual</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3461"/>
		<updated>2005-08-12T07:18:27Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: /* Basic Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Little experience in [[Planetarion]]? You&#039;ve come to the right place.&lt;br /&gt;
&lt;br /&gt;
Browse around before the beginning of the round to gain an advantage about the inner workings of the game.&lt;br /&gt;
&lt;br /&gt;
=== A Relaxing Browser Game For The Whole Family (And The Goldfish) ===&lt;br /&gt;
&lt;br /&gt;
In [[Planetarion]] you compete with thousands of other players over a 2 month period of non-stop gaming. Activity, skill, endurance and a solid [[alliance]] are the building blocks of a winner in this game.&lt;br /&gt;
&lt;br /&gt;
At the beginning you construct [[structures]] and initiate [[asteroids]] that orbit your planet to gain resources. With these [[resource|resources]] you are able to construct 6 different [[Ship_Class|classes of ship]]. Two classes are capable of [[Pods|stealing asteroids]] from enemy planets while another is capable of bombarding enemy planets ruthlessly destroying their [[structure]]s. &lt;br /&gt;
There are 4 [[race]]s to choose from each equipped with 12 unique ships. &lt;br /&gt;
&lt;br /&gt;
Planets are ranked by their [[score]]. The planet with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
== Basic Gameplay ==&lt;br /&gt;
 &lt;br /&gt;
Each planet including yours is grouped into [[galaxy|galaxies]]. Planetarion is a turn-based game with turns being called a [[tick]] (a 1 hour period). In speed rounds ticks vary between 1-5 minutes.&lt;br /&gt;
&lt;br /&gt;
Rounds are announced 2-3 weeks before tick start. Around this time signups are opened allowing everyone creation of their very own planet. In the beginning everyone is placed in [[Protection|protection mode]] and temporarily grouped into galaxies. At tick 36, planets are [[shuffle|shuffled]] and placed into their true initial galaxy using a highly intelligent AI. If your planet is unpaid you are placed randomly otherwise you can form [[buddy pack]]s with friends.&lt;br /&gt;
&lt;br /&gt;
== The First 72 Hours: Under Protection ==&lt;br /&gt;
&lt;br /&gt;
During the first 72 ticks of the game your planet is under protection. During this time, get used to the game, and as often as possible visit the mining page to initiate asteroids, the research page to start new researches and the construction page to start new constructions.&lt;br /&gt;
&lt;br /&gt;
However, it&#039;s advisable to have some ships built by [[tick]] 82, as that&#039;s when the first attacks will be able to reach your planet. In the beginning of the game it is nearly impossible to stop any attacks, so it is prefereble to build [[Pods#Astropod|pods]] only and send them out to attack others.&lt;br /&gt;
&lt;br /&gt;
== Planet: x,y,z ==&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
 &lt;br /&gt;
A good starting setup is [[Research]] (1st), [[Mining]] (2nd) and [[Construction]] (3rd). Make sure you set your Engineering Priorities &#039;&#039;&#039;before&#039;&#039;&#039; starting a Research or Construction.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
 &lt;br /&gt;
The almost undisputed first choice is [[Improved Resource Handling]], so please click the &#039;&#039;initate&#039;&#039; button next to this research.&lt;br /&gt;
&lt;br /&gt;
This technology branch allows you to mine more of the [[asteroids]] than you have collected around your planet. All of the more experienced players spend the first 60 or so [[tick]]s initiating asteroids in the Mining screen, but shortly after protection ends it is far more cost-effective to attack other players to gain roids (this also gets you [[XP]] - see [[combat]] for more information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Research&#039;&#039;&#039;&lt;br /&gt;
# Improved Resource Handling - 16 Ticks to complete&lt;br /&gt;
# Heavy Cargo Transfers II - 24&lt;br /&gt;
# Fighter Class Hulls - 24&lt;br /&gt;
# Jumpgate - 16&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Infrastructure Upgrade - 16&lt;br /&gt;
# Heavy Cargo Transfers III - 24&lt;br /&gt;
# Warpgate - 32&lt;br /&gt;
# Advanced Core Extraction - 24&lt;br /&gt;
# Heavy Cargo Transfers IV - 48&lt;br /&gt;
Then, about this time you&#039;ll need to try and get as much Scan technology as you can whilst keeping up with your roids (at least untill Unit scans)&lt;br /&gt;
&lt;br /&gt;
The things to research least (?), especially for a free account, are probably the [[Surface Analysis]] (waves that allow you to see information on other planets) and the [[Underground Network Charting]] ([[Covert_Ops]]: causing damage without attacking with ships). There are heavy research limitations on unpaid planets.&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
 &lt;br /&gt;
The most beneficial construction is the [[Research lab]]. This increases your research speed by up to 20% when 1/5 of your constructions are [[research lab]]s. To build ships you need a light factory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Constructions&#039;&#039;&#039;&lt;br /&gt;
# Research Lab - 12 ticks&lt;br /&gt;
# Refinery - 12 (the number of which Refinery depends on your race. If you are Terran, focus on Metal Refineries as your ships cost alot of Metal. Cathaar = Crystal and Zikonian = Eonium. Eonium is no longer fuel, but is as important as Metal and Crystal - so keep it in mind ).&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Light Factory - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Amplifier - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# Medium Factory - 12&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
 &lt;br /&gt;
Mining is one of the important screens (together with research and construction) at the beginning of the round.&lt;br /&gt;
&lt;br /&gt;
When you first sign up, you have 5000 of each resource. This is enough to buy 3 of each type of asteroid in the &amp;quot;Mining&amp;quot; screen. Paid accounts have 10000 of each resource, and so can afford 6 of each roid type.&lt;br /&gt;
&lt;br /&gt;
To initiate asteroids, put the numbers in the corresponding boxes beside the three different resource types and click &#039;&#039;initiate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You want to be the biggest planet you can be. You initiate asteroids at the beginning of the game as that&#039;s the most cost effective way of gaining asteroids, and you need asteroids to give you more resources. However, after 150-200 initiated asteroids the most cost effective way to gain more is by building ships that can steal asteroids and attacking other planets (you also gain [[XP]] for doing this, which adds to your planets [[score]]). Therefore, while you use this page a lot in the first 5-10 days, afterwards you won&#039;t need it much unless exchanging resources with others. &lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
&lt;br /&gt;
==== Can&#039;t Login? ====&lt;br /&gt;
&lt;br /&gt;
* Check that computer time is set correctly&lt;br /&gt;
* Clear cookies, cache&lt;br /&gt;
&lt;br /&gt;
==== Exceptions ====&lt;br /&gt;
 &lt;br /&gt;
If you play from the same place as someone else in your family, it is strongly recommended you apply for an [[exception]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Galaxy: x,y ==&lt;br /&gt;
&lt;br /&gt;
A [[galaxy]] allows its own planets to launch ships to defend each other with a low [[ETA]]. In the galaxy status you can see details on friendly and hostile fleet movement (only paid accounts see outgoing fleets). &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Politics ===&lt;br /&gt;
&lt;br /&gt;
Each planet can vote for a player they want to be the overall leader of the galaxy called the [[Galactic Commander]]. When a player has the most votes, he or she is automatically appointed the role of GC. The galaxy screen shows the current galaxy staff setup.&lt;br /&gt;
&lt;br /&gt;
==== Minister Of Development (yellow) ====&lt;br /&gt;
&lt;br /&gt;
The MoD is responsible for the Galaxy Fund. He can donate funds to the smallest planets in the galaxy (the planets with the lowest score). He can also regulate trade within the fund: at any time the MoD can choose to forbid or allow trade of one or more (or even all!) types of resources.&lt;br /&gt;
&lt;br /&gt;
==== Minister of Communication (light blue) ====&lt;br /&gt;
&lt;br /&gt;
The MoC is the spokesperson for a galaxy: he can send message to all other MoCs in a certain Cluster, or to all members within the Galaxy itself. Another task of the MoC is to keep the Galaxy Forums tidy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minister of War (red) ====&lt;br /&gt;
&lt;br /&gt;
The Minister of war is responsible for arranging attacks and defences in a galaxy. He&#039;s generally the one, together with the Minister of Communication, that organises contact information on the forums and overview for defence. He may often also look for galaxies for his own galaxy to attack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Not all galaxies follow these ideas. Some planets play with friends and alliances as much or more than their own galaxy mates (especially for attacking). Therefore it&#039;s a good idea to also have an alliance.&lt;br /&gt;
&lt;br /&gt;
The bottom line for defence and organisation is your galaxy, and generally &amp;quot;galaxy mates&amp;quot; know each other quite well by the end of the round. Communication is essential, which is why many galaxies use a form of communication such as IRC where they have their own private channel to discuss and organise galaxy issues. Mobile phones are often also used in emergencies, such as when the galaxy is being heavily attacked (although giving your mobile phone out is always optional).&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally up to the galaxy how much they play for fun and how active they are, as in any galaxy there&#039;s some people on 18 hours a day and some only 2-4 hours. As there&#039;s only a limited amount of people in a galaxy, some of the more serious players are determined to get active players, but even the smaller less active galaxies often have a certain amount of fun.&lt;br /&gt;
&lt;br /&gt;
=== Under Attaaackkrghh! ===&lt;br /&gt;
&lt;br /&gt;
Time to man the battlestations.&lt;br /&gt;
&lt;br /&gt;
When under attack several planets will receive defense from their alliance. However, those without an alliance have to rely on the planets within their galaxy (or a helpful chum within the cluster) to receive defence. In-galaxy defence is usually coordinated within the galaxy&#039;s [[IRC]] channel.&lt;br /&gt;
&lt;br /&gt;
If you have just started out, you will likely be uncovered, meaning you do not have enough ships in defensive to stop the attacker from taking a share of your roids.&lt;br /&gt;
&lt;br /&gt;
== Alliance: 1st line of support ==&lt;br /&gt;
&lt;br /&gt;
Beside galaxies, your main line of defence is [[alliance|alliances]]. Alliances are groups of players that agree to defend and perform coordinated attacks together. &lt;br /&gt;
&lt;br /&gt;
=== Are Alliances Made Of Green Men And Cheese? ===&lt;br /&gt;
&lt;br /&gt;
Alliances have several ranks within them.&lt;br /&gt;
&lt;br /&gt;
The [[High Commander]]s are in charge of the alliance. There&#039;s no set limit for how many people are in this most powerful position, but generally there&#039;s between 3 and 5 who are in ultimate authority.&lt;br /&gt;
&lt;br /&gt;
[[Officer]]s sort out the alliance attacks and defences, and are often responsible (together with some of the HCs) for the technical responsibility of the alliance. Some are in charge of intelligence, internal and external affairs, and even &amp;quot;scanners&amp;quot; - those devoted to scanning for the alliance.&lt;br /&gt;
&lt;br /&gt;
Normal members (aka. pe0ns) help with duties within the alliance, but mostly are required to be as active as possible and participate in alliance attacks and defences. Some alliances give points for attacking and defending, so they can keep track of how helpful alliance members are. Alliances generally are organised on IRC and often have their own forums and/or IRC servers to increase privacy and communication ability. Some alliances have a &amp;quot;minimum IRC activity time&amp;quot; together or instead of a points system - inactive players don&#039;t pull their weight in the long term and so often require a lot more defence than they give. At the beginning of the round, many alliances would prefer players with less experience but that are online 8 or more hours a day than experienced players that won&#039;t be on more than 2 hours a day.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Get An Alliance? ===&lt;br /&gt;
&lt;br /&gt;
Most alliances require [[IRC|IRC]] activity. The established alliances require vouches (people already in the alliance knowing you and saying you&#039;re a good player), but many just interview and require a minimum activity time. A list of all the Round 14 alliances playing can be found on the [[:Category:Alliances:Round_14|Round14 alliances page]]. New players should look in the [http://pirate.planetarion.com/forumdisplay.php?f=37 Alliance Recruitment Forum].&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
This is a space war game in which [[combat]] is an important part.&lt;br /&gt;
&lt;br /&gt;
=== Ships, Classes and Targets ===&lt;br /&gt;
&lt;br /&gt;
Ship from different [[Ship_Class|classes]] can be categorized into [[Ship_Type|different primary functionalities]].&lt;br /&gt;
&lt;br /&gt;
=== Inititative ===&lt;br /&gt;
&lt;br /&gt;
[[Initiative]] defines the order that ships fire in battle. The lower the initiative the sooner the ship fires. Generally, Cathaar EMP ships fire first, then Xandarthii ships, then Terran and Zikonian kill ships and Cathaar kill ships, and then the astropods, and then steal ships, and then structure killers.&lt;br /&gt;
&lt;br /&gt;
=== Arm/Cost and Dam/Cost explained ===&lt;br /&gt;
&lt;br /&gt;
In the [http://game.planetarion.com/stats.pl?page=33 ship statistics] these are, in some ways, more important than the armour, damage and cost columns themselves. They summarize these columns by saying, per cost, how much armour or damage the ship does. This means you can quickly compare ships no matter their different costs. looking at Terran, you can see their &amp;quot;Arm/Cost&amp;quot; column is much bigger than the other races. Cathaar and Xandathrii have bigger &amp;quot;Dam/Cost&amp;quot; columns, but keep in mind that 6 of the Cathaar ships only stun their opponents. &lt;br /&gt;
&lt;br /&gt;
=== Which Race Should I Play? ===&lt;br /&gt;
&lt;br /&gt;
Read about the races in the [[Round_14#Guides| Race Guides]].&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Gate&amp;diff=7545</id>
		<title>Gate</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Gate&amp;diff=7545"/>
		<updated>2005-08-10T17:03:41Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[NewDawn]] HC, and all round good player.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=3482</id>
		<title>Template:News</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Template:News&amp;diff=3482"/>
		<updated>2005-08-10T13:04:25Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: /* News / Soapbox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== News / Soapbox ==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Use &amp;lt;div style=&amp;quot;float:right;margin-left:1em&amp;quot;&amp;gt; when images &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
READ THIS BEFORE POSTING!&lt;br /&gt;
&lt;br /&gt;
1. Timestamp posts by adding &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt; (BST) (5 tildes) at the beginning of your post. Note: Use 4 tildes, if you&#039;re a registered user to have your nickname posted.&lt;br /&gt;
2. Behave. Somewhat.&lt;br /&gt;
&lt;br /&gt;
EXAMPLE POST, use without the nowiki tags:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;nowiki&amp;gt; ~~~~~ &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
newsentry&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 14:04, 10 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
In breaking news: [http://pirate.planetarion.com/showpost.php?p=2918668&amp;amp;postcount=171 A lie] might have been committed on Alliance Discussions. [[1up]] are investigating the matter.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 01:14, 7 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
Do you think the Planetarion manual could be better? So do we.&lt;br /&gt;
[[Appocomaster]] has laid the foundation for a true [[New_Player_Manual|new player&#039;s manual]]. Edits most welcome.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 17:37, 3 Aug 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
A week and a half into the round [[1up]] is showing signs of total domination. While their members have laughed it off on alliance discussions they have taken a comfortable 25% lead on average to the #2 alliance ([[LCH]]). Their lead on the #3 alliance ([[Wolfpack]]) is even more impressive standing at 40%. The rest are too far behind to be of any consequence at this point.&lt;br /&gt;
&lt;br /&gt;
The competing alliances playing to take on the #1 spot (however, with [[EXilition]] not participating I believe we will have to wait till next round on this one) have been alarmed at 1up&#039;s remarkable progress and have [http://pirate.planetarion.com/showthread.php?t=186756 formed a block] according to [[Synthetic Sid|Sid]]. A blurb by [[Mazzelaar]] also states LCH&#039;s -- while not verified from LCH -- attempt to merge with 1up prior to round start. While not news, this does strongly imply that LCH is in no fighting shape.&lt;br /&gt;
&lt;br /&gt;
No doubt this all has given 1up justification to parry these attacks of a fearsome block, which so far have caused them to end the day with -329 roids. Likely their sympathy card will work on smaller and less experienced alliances not wanting to be part of the war. Considering these alliances amount to half of the t10 this is good news for 1up. Members of top galaxies will likely NAP themselves ouf of any ruckus, which 1up is gladly offering.&lt;br /&gt;
&lt;br /&gt;
The [[Round_11:Planet_Rankings| previous summer round]] was won by 1up convincingly using these very same tactics. As an old saying goes; &#039;&#039;&amp;quot;Fool me once, shame on you. Fool me twice, shame on me.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 21:22, 27 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
[[G-II]] merges into [[Hydra]]. Remains unclear whether this move includes a player whom earlier leaked [[APA]]/[[NewDawn|ND]] coords to the masses.&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 04:52, 25 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT101. Game stopped. Fleet production bug found.&lt;br /&gt;
&lt;br /&gt;
 Unit Scan on 6:1:7 in tick 101&lt;br /&gt;
 Sentinel	16011&lt;br /&gt;
 Arrowhead	119&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kal (1:1:2)	Ticks and restart	Mon, 25 Jul 01:37&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ticks suspended due to severe fleets page bug&amp;lt;br&amp;gt;&lt;br /&gt;
There will be a rollback to a tick before the issues occured (22:30 db backup is likely), and ticks will resume 24 hours after the time of the db backup so that peoples timezone based activity is not affected.&amp;lt;br&amp;gt;&lt;br /&gt;
Fleets will NOT be recalled &lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 22:01, 23 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT73. Game on!&lt;br /&gt;
Fleets -- There are curently 139 fleets moving, containing 26,973 ships.&lt;br /&gt;
&lt;br /&gt;
* 11:17, 22 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT37 and the first (?) bug (?) pops up. Exile doesn&#039;t work. [ed. fixed a few ticks later]&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 23:11, 21 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
PT26 ticker down.&lt;br /&gt;
&lt;br /&gt;
(noah02) it might just be very slow tick atm&lt;br /&gt;
&lt;br /&gt;
The initial purge missed the active planets... time to wipe the slate clean, eh?&lt;br /&gt;
As expected the initial purge was a mishap:&lt;br /&gt;
&lt;br /&gt;
(Kal) the ticker deleter was aciddentally incorreclty configured and fre accoutns that had not been logged in for 24hours before the first tick were deleted&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) it was entirly my fault&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) and i apologise completely&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) the timer is now set correctly [ed. 1 tick lost]&amp;lt;br&amp;gt;&lt;br /&gt;
(Kal) but i can;t turn back time&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 21:20, 20 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
before tick...&lt;br /&gt;
&lt;br /&gt;
 Race  Count (%) Best Planet Score Rank&lt;br /&gt;
 Terran   538 (25%) OF (::) 0 &lt;br /&gt;
 Cathaar  370 (17%) OF (::) 0 &lt;br /&gt;
 Xandathrii 648 (30%) OF (::) 0 &lt;br /&gt;
 Zikonian  537 (25%) OF (::) 0&lt;br /&gt;
&lt;br /&gt;
after tick...&lt;br /&gt;
&lt;br /&gt;
 Race  Count (%) Best Planet Score Rank&lt;br /&gt;
 Terran  293 (20%) A Hazy Shade OF Winter (2:9:7) 5,470 8&lt;br /&gt;
 Cathaar  294 (20%) Baat Cham Dao OF Wing Chun Kuen (2:10:3) 5,472 1&lt;br /&gt;
 Xandathrii 476 (33%) Children OF War (2:4:46) 5,472 3&lt;br /&gt;
 Zikonian  374 (26%) Epson OF Stylus C46 (1:5:73) 5,470 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Guran)&#039;&#039; Hmm, 650 planets disappeared.&lt;br /&gt;
&lt;br /&gt;
A few minutes later Kal updates &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;support channel topic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;support &#039;&#039;The ticker has purged inactive free accounts - sorry if we deleted you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[User:Cheerios|Cheerios]] 20:20, 20 Jul 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
(noah02) the winner for round 14 with the closest guess to the number of signups (which at the time was 2074 ) is Dotatrix beleive it or not &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;17:13, 20 Jul 2005 (BST)&#039;&#039;&lt;br /&gt;
[[Round_14|R14]] to begin in just a couple of hours. The Planetarion IRC channel holds 166 anticipating players and the casual idling oldtimers awaiting tick start @ 20:00GMT.&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;17:11, 20 Jul 2005 (BST)&#039;&#039;&lt;br /&gt;
New mainpage layout. Jester will drop dead when he sees this ;-)&lt;br /&gt;
&lt;br /&gt;
The idea behind the news/soapbox is to gather common thoughts, ideas and general chatter that might not warrant their own thread (PD). This space can be used to log the events of R14 -- whatever they may be -- and might shape up to be a chaotic timeline following the thoughts of Planetarians. The &amp;quot;lighter&amp;quot; side of PAWiki.&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=TGV&amp;diff=7540</id>
		<title>TGV</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=TGV&amp;diff=7540"/>
		<updated>2005-08-10T09:41:16Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The_Galactic_Vikings]]&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=XP&amp;diff=7544</id>
		<title>XP</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=XP&amp;diff=7544"/>
		<updated>2005-08-10T09:40:19Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Experience_points]]&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Doorsdown&amp;diff=7543</id>
		<title>Doorsdown</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Doorsdown&amp;diff=7543"/>
		<updated>2005-08-10T03:43:13Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: http://www.clawofdarkness.com/pawiki/index.php/Nickname&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Round 3]] [[Acid]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Round 4]] - [[Round 7]] [[Fyre]] High Command&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Round 7]] - [[Round 8]] [[ND]]&amp;lt;br&amp;gt; Ended up as [[ND]]&#039;s Recruitment High Command&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Round 8]] - [[Round 13]] [[NoS]]&amp;lt;br&amp;gt; Became a BC for [[NoS]] in [[round 10]] and later became a MC&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Round 14]] - [[1up]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=ROCK&amp;diff=6997</id>
		<title>ROCK</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=ROCK&amp;diff=6997"/>
		<updated>2005-08-09T12:45:29Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: ROCK logo added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;http://users.evtek.fi/~jussiava/pa/wiki/the_rock.jpg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The origin of Rock&#039;&#039;&#039; dates back to the end of [[round 2]] as a partnership known as Stryke. [[Stryke]] was a rapid reaction force working via email and ICQ. During Furgion&#039;s total dominance of Round 3. Stryke&#039;s memberbase of 50 semi-active players did their very best to repel wave after wave of attacks. A tough decision was made to disband the alliance after both partners decided to go their separate ways. One partner made a sensible decision to join a &amp;quot;large&amp;quot; alliance in which he still prospers to this day.&lt;br /&gt;
&lt;br /&gt;
In [[Round 4]] [[TGO]] (founder of stryke and p19) made the decision to launch a parallel alliance called [p19]. The original goal of this alliance was to be a small, secretive, tight-nit and covert collection of hard-core players specialising in infiltration and prevention, rather than outright defence.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, harsh rivalry from x19th and pax19 made this largely ineffective and it became apparent that the only way forward was to open up the floodgates of random recruitment. It was at this point that the TGO began to seek officers who might aid him in this mammoth task. HC&#039;s were appointed: Druid, Tarik and The Infiltrator. A public structure was formed, and [p19] began to grow.&lt;br /&gt;
&lt;br /&gt;
Shortly afterwards [p19] was blessed with the timely and unexpected arrival of an enthusiastic and charismatic young officer named [[Defgha]], who&#039;s hardworking a friendly manner helped to swell [p19]&#039;s memberbase to over 100.&lt;br /&gt;
At this point, many of Rock&#039;s present officers and veterans began to arrive, setting off a craze of nick changes to adopt the T#O style (in the style of the great TGO, great nicks came about such as TFO, TDO, etc.), which created much confusion but helped to add unity and direction to an arguably Newbie alliance that so desperately needed such things. Due to the arrival of officers such as TFO, Lothar, Chilled, Seran, Neo114 and many others, [p19] began to appear on the alliance rankings - staying for the larger part of the round near position 100.&lt;br /&gt;
&lt;br /&gt;
Defgha&#039;s hard work and the rl-duties of 2 [[HC]]&#039;s lead to the TGO&#039;s reshuffle to include some above mentioned names within the officers&#039; ranks, and promoting Defgha directly to the alliance high command, in which he continued to excell.&lt;br /&gt;
&lt;br /&gt;
As the end of [[round 4]] approached, [p19]&#039;s position versus the other two main parallel alliances improved greatly, eventually leading them to overtake pax19, and to finish the round just 20 places behind the almighty x19th.&lt;br /&gt;
&lt;br /&gt;
It was around this time that [p19] were lucky to acquire Judder (x19th&#039;s &amp;quot;Angel&amp;quot;) who quickly shot up the ranks showing a maturity and ability to command and motivate which impressed her peers greatly.&lt;br /&gt;
&lt;br /&gt;
During these last few weeks, it was decided that the spirit of [p19] was something which nobody wanted to lose and the floodgates were once again thrown open, but this time as Rock.&lt;br /&gt;
&lt;br /&gt;
The motive behind naming the alliance Rock has been forgotten - a few theories include the Rock-like solidarity of the alliance&#039;s members, the alliance&#039;s ability to &amp;quot;rock&amp;quot; the universe, or even the alliance Commander&#039;s taste in music. The most likely however, is that the name delves deeply into the very roots of Planetarion - after all, isn&#039;t that what this game is about - just a load of mineral enriched Rocks?&lt;br /&gt;
&lt;br /&gt;
During a sickeningly long havoc period whilst the creators decided the fate of PA, Rock&#039;s structure was refined and improved. This did however include the loss of a valued member: Defgha (aka TDO) who due to real life difficulties was unable to continue with his previous duties.&lt;br /&gt;
&lt;br /&gt;
Since then, Rock&#039;s mammoth leap into round 5 has provided success after success with it&#039;s memberbase swelling to over 300 actives including some very proficient officers, slamming this now well-known and respected alliance up to an average of 4th in the PA tagged rankings, and approximately 13th overall.&lt;br /&gt;
&lt;br /&gt;
At the very pinacle of it&#039;s greatness, Rock&#039;s new re-vamped image and style for round 6, coupled with an increased propaganda team, Rock looked set to share in domination AND certainly to be considered one of PA&#039;s most improved alliances.&lt;br /&gt;
&lt;br /&gt;
Unfortunately after [[Round 7]] Rock seemed to go down hill. Whilst Rock was still a very big player in the political affairs of the Planetarion Universe, inactivity set into many players accounts - for many varying reasons. This pattern could be seen in many alliances, not just Rock, however. Around this time Rock also began playing other games, such as Starsphere. It has been debated by many that this may not have been the best decision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rock&#039;s current (and future) goal and vision statement remains the same:&#039;&#039;&lt;br /&gt;
Rock members have priority every step of the way. Officers and high commanders are there to serve the needs and wishes of these members in any way possible. They are our life, our blood, the very makeup of Rock (and planetarion) and we shall continue to strive to make sure they get as much defence as we can arrange for them, and that their attacks as remain fruitful and fun as possible, never forgetting that FUN is what this is all about.&lt;br /&gt;
&lt;br /&gt;
[[Category:Alliances]] [[Category:Alliances:Round 4]] [[Category:Alliances:Round 5]] [[Category:Alliances:Round 6]][[Category:Alliances:Round 7]][[Category:Alliances:Round 14]]&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Cheerios&amp;diff=7124</id>
		<title>Cheerios</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Cheerios&amp;diff=7124"/>
		<updated>2005-08-09T12:13:35Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cheerios&#039;&#039;&#039; began Planetarion middle of [[Round 3]] learning the ropes with guidance from Muropaketti forums and #fin-nap on IRCnet. Entering Elysium in [[Round 4]] he quickly worked his way up to an [[Officer]] in the same round and finally Elysium [[HC]] end of [[Round 7]]. Joined [[Dragons|Ðragons]] BG as a member in [[Round 6]] and stayed so until they became an alliance of their own in [[Round 10]]. Became weary of Planetarion in R10 after ensuring an Elysium victory with the rest of Elysium HC (not writing off our members with nearly 50 top100 planets included) and gave in his resignation. Came back in [[Round 11]] due [[Synthetic Sid]]&#039;s return, joined [[1up]], but was greatly disappointed by the alliance expecting a more mature setting. Props to rest of [[Mercury_%26_Solace|Mercury &amp;amp; Solace]] crew for the good times! Finished his last round of Planetarion as [[Round_11:Planet_Rankings|#1 planet]].&lt;br /&gt;
&lt;br /&gt;
Back playing in [[Round 14]] and feverishly tending the [[PAWiki]].&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Plush&amp;diff=7542</id>
		<title>Plush</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Plush&amp;diff=7542"/>
		<updated>2005-08-09T12:01:48Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Murderous Plush Toys&#039;&#039;&#039; was a battle group led by [[WebAngel]] in [[Round 7]]-[[Round 8]] consisting mostly of [[Titans]] members.&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Groups]]&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Plush&amp;diff=3441</id>
		<title>Plush</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Plush&amp;diff=3441"/>
		<updated>2005-08-09T12:00:00Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Murderous Plush Toys&#039;&#039;&#039; was a battle group led by [[WebAngel]] in R7-R8 consisting mostly of [[Titan]] members.&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Groups]]&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Plush&amp;diff=3440</id>
		<title>Plush</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Plush&amp;diff=3440"/>
		<updated>2005-08-09T11:54:33Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plush was a battle group led by [[WebAngel]] consisting of mostly [[Titan]] members.&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Groups]]&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3460</id>
		<title>New Player Manual</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3460"/>
		<updated>2005-08-09T07:37:24Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Little experience in [[Planetarion]]? You&#039;ve come to the right place.&lt;br /&gt;
&lt;br /&gt;
Browse around before the beginning of the round to gain an advantage about the inner workings of the game.&lt;br /&gt;
&lt;br /&gt;
=== A Relaxing Browser Game For The Whole Family (And The Goldfish) ===&lt;br /&gt;
&lt;br /&gt;
In [[Planetarion]] you compete with thousands of other players over a 2 month period of non-stop gaming. Activity, skill, endurance and a solid [[alliance]] are the building blocks of a winner in this game.&lt;br /&gt;
&lt;br /&gt;
At the beginning you construct [[structures]] and initiate [[asteroids]] that orbit your planet to gain resources. With these [[resource|resources]] you are able to construct 6 different [[Ship_Class|classes of ship]]. Two classes are capable of [[Pods|stealing asteroids]] from enemy planets while another is capable of bombarding enemy planets ruthlessly destroying their [[structure]]s. &lt;br /&gt;
There are 4 [[race]]s to choose from each equipped with 12 unique ships. &lt;br /&gt;
&lt;br /&gt;
Planets are ranked by their [[score]]. The planet with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
== Basic Gameplay ==&lt;br /&gt;
 &lt;br /&gt;
Each planet including yours is grouped into [[galaxy|galaxies]]. Planetarion is a turn-based game playable with a web browser. Each turn is called a [[tick]] (a 1 hour period). In speed rounds ticks vary between 1-5 minutes.&lt;br /&gt;
&lt;br /&gt;
Rounds are announced 2-3 weeks before tick start. Around this time signups are opened on the main server allowing everyone creation of their very own planet. In the beginning everyone is placed in [[Protection|protection mode]] and temporarily grouped into galaxies. At tick 36, planets are shuffled and placed into their true initial galaxy using a highly intelligent AI. If your planet is unpaid you are placed randomly otherwise you can form [[buddy pack]]s with friends. &lt;br /&gt;
&lt;br /&gt;
== The First 72 Hours: Under Protection ==&lt;br /&gt;
&lt;br /&gt;
During the first 72 ticks of the game your planet is under protection. During this time, get used to the game, and as often as possible visit the mining page to initiate asteroids, the research page to start new researches and the construction page to start new constructions.&lt;br /&gt;
&lt;br /&gt;
However, it&#039;s advisable to have some ships built by [[tick]] 82, as that&#039;s when the first attacks will be able to reach your planet. In the beginning of the game it is nearly impossible to stop any attacks, so it is prefereble to build [[Pods#Astropod|pods]] only and send them out to attack others.&lt;br /&gt;
&lt;br /&gt;
== Planet: x,y,z ==&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
 &lt;br /&gt;
A good starting setup is [[Research]] (1st), [[Mining]] (2nd) and [[Construction]] (3rd). Make sure you set your Engineering Priorities &#039;&#039;&#039;before&#039;&#039;&#039; starting a Research or Construction.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
 &lt;br /&gt;
The almost undisputed first choice is [[Improved Resource Handling]], so please click the &#039;&#039;initate&#039;&#039; button next to this research.&lt;br /&gt;
&lt;br /&gt;
This technology branch allows you to mine more of the [[asteroids]] than you have collected around your planet. All of the more experienced players spend the first 60 or so [[tick]]s initiating asteroids in the Mining screen, but shortly after protection ends it is far more cost-effective to attack other players to gain roids (this also gets you [[XP]] - see [[combat]] for more information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Research&#039;&#039;&#039;&lt;br /&gt;
# Improved Resource Handling - 16 Ticks to complete&lt;br /&gt;
# Heavy Cargo Transfers II - 24&lt;br /&gt;
# Fighter Class Hulls - 24&lt;br /&gt;
# Jumpgate - 16&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Infrastructure Upgrade - 16&lt;br /&gt;
# Heavy Cargo Transfers III - 24&lt;br /&gt;
# Warpgate - 32&lt;br /&gt;
# Advanced Core Extraction - 24&lt;br /&gt;
# Heavy Cargo Transfers IV - 48&lt;br /&gt;
Then, about this time you&#039;ll need to try and get as much Scan technology as you can whilst keeping up with your roids (at least untill Unit scans)&lt;br /&gt;
&lt;br /&gt;
The things to research least (?), especially for a free account, are probably the [[Surface Analysis]] (waves that allow you to see information on other planets) and the [[Underground Network Charting]] ([[Covert_Ops]]: causing damage without attacking with ships). There are heavy research limitations on unpaid planets.&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
 &lt;br /&gt;
The most beneficial construction is the [[Research lab]]. This increases your research speed by up to 20% when 1/5 of your constructions are [[research lab]]s. To build ships you need a light factory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Constructions&#039;&#039;&#039;&lt;br /&gt;
# Research Lab - 12 ticks&lt;br /&gt;
# Refinery - 12 (the number of which Refinery depends on your race. If you are Terran, focus on Metal Refineries as your ships cost alot of Metal. Cathaar = Crystal and Zikonian = Eonium. Eonium is no longer fuel, but is as important as Metal and Crystal - so keep it in mind ).&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Light Factory - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Amplifier - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# Medium Factory - 12&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
 &lt;br /&gt;
Mining is one of the important screens (together with research and construction) at the beginning of the round.&lt;br /&gt;
&lt;br /&gt;
When you first sign up, you have 5000 of each resource. This is enough to buy 3 of each type of asteroid in the &amp;quot;Mining&amp;quot; screen. Paid accounts have 10000 of each resource, and so can afford 6 of each roid type.&lt;br /&gt;
&lt;br /&gt;
To initiate asteroids, put the numbers in the corresponding boxes beside the three different resource types and click &#039;&#039;initiate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You want to be the biggest planet you can be. You initiate asteroids at the beginning of the game as that&#039;s the most cost effective way of gaining asteroids, and you need asteroids to give you more resources. However, after 150-200 initiated asteroids the most cost effective way to gain more is by building ships that can steal asteroids and attacking other planets (you also gain [[XP]] for doing this, which adds to your planets [[score]]). Therefore, while you use this page a lot in the first 5-10 days, afterwards you won&#039;t need it much unless exchanging resources with others. &lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
&lt;br /&gt;
==== Can&#039;t Login? ====&lt;br /&gt;
&lt;br /&gt;
* Check that computer time is set correctly&lt;br /&gt;
* Clear cookies, cache&lt;br /&gt;
&lt;br /&gt;
==== Exceptions ====&lt;br /&gt;
 &lt;br /&gt;
If you play from the same place as someone else in your family, it is strongly recommended you apply for an [[exception]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Galaxy: x,y ==&lt;br /&gt;
&lt;br /&gt;
A [[galaxy]] allows its own planets to launch ships to defend each other with a low [[ETA]]. In the galaxy status you can see details on friendly and hostile fleet movement (only paid accounts see outgoing fleets). &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Politics ===&lt;br /&gt;
&lt;br /&gt;
Each planet can vote for a player they want to be the overall leader of the galaxy called the [[Galactic Commander]]. When a player has the most votes, he or she is automatically appointed the role of GC. The galaxy screen shows the current galaxy staff setup.&lt;br /&gt;
&lt;br /&gt;
==== Minister Of Development (yellow) ====&lt;br /&gt;
&lt;br /&gt;
The MoD is responsible for the Galaxy Fund. He can donate funds to the smallest planets in the galaxy (the planets with the lowest score). He can also regulate trade within the fund: at any time the MoD can choose to forbid or allow trade of one or more (or even all!) types of resources.&lt;br /&gt;
&lt;br /&gt;
==== Minister of Communication (light blue) ====&lt;br /&gt;
&lt;br /&gt;
The MoC is the spokesperson for a galaxy: he can send message to all other MoCs in a certain Cluster, or to all members within the Galaxy itself. Another task of the MoC is to keep the Galaxy Forums tidy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minister of War (red) ====&lt;br /&gt;
&lt;br /&gt;
The Minister of war is responsible for arranging attacks and defences in a galaxy. He&#039;s generally the one, together with the Minister of Communication, that organises contact information on the forums and overview for defence. He may often also look for galaxies for his own galaxy to attack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Not all galaxies follow these ideas. Some planets play with friends and alliances as much or more than their own galaxy mates (especially for attacking). Therefore it&#039;s a good idea to also have an alliance.&lt;br /&gt;
&lt;br /&gt;
The bottom line for defence and organisation is your galaxy, and generally &amp;quot;galaxy mates&amp;quot; know each other quite well by the end of the round. Communication is essential, which is why many galaxies use a form of communication such as IRC where they have their own private channel to discuss and organise galaxy issues. Mobile phones are often also used in emergencies, such as when the galaxy is being heavily attacked (although giving your mobile phone out is always optional).&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally up to the galaxy how much they play for fun and how active they are, as in any galaxy there&#039;s some people on 18 hours a day and some only 2-4 hours. As there&#039;s only a limited amount of people in a galaxy, some of the more serious players are determined to get active players, but even the smaller less active galaxies often have a certain amount of fun.&lt;br /&gt;
&lt;br /&gt;
=== Under Attaaackkrghh! ===&lt;br /&gt;
&lt;br /&gt;
Time to man the battlestations.&lt;br /&gt;
&lt;br /&gt;
When under attack several planets will receive defense from their alliance. However, those without an alliance have to rely on the planets within their galaxy (or a helpful chum within the cluster) to receive defence. In-galaxy defence is usually coordinated within the galaxy&#039;s [[IRC]] channel.&lt;br /&gt;
&lt;br /&gt;
If you have just started out, you will likely be uncovered, meaning you do not have enough ships in defensive to stop the attacker from taking a share of your roids.&lt;br /&gt;
&lt;br /&gt;
== Alliance: 1st line of support ==&lt;br /&gt;
&lt;br /&gt;
Beside galaxies, your main line of defence is [[alliance|alliances]]. Alliances are groups of players that agree to defend and perform coordinated attacks together. &lt;br /&gt;
&lt;br /&gt;
=== Are Alliances Made Of Green Men And Cheese? ===&lt;br /&gt;
&lt;br /&gt;
Alliances have several ranks within them.&lt;br /&gt;
&lt;br /&gt;
The [[High Commander]]s are in charge of the alliance. There&#039;s no set limit for how many people are in this most powerful position, but generally there&#039;s between 3 and 5 who are in ultimate authority.&lt;br /&gt;
&lt;br /&gt;
[[Officer]]s sort out the alliance attacks and defences, and are often responsible (together with some of the HCs) for the technical responsibility of the alliance. Some are in charge of intelligence, internal and external affairs, and even &amp;quot;scanners&amp;quot; - those devoted to scanning for the alliance.&lt;br /&gt;
&lt;br /&gt;
Normal members (aka. pe0ns) help with duties within the alliance, but mostly are required to be as active as possible and participate in alliance attacks and defences. Some alliances give points for attacking and defending, so they can keep track of how helpful alliance members are. Alliances generally are organised on IRC and often have their own forums and/or IRC servers to increase privacy and communication ability. Some alliances have a &amp;quot;minimum IRC activity time&amp;quot; together or instead of a points system - inactive players don&#039;t pull their weight in the long term and so often require a lot more defence than they give. At the beginning of the round, many alliances would prefer players with less experience but that are online 8 or more hours a day than experienced players that won&#039;t be on more than 2 hours a day.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Get An Alliance? ===&lt;br /&gt;
&lt;br /&gt;
Most alliances require [[IRC|IRC]] activity. The established alliances require vouches (people already in the alliance knowing you and saying you&#039;re a good player), but many just interview and require a minimum activity time. A list of all the Round 14 alliances playing can be found on the [[:Category:Alliances:Round_14|Round14 alliances page]]. New players should look in the [http://pirate.planetarion.com/forumdisplay.php?f=37 Alliance Recruitment Forum].&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
This is a space war game in which [[combat]] is an important part.&lt;br /&gt;
&lt;br /&gt;
=== Ships, Classes and Targets ===&lt;br /&gt;
&lt;br /&gt;
Ship from different [[Ship_Class|classes]] can be categorized into [[Ship_Type|different primary functionalities]].&lt;br /&gt;
&lt;br /&gt;
=== Inititative ===&lt;br /&gt;
&lt;br /&gt;
[[Initiative]] defines the order that ships fire in battle. The lower the initiative the sooner the ship fires. Generally, Cathaar EMP ships fire first, then Xandarthii ships, then Terran and Zikonian kill ships and Cathaar kill ships, and then the astropods, and then steal ships, and then structure killers.&lt;br /&gt;
&lt;br /&gt;
=== Arm/Cost and Dam/Cost explained ===&lt;br /&gt;
&lt;br /&gt;
In the [http://game.planetarion.com/stats.pl?page=33 ship statistics] these are, in some ways, more important than the armour, damage and cost columns themselves. They summarize these columns by saying, per cost, how much armour or damage the ship does. This means you can quickly compare ships no matter their different costs. looking at Terran, you can see their &amp;quot;Arm/Cost&amp;quot; column is much bigger than the other races. Cathaar and Xandathrii have bigger &amp;quot;Dam/Cost&amp;quot; columns, but keep in mind that 6 of the Cathaar ships only stun their opponents. &lt;br /&gt;
&lt;br /&gt;
=== Which Race Should I Play? ===&lt;br /&gt;
&lt;br /&gt;
Read about the races in the [[Round_14#Guides| Race Guides]].&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3437</id>
		<title>New Player Manual</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=3437"/>
		<updated>2005-08-09T07:36:28Z</updated>

		<summary type="html">&lt;p&gt;Cheerios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Little experience in [[Planetarion]]? You&#039;ve come to the right place.&lt;br /&gt;
&lt;br /&gt;
Browse around before the beginning of the round to gain an advantage about the inner workings of the game.&lt;br /&gt;
&lt;br /&gt;
=== A Relaxing Browser Game For The Whole Family ===&lt;br /&gt;
&lt;br /&gt;
In [[Planetarion]] you compete with thousands of other players over a 2 month period of non-stop gaming. Activity, skill, endurance and a solid [[alliance]] are the building blocks of a winner in this game.&lt;br /&gt;
&lt;br /&gt;
At the beginning you construct [[structures]] and initiate [[asteroids]] that orbit your planet to gain resources. With these [[resource|resources]] you are able to construct 6 different [[Ship_Class|classes of ship]]. Two classes are capable of [[Pods|stealing asteroids]] from enemy planets while another is capable of bombarding enemy planets ruthlessly destroying their [[structure]]s. &lt;br /&gt;
There are 4 [[race]]s to choose from each equipped with 12 unique ships. &lt;br /&gt;
&lt;br /&gt;
Planets are ranked by their [[score]]. The planet with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
== Basic Gameplay ==&lt;br /&gt;
 &lt;br /&gt;
Each planet including yours is grouped into [[galaxy|galaxies]]. Planetarion is a turn-based game playable with a web browser. Each turn is called a [[tick]] (a 1 hour period). In speed rounds ticks vary between 1-5 minutes.&lt;br /&gt;
&lt;br /&gt;
Rounds are announced 2-3 weeks before tick start. Around this time signups are opened on the main server allowing everyone creation of their very own planet. In the beginning everyone is placed in [[Protection|protection mode]] and temporarily grouped into galaxies. At tick 36, planets are shuffled and placed into their true initial galaxy using a highly intelligent AI. If your planet is unpaid you are placed randomly otherwise you can form [[buddy pack]]s with friends. &lt;br /&gt;
&lt;br /&gt;
== The First 72 Hours: Under Protection ==&lt;br /&gt;
&lt;br /&gt;
During the first 72 ticks of the game your planet is under protection. During this time, get used to the game, and as often as possible visit the mining page to initiate asteroids, the research page to start new researches and the construction page to start new constructions.&lt;br /&gt;
&lt;br /&gt;
However, it&#039;s advisable to have some ships built by [[tick]] 82, as that&#039;s when the first attacks will be able to reach your planet. In the beginning of the game it is nearly impossible to stop any attacks, so it is prefereble to build [[Pods#Astropod|pods]] only and send them out to attack others.&lt;br /&gt;
&lt;br /&gt;
== Planet: x,y,z ==&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
 &lt;br /&gt;
A good starting setup is [[Research]] (1st), [[Mining]] (2nd) and [[Construction]] (3rd). Make sure you set your Engineering Priorities &#039;&#039;&#039;before&#039;&#039;&#039; starting a Research or Construction.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
 &lt;br /&gt;
The almost undisputed first choice is [[Improved Resource Handling]], so please click the &#039;&#039;initate&#039;&#039; button next to this research.&lt;br /&gt;
&lt;br /&gt;
This technology branch allows you to mine more of the [[asteroids]] than you have collected around your planet. All of the more experienced players spend the first 60 or so [[tick]]s initiating asteroids in the Mining screen, but shortly after protection ends it is far more cost-effective to attack other players to gain roids (this also gets you [[XP]] - see [[combat]] for more information).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Research&#039;&#039;&#039;&lt;br /&gt;
# Improved Resource Handling - 16 Ticks to complete&lt;br /&gt;
# Heavy Cargo Transfers II - 24&lt;br /&gt;
# Fighter Class Hulls - 24&lt;br /&gt;
# Jumpgate - 16&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Infrastructure Upgrade - 16&lt;br /&gt;
# Heavy Cargo Transfers III - 24&lt;br /&gt;
# Warpgate - 32&lt;br /&gt;
# Advanced Core Extraction - 24&lt;br /&gt;
# Heavy Cargo Transfers IV - 48&lt;br /&gt;
Then, about this time you&#039;ll need to try and get as much Scan technology as you can whilst keeping up with your roids (at least untill Unit scans)&lt;br /&gt;
&lt;br /&gt;
The things to research least (?), especially for a free account, are probably the [[Surface Analysis]] (waves that allow you to see information on other planets) and the [[Underground Network Charting]] ([[Covert_Ops]]: causing damage without attacking with ships). There are heavy research limitations on unpaid planets.&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
 &lt;br /&gt;
The most beneficial construction is the [[Research lab]]. This increases your research speed by up to 20% when 1/5 of your constructions are [[research lab]]s. To build ships you need a light factory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Constructions&#039;&#039;&#039;&lt;br /&gt;
# Research Lab - 12 ticks&lt;br /&gt;
# Refinery - 12 (the number of which Refinery depends on your race. If you are Terran, focus on Metal Refineries as your ships cost alot of Metal. Cathaar = Crystal and Zikonian = Eonium. Eonium is no longer fuel, but is as important as Metal and Crystal - so keep it in mind ).&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Light Factory - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Amplifier - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# Medium Factory - 12&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
 &lt;br /&gt;
Mining is one of the important screens (together with research and construction) at the beginning of the round.&lt;br /&gt;
&lt;br /&gt;
When you first sign up, you have 5000 of each resource. This is enough to buy 3 of each type of asteroid in the &amp;quot;Mining&amp;quot; screen. Paid accounts have 10000 of each resource, and so can afford 6 of each roid type.&lt;br /&gt;
&lt;br /&gt;
To initiate asteroids, put the numbers in the corresponding boxes beside the three different resource types and click &#039;&#039;initiate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You want to be the biggest planet you can be. You initiate asteroids at the beginning of the game as that&#039;s the most cost effective way of gaining asteroids, and you need asteroids to give you more resources. However, after 150-200 initiated asteroids the most cost effective way to gain more is by building ships that can steal asteroids and attacking other planets (you also gain [[XP]] for doing this, which adds to your planets [[score]]). Therefore, while you use this page a lot in the first 5-10 days, afterwards you won&#039;t need it much unless exchanging resources with others. &lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
&lt;br /&gt;
==== Can&#039;t Login? ====&lt;br /&gt;
&lt;br /&gt;
* Check that computer time is set correctly&lt;br /&gt;
* Clear cookies, cache&lt;br /&gt;
&lt;br /&gt;
==== Exceptions ====&lt;br /&gt;
 &lt;br /&gt;
If you play from the same place as someone else in your family, it is strongly recommended you apply for an [[exception]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Galaxy: x,y ==&lt;br /&gt;
&lt;br /&gt;
A [[galaxy]] allows its own planets to launch ships to defend each other with a low [[ETA]]. In the galaxy status you can see details on friendly and hostile fleet movement (only paid accounts see outgoing fleets). &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Politics ===&lt;br /&gt;
&lt;br /&gt;
Each planet can vote for a player they want to be the overall leader of the galaxy called the [[Galactic Commander]]. When a player has the most votes, he or she is automatically appointed the role of GC. The galaxy screen shows the current galaxy staff setup.&lt;br /&gt;
&lt;br /&gt;
==== Minister Of Development (yellow) ====&lt;br /&gt;
&lt;br /&gt;
The MoD is responsible for the Galaxy Fund. He can donate funds to the smallest planets in the galaxy (the planets with the lowest score). He can also regulate trade within the fund: at any time the MoD can choose to forbid or allow trade of one or more (or even all!) types of resources.&lt;br /&gt;
&lt;br /&gt;
==== Minister of Communication (light blue) ====&lt;br /&gt;
&lt;br /&gt;
The MoC is the spokesperson for a galaxy: he can send message to all other MoCs in a certain Cluster, or to all members within the Galaxy itself. Another task of the MoC is to keep the Galaxy Forums tidy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minister of War (red) ====&lt;br /&gt;
&lt;br /&gt;
The Minister of war is responsible for arranging attacks and defences in a galaxy. He&#039;s generally the one, together with the Minister of Communication, that organises contact information on the forums and overview for defence. He may often also look for galaxies for his own galaxy to attack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Not all galaxies follow these ideas. Some planets play with friends and alliances as much or more than their own galaxy mates (especially for attacking). Therefore it&#039;s a good idea to also have an alliance.&lt;br /&gt;
&lt;br /&gt;
The bottom line for defence and organisation is your galaxy, and generally &amp;quot;galaxy mates&amp;quot; know each other quite well by the end of the round. Communication is essential, which is why many galaxies use a form of communication such as IRC where they have their own private channel to discuss and organise galaxy issues. Mobile phones are often also used in emergencies, such as when the galaxy is being heavily attacked (although giving your mobile phone out is always optional).&lt;br /&gt;
&lt;br /&gt;
It&#039;s generally up to the galaxy how much they play for fun and how active they are, as in any galaxy there&#039;s some people on 18 hours a day and some only 2-4 hours. As there&#039;s only a limited amount of people in a galaxy, some of the more serious players are determined to get active players, but even the smaller less active galaxies often have a certain amount of fun.&lt;br /&gt;
&lt;br /&gt;
=== Under Attaaackkrghh! ===&lt;br /&gt;
&lt;br /&gt;
Time to man the battlestations.&lt;br /&gt;
&lt;br /&gt;
When under attack several planets will receive defense from their alliance. However, those without an alliance have to rely on the planets within their galaxy (or a helpful chum within the cluster) to receive defence. In-galaxy defence is usually coordinated within the galaxy&#039;s [[IRC]] channel.&lt;br /&gt;
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If you have just started out, you will likely be uncovered, meaning you do not have enough ships in defensive to stop the attacker from taking a share of your roids.&lt;br /&gt;
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== Alliance: 1st line of support ==&lt;br /&gt;
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Beside galaxies, your main line of defence is [[alliance|alliances]]. Alliances are groups of players that agree to defend and perform coordinated attacks together. &lt;br /&gt;
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=== Are Alliances Made Of Green Men And Cheese? ===&lt;br /&gt;
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Alliances have several ranks within them.&lt;br /&gt;
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The [[High Commander]]s are in charge of the alliance. There&#039;s no set limit for how many people are in this most powerful position, but generally there&#039;s between 3 and 5 who are in ultimate authority.&lt;br /&gt;
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[[Officer]]s sort out the alliance attacks and defences, and are often responsible (together with some of the HCs) for the technical responsibility of the alliance. Some are in charge of intelligence, internal and external affairs, and even &amp;quot;scanners&amp;quot; - those devoted to scanning for the alliance.&lt;br /&gt;
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Normal members (aka. pe0ns) help with duties within the alliance, but mostly are required to be as active as possible and participate in alliance attacks and defences. Some alliances give points for attacking and defending, so they can keep track of how helpful alliance members are. Alliances generally are organised on IRC and often have their own forums and/or IRC servers to increase privacy and communication ability. Some alliances have a &amp;quot;minimum IRC activity time&amp;quot; together or instead of a points system - inactive players don&#039;t pull their weight in the long term and so often require a lot more defence than they give. At the beginning of the round, many alliances would prefer players with less experience but that are online 8 or more hours a day than experienced players that won&#039;t be on more than 2 hours a day.&lt;br /&gt;
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=== How Do I Get An Alliance? ===&lt;br /&gt;
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Most alliances require [[IRC|IRC]] activity. The established alliances require vouches (people already in the alliance knowing you and saying you&#039;re a good player), but many just interview and require a minimum activity time. A list of all the Round 14 alliances playing can be found on the [[:Category:Alliances:Round_14|Round14 alliances page]]. New players should look in the [http://pirate.planetarion.com/forumdisplay.php?f=37 Alliance Recruitment Forum].&lt;br /&gt;
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== Combat ==&lt;br /&gt;
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This is a space war game in which [[combat]] is an important part.&lt;br /&gt;
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=== Ships, Classes and Targets ===&lt;br /&gt;
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Ship from different [[Ship_Class|classes]] can be categorized into [[Ship_Type|different primary functionalities]].&lt;br /&gt;
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=== Inititative ===&lt;br /&gt;
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[[Initiative]] defines the order that ships fire in battle. The lower the initiative the sooner the ship fires. Generally, Cathaar EMP ships fire first, then Xandarthii ships, then Terran and Zikonian kill ships and Cathaar kill ships, and then the astropods, and then steal ships, and then structure killers.&lt;br /&gt;
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=== Arm/Cost and Dam/Cost explained ===&lt;br /&gt;
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In the [http://game.planetarion.com/stats.pl?page=33 ship statistics] these are, in some ways, more important than the armour, damage and cost columns themselves. They summarize these columns by saying, per cost, how much armour or damage the ship does. This means you can quickly compare ships no matter their different costs. looking at Terran, you can see their &amp;quot;Arm/Cost&amp;quot; column is much bigger than the other races. Cathaar and Xandathrii have bigger &amp;quot;Dam/Cost&amp;quot; columns, but keep in mind that 6 of the Cathaar ships only stun their opponents. &lt;br /&gt;
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=== Which Race Should I Play? ===&lt;br /&gt;
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Read about the races in the [[Round_14#Guides| Race Guides]].&lt;/div&gt;</summary>
		<author><name>Cheerios</name></author>
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