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	<updated>2026-06-05T18:55:29Z</updated>
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	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=Elysium&amp;diff=9539</id>
		<title>Elysium</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=Elysium&amp;diff=9539"/>
		<updated>2005-12-19T04:06:42Z</updated>

		<summary type="html">&lt;p&gt;Bita2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table width=&amp;quot;50%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;lightblue&amp;quot; style=&amp;quot;padding-right:10px;&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Full Name&#039;&#039;&#039;: Elysium&lt;br /&gt;
*&#039;&#039;&#039;Short Name&#039;&#039;&#039;: Ely&lt;br /&gt;
*&#039;&#039;&#039;Public IRC Channel&#039;&#039;&#039;: #elysium&lt;br /&gt;
*&#039;&#039;&#039;Alliance mottos&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
If you find yourself riding in fields of gold with the sun on your face, do not be troubled, for you are in Elysium and you are already dead. &lt;br /&gt;
&lt;br /&gt;
Eternally blessed.  &lt;br /&gt;
&lt;br /&gt;
Home of your Roids.&lt;br /&gt;
*&#039;&#039;&#039;Affectionate nickname&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;http://users.evtek.fi/~jussiava/pa/wiki/elysium_new.jpg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[[Round 2]]: The Struggle for Power&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Many alliances held the top spot. Among them was The Concordium, which took the lead after the fall of Blue Tuba. Also known by their tag WaC, many people felt that the Concordium would dominate the rest of the round. &lt;br /&gt;
&lt;br /&gt;
However, The Concordium had grown out of control, and its core rotted. Over 800 people carried the tag at one point, and there was no enforcement of its use. The junior wing of the Concordium grew and maintained its cohesiveness. None of the junior members were allowed full membership in the mother alliance, the reason being fear of making the alliance grow too fast as it had done when BT was a threat. Alliances that had helped the Concordium beat down Blue Tuba now saw good targets hiding behind the ones feared tag. The High Council within WaC communicated little, and there was little cohesiveness between members. Many good members left for other alliances like [[Legion]], [[BD]], and [[Fury]]. Several wings within the Concordium split off establishing separate and independent alliances. &lt;br /&gt;
&lt;br /&gt;
Concordium simply collapsed. Former allies and members like [[Fury]] and [[Legion]] attacked, and even WaCjr hit their own. The alliances formed from ex-concordium players, like [[Sedition]] and [[Lost]] (among others), became targets for the now steadily growing and established [[Legion]] and [[Fury]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The mighty warriors gathered. Their origins from Concordium, hardened by the Flames of Acheron and brought in among the Gods. They became [[Elysium]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A small group of ex-concordium players got together and decided collaborate into the new round. [[Elysium]] was formed at the end of [[Round 2]]: The Struggle for Power, by this group. At that time, the [[alliance]] was little more than an idea and a message board. One [[galaxy]], 27:22, got into the top 100 before the end of the round, only to be beaten down by the major powers, eventually finishing just out of the top 100 [[galaxies]]. [[Elysium]] would become a true establishment the next round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[[Round 3]]: The New Dawn&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Many people were drawn to [[Elysium]] because of their developments. [[Elysium]] stood apart from many [[alliances]] for several reasons. First, they had their own IRC server. Second, they turned their website into a major Planetarion resource and information page, with links to many [[alliances]] and PA search vehicles. Lastly, the members continually worked to provide better features for the alliance and all of PA, such as the PA web browser, a specialised version of mIRC, advanced tactics and strategies, and the best battlecalc in the game. &lt;br /&gt;
&lt;br /&gt;
In terms of play, [[Elysium]] was the most aggressive alliance of Round 3. They launched several assaults against the strongest planets and [[galaxies]] in the game. [[Synthetic_Sid]]&#039;s planet, Doog, was knocked out of the top ten planets of the round due to a last minute assault largely orchestrated by Elysium&#039;s members. These attacks proved costly, however. [[Elysium]] was specially marked by [[Fury]] and [[Legion]], and were bullied by superior numbers and late-night attacks by the strongest planets in the game. &lt;br /&gt;
&lt;br /&gt;
Rather than giving up, and dissolving, [[Elysium]] became stronger. Innovative and aggressive strategies, such as news screen flooding, asteroid banking, and defense tactics, were pioneered by [[Elysium]] during this period. The best killer fleet combination of the round, the battleship/ghost combo, was first suggested on the [[Elysium]] boards when the most influential people in Planetarion were thinking that the tarantula would be the best.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[[Round 4]]: The Tides of War&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
The Tides of War came, and with a large group of active, experienced players this would be the round where [[Elysium]] would prove to be an alliance of elite planet rulers! From [[round 3]] [[Elysium]] brought what was left of the once so mighty [[ReBorn]] as allies, now renamed [[TRT]]! This friendship did not evolve as many had hoped, and did not benefit any of the parts. The alliance between [[Elysium]] and [[TRT]] dissolved, placing [[Elysium]] alone.&lt;br /&gt;
&lt;br /&gt;
The Tides of War quickly turned out to be an unusual round [[alliance]] wise. Politics often took new turns, and several alliances played the political arena for what is was worth. [[Elysium]] stood more or less alone, and decided to show their new strength early, to create fear and hopefully relieve our planets from incoming hostile. The [Elysium] tag showed up on [[galaxies]]all over the universe. Many doubted that tagging up so soon would be a wise decision, but it took off some of the pressure, and created a sense of Unity within the alliance.&lt;br /&gt;
&lt;br /&gt;
An early alliance between [[NoS]], [[Xanadu]] and [[VtS]] looked as to be dominating, but [[NoS]] broke out and left [[VtS]] and [[Xanadu]] alone. Into the warmth came the so far &amp;quot;loner&amp;quot; [[Elysium]]. A new triad formed by the initial letter of the alliances within it took form, [[VeX]]. When tagging, [[VeX]] dominated the top 100 and easily became the biggest power. &lt;br /&gt;
&lt;br /&gt;
The Tides of War came. The biggest enemies of the new triad [[VeX]], early turned out to be [[Fury]] and its allies [[WolfPack]] and [[BlueTuba]]. A major war developed, and late nights were not unusual. The enemies stronghold would get to feel the wrath of [[VeX]], and major assaults on several [[galaxies]], particularily in paralell 11, made a interesting period of the [[Round 4]] history. [[Fury]]&#039;s leader, [[Synthetic_Sid]] once again felt the pain of losing his roids, when an attack orchestrated by [[Xanadu]], but featuring huge numbers of [[Elysium]] and [[Legion]] fleets took his [[galaxy]].&lt;br /&gt;
&lt;br /&gt;
The war ended, with [[Elysium]]&#039;s enemies seeing Days of Defeat. The new powerful allies declaring war on [[VeX]] was to be [[Nos]]/[[Cell]]. The war would not involve [[Xanadu]], due to political relations, so the real warfare would be between [[Legion]] and [[Elysium]] on one side, and [[NoS]]/[[Cell}} on the other. Massive attacks was launched from both sides, and in the first nights of the war, no real losses on either side. Then however, the new development showed that [[NoS]] and [[Cell]] could was unable to defend their galm8s. A few night came, where only the full members got defence, and later, rarely them either. Defence were at an all-time low. Fleets were out constantly on both sides, and the war would never come to and end. Due to the ships stats making it hard to destroy ships in [[Round 4]], the war never got a clear outcome, and never really ended. [[VeX ]] won most of the battles, but no significant losses on either side.&lt;br /&gt;
&lt;br /&gt;
In the last week of the round, the top galaxy of 98% of round 4 &amp;quot;Camelot&amp;quot; suddenly was overrun by a [[Xanadu]] galaxy, making[[NoS]] lose the last effort to &amp;quot;Win&amp;quot; the round. [[Elysium]] finished with a good average score, and accomplished what we set out to do, prove ourselves worthy!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[[Round 5]]: The Price for Freedom&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
The round began with Elysium entering the round allied with Legion, and napped with [[WPO]], [[BlueTuba]] and [[Fury]] (the so called [[WTF]]). [[NoS]], [[Cell]] and [[Xanadu]] ([[NoCeX]]) had upon news of [[VE]]/[[WTF]] nap found new allies.&lt;br /&gt;
[[TSU]], [[Mi]], [[Templar]], [[G-II]] would join their side in the fight. When cluster alliances began to take shape it seemed that the [[NoCeX]] side wasn’t that big after all.&lt;br /&gt;
[[NoCeX]] had to hide in enemy cluster alliances, and when nightly raids came it seemed like [[NoCeX]] only had half of [[WTF]]/[[VE]] ‘s strength.&lt;br /&gt;
&lt;br /&gt;
A few weeks into the war the final blow was given. [[NoCeX]] coords was revealed, and their morale broke. Alliance hoppers did their best to run while they had the chance. This caused many alliances to breake completely. All the alliances in [[NoCeX]] suffered a massive loss of members and command.&lt;br /&gt;
Thoose who stayed was bashed long out of top250 and beyond. The [[WTF]]/[[VE]] triumph was total.When targets became smaller, boredom came. People screamed on the boards for action. A small alliance, [[hirr]], declared war on [[Elysium]]. The first attack was a [[Legion]] planet with no Ely’s in it. But they soon learned and found [[Elysium]] targets. Their attacks was easily defended, and removed some boredom in the game.&lt;br /&gt;
&lt;br /&gt;
Since many of those big tasty [[hirr]] planets was in [[Fury]] gals, the retals worried [[Fury]]’s leader [[Synthetic_Sid]]. He declared the end of [[nap]], gave 24 hours notice and what was to come after, War! Right after the declaration, [[Legion]] contacted [[Elysium]] and informed about their intentions of not supporting their long lasted and trusted ally in favor for their nap. [[Elysium]] ended the alliance with [[Legion]] and gave them a [[nap]] until our future together would be decided by [[Elysium]] [[HC]].&lt;br /&gt;
[[Elysium]] now faced a strong, determined military machine with twice the members base.&lt;br /&gt;
&lt;br /&gt;
The fighting began and [[Elysium]] soon had to face the fact. [[Elysium]] was outnumbered and trapped by [[Legion]]’s betrayal. In the end of the round [[Elysium]] ended their nap with [[Legion]], it could never be what it was. The war did not cause our members to deflect, it rather made us more determined to revenge the betrayal. [[Elysium]] would remain strong, and even stronger in structure for the next round.&lt;br /&gt;
[[Elysium]] went looking for trusted allies, and started talks with Xanadu and Silver. The results was a new triad.&lt;br /&gt;
&lt;br /&gt;
[[Elysium]] enters [[round 6]] allied with [[Silver]], [[Xanadu]] and napped with [[TFD]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[[Round 6]]: First Encounters&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Round 6 was a largely political one, with three main blocks each switching allegiances at various times in the round. Elysium was a member of [[XeTa]], comprising of [[Xanadu]], [[TFD]] and [[Silver]]. [[XeTa]] took an early lead over the Furgion block in with the help of FoS, in return for the round 5 FLVT stagnation.&lt;br /&gt;
In the latter weeks of the round, the political situation was reversed and a combined FoS/FLVT force hit XeTa assets. [[Silver]] crumbled due to its relatively new memberbase and lack of experience, and it&#039;s core members merged into Elysium. [[Sakera]] and [[rez]] became HC, alongside several members who would later become important Elysium players, including [[Stifler]] and [[XtoTheZ]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[[Round 7]]: Critical Diplomacy&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
A block lead by Fury and Legion dominated the round from the start, and they were out for payback for round 6. The much smaller block of Elysium Xanadu and NoS didnt have much chance, and the fighting was nothing but Furgion roid runs after two weeks.&lt;br /&gt;
Elysium was hit hard by this, losing several players to real life and other alliances, leaving them in a weaker position for round 8.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[[Round 8]]: The Final Legacy&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Relatively silent round for Elysium, with the creation of Adelante taking many of the experienced players before the round began. The Ultima battlegroup was formed midround in an attempt at hurting LDKs lead on the universe.&lt;br /&gt;
&lt;br /&gt;
* [[Elysium:Ultima]] Ultima BattleGroup&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[[Round 9]]: Redemption&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Elysium began round allied with Wolfpack, Eclipse and ToT. They took an early lead and dominated the round, eventually leading to stagnation when all the major roids and ships were in the WEET block. Relations between Eclipse and Wolfpack strained, and the number of friendly fire incidents grew. Eclipse cut their agreement with WP and began direct war, with ToT supporting them. Elysium was left to choose between the two sides, and decided to join 2vs2 war rather than a shortlived 3vs1 roid grab. The Eclipse/ToT side proved stronger as larger WP/Ely planets defected to it, allowing Eclipse to win the round.&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
* [[Elysium:R9_staff]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[[Round 9.5]]: Resurrection&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
A freebie round to kill time until the next.&lt;br /&gt;
&lt;br /&gt;
[[Protected]] BG (lead by Krush) joined Elysium in preparations for R10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy discussion&#039;&#039;&#039; (applies to R9 as well, as stats were same?) :&lt;br /&gt;
* [[Elysium:R9.5_Xan_Strategy]]&lt;br /&gt;
* [[Elysium:R9.5_Terran_Strategy]]&lt;br /&gt;
* [[Elysium:R9.5_Cathaar_Strategy]]&lt;br /&gt;
* [[Elysium:R9.5_Zik_Strategy]]&lt;br /&gt;
* [[Elysium:R9.5_Random_Strategy_Thoughts]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[[Round 10]]: Genesis&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
First round of PaX; the new Planetarion. &lt;br /&gt;
&lt;br /&gt;
Start of round Elysium amused themselves to the public outrage of others, by having their members within the alliance set to Recruit -level only. Due a bug in PaX code these members were allowed alliance priority defence (-1), yet did not count to the alliance score shown on the rankings. Elysium was truly stealth at the beginning of PaX.&lt;br /&gt;
&lt;br /&gt;
One of the toughest rounds -- without a clear winner until the end -- in PA history. Elysium entered the round with Eclipse and ToT on its side against FAnG, Dragons (with ND, VisioN on their palms coupled with the few good Wolfpack players). EET block won the round. Elysium finished 1st.&lt;br /&gt;
&lt;br /&gt;
A lot of unfortunate events happened during the round, which for example allowed creation of private galaxies on a random round by exiling in a certain manner. More bugs surfaced during the round. Multies were also caught (suprisingly) with FAnG&#039;s HC Irvine being busted with 20 or so accounts on his hands.&lt;br /&gt;
&lt;br /&gt;
*[[Elysium:R10_fangtv]] - relay of fang private channels to elysium IRC server for much of the round, using a spy account.&lt;br /&gt;
*[[Elysium:Spinner_emails_XtotheZ]] - after he joined fang private channel using the above login&lt;br /&gt;
*[[Elysium:R10_Bugs_Public_Elysium_Witchhunt]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[[Round 10.5]]: The Awakening&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Last round Elysium played. One of the worst rounds in PA. Outcome of the uneven blockwar (FAnG+Phraktos+MISTU vs Elysium+LCH+VisioN ?) was known before tickstart and the round to follow was misery for many. At the end of the round Elysium had lost many key players and staff, and announced its retirement from Planetarion to concentrate on Planetia.&lt;br /&gt;
As a final gesture to PA, kaos released the [[Pilkara]] source code for public use.&lt;br /&gt;
&lt;br /&gt;
Closing announcement to members: http://www.elysiumhq.com/announcement.html&lt;br /&gt;
*[[Elysium:Dead_Round_PTs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Alliances]] [[Category:Alliances:Round 2]] [[Category:Alliances:Round 3]] [[Category:Alliances:Round 4]] [[Category:Alliances:Round 5]] [[Category:Alliances:Round 6]] [[Category:Alliances:Round 7]] [[Category:Alliances:Round 8]] [[Category:Alliances:Round 9]] [[Category:Alliances:Round 9.5]] [[Category:Alliances:Round 10]] [[Category:Alliances:Round 10.5]]&lt;br /&gt;
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		<author><name>Bita2</name></author>
	</entry>
	<entry>
		<id>http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=9538</id>
		<title>New Player Manual</title>
		<link rel="alternate" type="text/html" href="http://clawofdarkness.com/pawiki/index.php?title=New_Player_Manual&amp;diff=9538"/>
		<updated>2005-12-19T04:01:46Z</updated>

		<summary type="html">&lt;p&gt;Bita2: /* Engineering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Little experience in [[Planetarion]]? You&#039;ve come to the right place.&lt;br /&gt;
&lt;br /&gt;
Browse around before the beginning of the round to gain an advantage about the inner workings of the game.&lt;br /&gt;
&lt;br /&gt;
=== A Relaxing Browser Game For The Whole Family ===&lt;br /&gt;
&lt;br /&gt;
In [[Planetarion]] you compete with thousands of other players over a 2 month period of non-stop gaming. Activity, skill, endurance and a solid [[alliance]] are the building blocks of a winner in this game. Use of [[IRC]], while not required to play the game, is extremely important to communicate between other players and to succeed in the game.&lt;br /&gt;
&lt;br /&gt;
At the beginning you construct [[structures]] and initiate [[asteroids]]. You will gain resources by mining these asteroids. With these [[resource|resources]] you are able to construct 6 different [[Ship_Class|classes of ship]]. Two classes are capable of [[Pods|stealing asteroids]] from enemy planets while another is capable of bombarding enemy planets ruthlessly destroying their [[structure]]s. &lt;br /&gt;
There are 4 [[race]]s to choose from, and each is equipped with 12 unique ships. &lt;br /&gt;
&lt;br /&gt;
Planets are ranked by their [[score]]. The planet with the highest score wins the game.&lt;br /&gt;
 &lt;br /&gt;
Each planet (including your own!) is grouped into [[galaxy|galaxies]]. Planetarion is a turn-based game with turns being called a [[tick]]. In standard rounds, there is one hour between ticks.&lt;br /&gt;
&lt;br /&gt;
Rounds are generally announced 2-3 weeks before the ticks (turns) start. Around this time signups are opened allowing everyone to register their very own planet. When the game starts,  everyone is placed in [[Protection|protection mode]] and temporarily grouped into large galaxies. At tick 36, planets are &amp;quot;[[shuffle|shuffled]]&amp;quot; and placed into their true starting galaxy using a highly intelligent AI. If your planet is unpaid you are placed randomly otherwise you can form [[buddy pack]]s with friends, which can contain up to 5 people.&lt;br /&gt;
&lt;br /&gt;
=== The First 72 Hours: Under Protection ===&lt;br /&gt;
&lt;br /&gt;
During the first 72 [[tick]]s of the game your planet is under [[protection]]. During this time, get used to the game, and as often as possible visit the mining page to initiate asteroids, the research page to start new researches and the construction page to start new constructions.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have some ships built by [[tick]] 82, as that is when the first attacks will be able to reach your planet. In the beginning of the game it is nearly impossible to stop attacks on your planet. As such, it is preferable to build mainly [[Pods#Astropod|pods]] and send them out to attack others.&lt;br /&gt;
&lt;br /&gt;
== Race: Killing, Freezing or Stealing? ==&lt;br /&gt;
&lt;br /&gt;
An all-round impacting choice is your race: [[Race|Terran]], [[Race|Cathaar]], [[Race|Xandathrii]] or [[Race|Zikonian]]. [[Race|Terran]] is suggested as the starting race, as the ships have high armour and so are harder to kill. &lt;br /&gt;
Read about the races in the [[Round_14#Guides| Race Guides]].&lt;br /&gt;
&lt;br /&gt;
== Planet: x,y,z ==&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
 &lt;br /&gt;
A good starting setup is [[Research]] (1st), [[Mining]] (2nd) and [[Construction]] (3rd). Make sure you set your Engineering Priorities &#039;&#039;&#039;before&#039;&#039;&#039; starting a Research or Construction.&lt;br /&gt;
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&lt;br /&gt;
=== Research ===&lt;br /&gt;
 &lt;br /&gt;
The undisputed first choice for research is [[Improved Resource Handling]], so please click the &#039;&#039;initate&#039;&#039; button next to this research.&lt;br /&gt;
&lt;br /&gt;
This technology branch allows you to mine more of the [[asteroids]] than you have collected around your planet. This is because you can &amp;quot;initate&amp;quot; as many asteroids as you wish, but you can only recieve resources from those you are able to, depending on your resource handling ability. All of the more experienced players spend the first 60 or so [[tick]]s initiating asteroids in the Mining screen, but shortly after protection ends it is far more cost-effective to attack other players to gain roids (this also gets you [[XP]] - see [[combat]] for more information).&lt;br /&gt;
&lt;br /&gt;
Just a quick note about the number of ticks beside the Research and the Construction items below. Those numbers represent the &#039;base&#039; amount of time it will take to complete this research, however your Race, your Engineering Setup and the number of Research Labs you have &#039;&#039;will&#039;&#039; significantly reduce this time - indeed you should be able to fit the Infrastructure Upgrade research before protection is over, and perhaps HCT 3 as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Research&#039;&#039;&#039;&lt;br /&gt;
# Improved Resource Handling - 16 Ticks to complete&lt;br /&gt;
# Heavy Cargo Transfers II - 24&lt;br /&gt;
# Fighter Class Hulls - 24&lt;br /&gt;
# Jumpgate - 16&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Infrastructure Upgrade - 16&lt;br /&gt;
# Heavy Cargo Transfers III - 24&lt;br /&gt;
# Warpgate - 32&lt;br /&gt;
# Advanced Core Extraction - 24&lt;br /&gt;
# Frigate Class Hulls&lt;br /&gt;
# Heavy Cargo Transfers IV - 48&lt;br /&gt;
Then, about this time you&#039;ll need to try and get as much Scan technology as you can whilst keeping up with your roids (at least until Unit scans)&lt;br /&gt;
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The things to research least if you are a free account are the [[Waves|scans]] and [[Covert_Operations|covert ops]], as they&#039;re heavily limited and there&#039;s nothing worthwhile available until you upgrade.&lt;br /&gt;
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=== Construction ===&lt;br /&gt;
 &lt;br /&gt;
The most beneficial construction to start with is the [[Research lab]]. This increases your research speed by up to 20% (when 1 in 5 or more of your constructions are [[research lab]]s). To build ships you need a factory and the appropriate research.&lt;br /&gt;
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&#039;&#039;&#039;Starting Constructions&#039;&#039;&#039;&lt;br /&gt;
# Research Lab - 12 ticks&lt;br /&gt;
# Refinery - 12 (the number of which Refinery depends on your race. If you are Terran, focus on Metal Refineries as your ships cost alot of Metal. Cathaar = Crystal and Zikonian = Eonium. Eonium is no longer fuel, but is as important as Metal and Crystal - so keep it in mind ).&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Light Factory - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# &#039;&#039;**End of Protection**&#039;&#039;&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Amplifier - 12&lt;br /&gt;
# Refinery - 12&lt;br /&gt;
# Research Lab - 12&lt;br /&gt;
# Medium Factory - 12&lt;br /&gt;
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=== Mining ===&lt;br /&gt;
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Mining is one of the important screens (together with research and construction) at the beginning of the round.&lt;br /&gt;
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When you first sign up, you have 5000 of each resource. This is enough to buy 3 of each type of asteroid in the &amp;quot;Mining&amp;quot; screen. Paid accounts have 10000 of each resource, and so can afford 6 of each roid type.&lt;br /&gt;
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To initiate asteroids, put the numbers in the corresponding boxes beside the three different resource types and click &#039;&#039;initiate&#039;&#039;.&lt;br /&gt;
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&#039;&#039;&#039;Note:&#039;&#039;&#039; You want to be the biggest planet you can be. You initiate asteroids at the beginning of the game as that&#039;s the most cost effective way of gaining asteroids, and you need asteroids to give you more resources. However, after 100-150 initiated asteroids of a specific resource the most cost effective way to gain more is by building ships that can steal asteroids and attacking other planets (you also gain [[XP]] for doing this, which adds to your planets [[score]]). Therefore, while you use this page a lot in the first 5-10 days, afterwards you won&#039;t need it much unless exchanging resources with others.&lt;br /&gt;
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== Galaxy: x,y ==&lt;br /&gt;
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A [[galaxy]] allows its own planets to launch ships to defend each other with a low [[ETA]]. In the galaxy status you can see details on friendly and hostile fleet movement. All planetats will be able to see incoming fleets, but only upgraded planets will be able to see outgoing fleets.&lt;br /&gt;
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=== Galaxy Politics ===&lt;br /&gt;
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Each planet can vote for a player they want to be the overall leader of the galaxy, called the [[Galactic Commander]]. When a player has the most votes, he or she is automatically appointed the role of GC. The galaxy screen shows the current galaxy staff setup.&lt;br /&gt;
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==== Minister Of Development (yellow) ====&lt;br /&gt;
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The MoD is responsible for the Galaxy Fund. He can donate funds to the smallest planets in the galaxy (the planets with below-average score). He can also regulate trade within the fund: at any time the MoD can choose to forbid or allow trade of one or more (or even all!) types of resources.&lt;br /&gt;
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==== Minister of Communication (light blue) ====&lt;br /&gt;
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The MoC is the spokesperson for a galaxy: he can send message to all other MoCs in a certain Cluster, or to all members within the Galaxy itself. Another task of the MoC is to keep the Galaxy Forums tidy.&lt;br /&gt;
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==== Minister of War (red) ====&lt;br /&gt;
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The Minister of war is responsible for arranging attacks and defences in a galaxy. He&#039;s generally the one, together with the Minister of Communication, that organises contact information on the forums and overview for defence. He may often also look for galaxies for his own galaxy to attack. &lt;br /&gt;
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&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
Not all galaxies follow these ideas. Some planets play with friends and alliances as much or more than their own galaxy mates (especially for attacking). Therefore it&#039;s a good idea to also have an alliance.&lt;br /&gt;
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The bottom line for defence and organisation is your galaxy, and generally &amp;quot;galaxy mates&amp;quot; know each other quite well by the end of the round. Communication is essential, which is why many galaxies use a form of communication such as [[IRC]] where they have their own private channel to discuss and organise galaxy issues. Mobile phones are often also used in emergencies, such as when the galaxy is being heavily attacked (although giving your mobile phone out is always optional).&lt;br /&gt;
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It&#039;s generally up to the galaxy how much they play for fun and how active they are, as in any galaxy there&#039;s some people on 10 hours a day and some only 2-4 hours. As there&#039;s only a limited amount of people in a galaxy, some of the more serious players are determined to get active players, but even the smaller less active galaxies often have a certain amount of fun.&lt;br /&gt;
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== Alliance: 1st line of support ==&lt;br /&gt;
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Beside galaxies, your main line of defence is [[alliance|alliances]]. Alliances are groups of players that agree to defend and perform coordinated attacks together. &lt;br /&gt;
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=== Are Alliances Made Of Green Men And Cheese? ===&lt;br /&gt;
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Alliances have several ranks within them.&lt;br /&gt;
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The [[High Commander]]s are in charge of the alliance. There&#039;s no set limit for how many people are in this most powerful position, but generally there&#039;s between 3 and 5 who are in ultimate authority.&lt;br /&gt;
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[[Officer]]s sort out the alliance attacks and defences, and are often responsible (together with some of the HCs) for the technical responsibility of the alliance. Some are in charge of intelligence, internal and external affairs, and even &amp;quot;scanners&amp;quot; - those devoted to scanning for the alliance.&lt;br /&gt;
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Normal members (aka. pe0ns) help with duties within the alliance, but mostly are required to be as active as possible and participate in alliance attacks and defences. Some alliances give points for attacking and defending, so they can keep track of how helpful alliance members are. Alliances generally are organised on IRC and often have their own forums and/or IRC servers to increase privacy and communication ability. Some alliances have a &amp;quot;minimum IRC activity time&amp;quot; together or instead of a points system - inactive players don&#039;t pull their weight in the long term and so often require a lot more defence than they give. At the beginning of the round, many alliances would prefer players with less experience but that are online 8 or more hours a day than experienced players that won&#039;t be on more than 2 hours a day.&lt;br /&gt;
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=== How Do I Get An Alliance? ===&lt;br /&gt;
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Most alliances require [[IRC|IRC]] activity. The established alliances require vouches (people already in the alliance knowing you and saying you&#039;re a good player), but many just interview and require a minimum activity time. A list of all the Round 14 alliances playing can be found on the [[:Category:Alliances:Round_14|Round14 alliances page]]. New players should look in the [http://pirate.planetarion.com/forumdisplay.php?f=37 Alliance Recruitment Forum].&lt;br /&gt;
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== Combat ==&lt;br /&gt;
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This is a space war game in which [[combat]] is an important part.&lt;br /&gt;
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=== Ships, Classes and Targets ===&lt;br /&gt;
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Ship from different [[Ship_Class|classes]] can be categorized into their respective [[Ship_Type|primary functionalities]].&lt;br /&gt;
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=== Inititative ===&lt;br /&gt;
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[[Initiative]] defines the order that ships fire in battle. Generally, [[Race|Cathaar]] EMP ships fire first, then [[Race|Xandathrii]] ships, then [[Race|Terran]] and [[Race|Zikonian]] kill ships and [[Race|Cathaar]] kill ships, and then the astropods, and then steal ships, and then structure killers.&lt;br /&gt;
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=== Arm/Cost and Dam/Cost explained ===&lt;br /&gt;
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In the [http://game.planetarion.com/stats.pl?page=33 ship statistics] these are, in some ways, more important than the armour, damage and cost columns themselves. They summarize these columns by saying, per cost, how much armour or damage the ship does. This means you can quickly compare ships no matter their different costs. looking at Terran, you can see their &amp;quot;Arm/Cost&amp;quot; column is much bigger than the other races. [[Race|Cathaar]] and [[Race|Xandathrii]] have bigger &amp;quot;Dam/Cost&amp;quot; columns, but keep in mind that 6 of the [[Race|Cathaar]] ships only stun their opponents (the ships that are listed as EMP). &lt;br /&gt;
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==== Attacking ====&lt;br /&gt;
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Look around for targets you can handle, unit scan, produce a [[battle calculation]] and attack. Remember to send enough [[pods]] to capture 25% of the targets [[asteroid|roid]]s, which have an armour of 50. Get a News scan at [[ETA]] 1 or a Jump Gate Proble scan between [[ETA]]1-4 to be aware of any defence the planet might have obtained. It is advisable to watch your targets resource spending during the attack not to be caught unaware of ships coming out of production. The [http://pirate.planetarion.com/showthread.php?t=185199 How to Attack] thread on the [Strategy] Forum outlines a procedure for attacking, however it does include some more advanced [[:Category:Terminology|Terminology]] so it may be initially confusing, however it is still a good viable guide. Furthermore, a description of the various [[Fleet Strategy]] is also available - it outlines common names for the various tactics involved, provides an example, and identifies counter-strategy too. Again, it uses complex [[:Category:Terminology|Terminology]] and so it is something to work towards :).&lt;br /&gt;
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==== Defending ====&lt;br /&gt;
&lt;br /&gt;
When under attack several planets will receive defense from their alliance. However, those without an [[alliance]] have to rely on the planets within their galaxy (or a buddy within the cluster) to receive defence. In-galaxy defence is usually coordinated within the galaxy&#039;s [[IRC]] channel.&lt;br /&gt;
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If you have just started out, you will likely be uncovered, meaning you do not have enough ships in defensive to stop the attacker from taking a share of your roids.&lt;br /&gt;
&lt;br /&gt;
Sending random ships for defence is counter-productive as ships target a certain [[ship class]]. Unit scanning the attacker and producing a [[battle calculation]] based on an estimation of what the attacker sent should always be done before any defence is done.&lt;br /&gt;
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== Troubleshooting ==&lt;br /&gt;
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=== Can&#039;t Login? ===&lt;br /&gt;
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* Check that computer time is set correctly&lt;br /&gt;
* Clear cookies, cache and restart browser.&lt;br /&gt;
* Gamepage does not load, while others do? Restart internet connection or your computer.&lt;br /&gt;
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=== Exceptions ===&lt;br /&gt;
 &lt;br /&gt;
If you play from the same place as someone else in your family, it is strongly recommended you apply for an [[exception]].&lt;br /&gt;
&lt;br /&gt;
Loging in from different url&#039;s :&lt;br /&gt;
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http://p45.planetarion.com/&lt;br /&gt;
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http://round15.planetarion.com/&lt;br /&gt;
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http://struggleforsupremacy.planetarion.com/&lt;br /&gt;
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== Further Help ==&lt;br /&gt;
&lt;br /&gt;
[[Sovereign]], a Planetarion [[Strategy|Strategy Forum]] [[Moderator]] is able and very willing to help players who are new, uncertain on where to go or what to do next, or to provide advice and assistance on a whole range of topics in Planetarion. The [[HashStrategy|#Strategy]] Channel on the Netgamers [[IRC]] Network (see [[Connecting To IRC]]) is ideal to drop by, or you can make a post on the [[Strategy|Strategy Forum]] for a more in-depth answer. [[Sovereign]] also maintains other Planetarion Resources, some of which can be found in the [http://pirate.planetarion.com/showthread.php?t=169297 Useful Links] (Help Guides section) thread on the [[Strategy|Strategy Forum]].&lt;br /&gt;
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[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Bita2</name></author>
	</entry>
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